<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/960/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/960</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.39</generator>
	<item>
		<title>By: PHeMoX</title>
		<link>https://mm.soldat.pl/development-log/960/comment-page-1#comment-130708</link>
		<dc:creator><![CDATA[PHeMoX]]></dc:creator>
		<pubDate>Mon, 01 Feb 2010 22:48:43 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/960#comment-130708</guid>
		<description><![CDATA[@curious: I don&#039;t think this game should be a choice of either. Soldat is already the shooter game and making this a true sidescrolling RTS would make it look like Cortex Command in a way. I think that might be bad as well, even though I can imagine it might still be very different in gameplay and mechanics... but yeah, I think it matters to keep LD as original / innovative as possible.

But... I&#039;m pretty sure nothing is set in stone just yet.]]></description>
		<content:encoded><![CDATA[<p>@curious: I don&#8217;t think this game should be a choice of either. Soldat is already the shooter game and making this a true sidescrolling RTS would make it look like Cortex Command in a way. I think that might be bad as well, even though I can imagine it might still be very different in gameplay and mechanics&#8230; but yeah, I think it matters to keep LD as original / innovative as possible.</p>
<p>But&#8230; I&#8217;m pretty sure nothing is set in stone just yet.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SplinterSnake</title>
		<link>https://mm.soldat.pl/development-log/960/comment-page-1#comment-130689</link>
		<dc:creator><![CDATA[SplinterSnake]]></dc:creator>
		<pubDate>Mon, 01 Feb 2010 20:15:58 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/960#comment-130689</guid>
		<description><![CDATA[I think what the bot decided to do from 1:12 and on was great.]]></description>
		<content:encoded><![CDATA[<p>I think what the bot decided to do from 1:12 and on was great.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Poersch</title>
		<link>https://mm.soldat.pl/development-log/960/comment-page-1#comment-130667</link>
		<dc:creator><![CDATA[Poersch]]></dc:creator>
		<pubDate>Mon, 01 Feb 2010 16:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/960#comment-130667</guid>
		<description><![CDATA[Changing them into dust would be great.

What a complex AI Decision! :D]]></description>
		<content:encoded><![CDATA[<p>Changing them into dust would be great.</p>
<p>What a complex AI Decision! 😀</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: curious</title>
		<link>https://mm.soldat.pl/development-log/960/comment-page-1#comment-130647</link>
		<dc:creator><![CDATA[curious]]></dc:creator>
		<pubDate>Mon, 01 Feb 2010 11:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/960#comment-130647</guid>
		<description><![CDATA[I don&#039;t want the DM mode.
MM should make up his mind if he wants to make a Shooter or an RTS.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t want the DM mode.<br />
MM should make up his mind if he wants to make a Shooter or an RTS.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/960/comment-page-1#comment-130641</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Mon, 01 Feb 2010 07:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/960#comment-130641</guid>
		<description><![CDATA[When they die, their skin should rot off and then disapear, and their bones should eventually turn to dust, soft of like a time lapse corpse, which you can watch while you wait to respawn. That would be awesome.]]></description>
		<content:encoded><![CDATA[<p>When they die, their skin should rot off and then disapear, and their bones should eventually turn to dust, soft of like a time lapse corpse, which you can watch while you wait to respawn. That would be awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ID</title>
		<link>https://mm.soldat.pl/development-log/960/comment-page-1#comment-130639</link>
		<dc:creator><![CDATA[ID]]></dc:creator>
		<pubDate>Mon, 01 Feb 2010 07:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/960#comment-130639</guid>
		<description><![CDATA[what we want now* (may the &#039;Edit&#039; be with us!)]]></description>
		<content:encoded><![CDATA[<p>what we want now* (may the &#8216;Edit&#8217; be with us!)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ID</title>
		<link>https://mm.soldat.pl/development-log/960/comment-page-1#comment-130638</link>
		<dc:creator><![CDATA[ID]]></dc:creator>
		<pubDate>Mon, 01 Feb 2010 07:10:55 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/960#comment-130638</guid>
		<description><![CDATA[They do not &#039;think&#039; that long. They move almost immediately once MM places artifact. Super rexfles is a kind of bug but can be removed easily, I think... 22 fps probably because of that MM wanted to record smoother movie.

By the way, may I ask you about something? Why not to use those artifacts as a way of destiny point for bots? Let the artifact be invisible and spawn it somewhere around the map (totally randomly). Each artifact would be specialized for only one bot (so two of them wouldn&#039;t follow to the same point). You could also add something like an &quot;overriding artifact&quot; which would spawn somewhere where the bot heard a noise (someone falling from the platform, shooting). That would remove previously planned path and move our smart bot to the germ of fight. Of course everything I&#039;ve written here would work great only in deathmatch mode but hell... that is what we want know!]]></description>
		<content:encoded><![CDATA[<p>They do not &#8216;think&#8217; that long. They move almost immediately once MM places artifact. Super rexfles is a kind of bug but can be removed easily, I think&#8230; 22 fps probably because of that MM wanted to record smoother movie.</p>
<p>By the way, may I ask you about something? Why not to use those artifacts as a way of destiny point for bots? Let the artifact be invisible and spawn it somewhere around the map (totally randomly). Each artifact would be specialized for only one bot (so two of them wouldn&#8217;t follow to the same point). You could also add something like an &#8220;overriding artifact&#8221; which would spawn somewhere where the bot heard a noise (someone falling from the platform, shooting). That would remove previously planned path and move our smart bot to the germ of fight. Of course everything I&#8217;ve written here would work great only in deathmatch mode but hell&#8230; that is what we want know!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mman</title>
		<link>https://mm.soldat.pl/development-log/960/comment-page-1#comment-130616</link>
		<dc:creator><![CDATA[mman]]></dc:creator>
		<pubDate>Mon, 01 Feb 2010 00:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/960#comment-130616</guid>
		<description><![CDATA[yeah change them into dust..

anyways this doesn&#039;t look good: it&#039;s super mechanical. path finding isn&#039;t so good(they seem to &quot;think&quot; for a while), they have super reflexes and can only go to certain points (no artifact? freeze motherfucker..)  also 22 fps? pff]]></description>
		<content:encoded><![CDATA[<p>yeah change them into dust..</p>
<p>anyways this doesn&#8217;t look good: it&#8217;s super mechanical. path finding isn&#8217;t so good(they seem to &#8220;think&#8221; for a while), they have super reflexes and can only go to certain points (no artifact? freeze motherfucker..)  also 22 fps? pff</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/960/comment-page-1#comment-130526</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Sun, 31 Jan 2010 10:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/960#comment-130526</guid>
		<description><![CDATA[Is it possible to choose IF the bodies disappear or how long they remain visible? It would be cool if you could turn them into static objects that will just remain there during the game. 

And if they HAVE TO dissapear, then at least not so spontaneous. Instead, it should take 10 seconds or so for them to slowly sink into the ground or dezintegrate (maybe with a cool animation of dust flying from the body?).]]></description>
		<content:encoded><![CDATA[<p>Is it possible to choose IF the bodies disappear or how long they remain visible? It would be cool if you could turn them into static objects that will just remain there during the game. </p>
<p>And if they HAVE TO dissapear, then at least not so spontaneous. Instead, it should take 10 seconds or so for them to slowly sink into the ground or dezintegrate (maybe with a cool animation of dust flying from the body?).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gnoblar</title>
		<link>https://mm.soldat.pl/development-log/960/comment-page-1#comment-130485</link>
		<dc:creator><![CDATA[Gnoblar]]></dc:creator>
		<pubDate>Sun, 31 Jan 2010 04:55:03 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/960#comment-130485</guid>
		<description><![CDATA[Will we see ragdoll physics? 

I like how they don&#039;t explode like in soldat, also they really seemed to not like it when the artifact got collected, they just froze up. Maybe make them hunt eachother for the second it takes for the artifact to appear, this would mean that although it&#039;d be rare for them to actually kill eachother, they&#039;d do something whilst the artifact refreshes.]]></description>
		<content:encoded><![CDATA[<p>Will we see ragdoll physics? </p>
<p>I like how they don&#8217;t explode like in soldat, also they really seemed to not like it when the artifact got collected, they just froze up. Maybe make them hunt eachother for the second it takes for the artifact to appear, this would mean that although it&#8217;d be rare for them to actually kill eachother, they&#8217;d do something whilst the artifact refreshes.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
