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	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/963/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/963</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Curt</title>
		<link>https://mm.soldat.pl/development-log/963/comment-page-1#comment-130960</link>
		<dc:creator><![CDATA[Curt]]></dc:creator>
		<pubDate>Wed, 03 Feb 2010 14:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/963#comment-130960</guid>
		<description><![CDATA[I suggest allowing users to change bot tactics when certain things happen, such as a Soldat-survival equivalent mode, once a bot is by himself, he starts running a different tactic file(s).
Another case would be a human can tell a bot to &quot;Wait for my mark&quot; and such other possibilities.]]></description>
		<content:encoded><![CDATA[<p>I suggest allowing users to change bot tactics when certain things happen, such as a Soldat-survival equivalent mode, once a bot is by himself, he starts running a different tactic file(s).<br />
Another case would be a human can tell a bot to &#8220;Wait for my mark&#8221; and such other possibilities.</p>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/963/comment-page-1#comment-130954</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 03 Feb 2010 14:00:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/963#comment-130954</guid>
		<description><![CDATA[&lt;i&gt; thought so and I’m happy to hear it but wouldn’t it have a side effect?
Like Player A plays with the standard bot tactics while Player B plays with his own super-customized-über-man-slaughtering bot tactics &lt;/i&gt;
The bots will have certain restrictions that won&#039;t allow this kind of cheating. But I do want the player with better scripts, within the games constraints, to win.

&lt;i&gt; It was an attempt at corpsehumping, but i forgot to add, move to enemy.&lt;/i&gt;
LOL can&#039;t wait to see this. You gave me more motivation to make this.]]></description>
		<content:encoded><![CDATA[<p><i> thought so and I’m happy to hear it but wouldn’t it have a side effect?<br />
Like Player A plays with the standard bot tactics while Player B plays with his own super-customized-über-man-slaughtering bot tactics </i><br />
The bots will have certain restrictions that won&#8217;t allow this kind of cheating. But I do want the player with better scripts, within the games constraints, to win.</p>
<p><i> It was an attempt at corpsehumping, but i forgot to add, move to enemy.</i><br />
LOL can&#8217;t wait to see this. You gave me more motivation to make this.</p>
]]></content:encoded>
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	<item>
		<title>By: Gnoblar</title>
		<link>https://mm.soldat.pl/development-log/963/comment-page-1#comment-130935</link>
		<dc:creator><![CDATA[Gnoblar]]></dc:creator>
		<pubDate>Wed, 03 Feb 2010 10:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/963#comment-130935</guid>
		<description><![CDATA[That&#039;d be the biggest lol. &#039;bagged by a bot.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;d be the biggest lol. &#8216;bagged by a bot.</p>
]]></content:encoded>
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	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/963/comment-page-1#comment-130925</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Wed, 03 Feb 2010 09:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/963#comment-130925</guid>
		<description><![CDATA[@Tenshi: It was an attempt at corpsehumping, but i forgot to add, move to enemy.]]></description>
		<content:encoded><![CDATA[<p>@Tenshi: It was an attempt at corpsehumping, but i forgot to add, move to enemy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gnoblar</title>
		<link>https://mm.soldat.pl/development-log/963/comment-page-1#comment-130917</link>
		<dc:creator><![CDATA[Gnoblar]]></dc:creator>
		<pubDate>Wed, 03 Feb 2010 08:10:33 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/963#comment-130917</guid>
		<description><![CDATA[Can I ask what language you&#039;re programming in?

And will there be armoured suits?]]></description>
		<content:encoded><![CDATA[<p>Can I ask what language you&#8217;re programming in?</p>
<p>And will there be armoured suits?</p>
]]></content:encoded>
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	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/963/comment-page-1#comment-130909</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Wed, 03 Feb 2010 07:12:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/963#comment-130909</guid>
		<description><![CDATA[&quot;eg. If enemy is dead for &lt; 5 seconds, crouch then stand 3 times.&quot;

Wtf kind of tactic is this?]]></description>
		<content:encoded><![CDATA[<p>&#8220;eg. If enemy is dead for &lt; 5 seconds, crouch then stand 3 times.&quot;</p>
<p>Wtf kind of tactic is this?</p>
]]></content:encoded>
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	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/963/comment-page-1#comment-130896</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Wed, 03 Feb 2010 05:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/963#comment-130896</guid>
		<description><![CDATA[Allow IF statements aswell, so we can have certain condition based tactics (eg. If enemy is dead for &lt; 5 seconds, crouch then stand 3 times.)
Also make it possibe to save our tactic scripts to a file and apply different tactics to each bot, that would make for great tournaments and tactic competitions.]]></description>
		<content:encoded><![CDATA[<p>Allow IF statements aswell, so we can have certain condition based tactics (eg. If enemy is dead for &lt; 5 seconds, crouch then stand 3 times.)<br />
Also make it possibe to save our tactic scripts to a file and apply different tactics to each bot, that would make for great tournaments and tactic competitions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chutem</title>
		<link>https://mm.soldat.pl/development-log/963/comment-page-1#comment-130851</link>
		<dc:creator><![CDATA[Chutem]]></dc:creator>
		<pubDate>Tue, 02 Feb 2010 22:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/963#comment-130851</guid>
		<description><![CDATA[User made tactics = super win]]></description>
		<content:encoded><![CDATA[<p>User made tactics = super win</p>
]]></content:encoded>
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	<item>
		<title>By: curious</title>
		<link>https://mm.soldat.pl/development-log/963/comment-page-1#comment-130846</link>
		<dc:creator><![CDATA[curious]]></dc:creator>
		<pubDate>Tue, 02 Feb 2010 22:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/963#comment-130846</guid>
		<description><![CDATA[I thought so and I&#039;m happy to hear it but wouldn&#039;t it have a side effect?
Like Player A plays with the standard bot tactics while Player B plays with his own super-customized-über-man-slaughtering bot tactics then no matter how clever Player A is he will get beaten (or feel cheated) by Player B simply because he didn&#039;t prepare beforehand.]]></description>
		<content:encoded><![CDATA[<p>I thought so and I&#8217;m happy to hear it but wouldn&#8217;t it have a side effect?<br />
Like Player A plays with the standard bot tactics while Player B plays with his own super-customized-über-man-slaughtering bot tactics then no matter how clever Player A is he will get beaten (or feel cheated) by Player B simply because he didn&#8217;t prepare beforehand.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/963/comment-page-1#comment-130838</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 02 Feb 2010 21:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/963#comment-130838</guid>
		<description><![CDATA[&lt;i&gt;Give us an example what you mean by tactics.&lt;/i&gt;
Duck, reload, stand up fire 3 times, duck, retreat. Etc. tactics = patterns for combat.

&lt;i&gt;Will these tactics be used in the RTS part or only in the temp DM?&lt;/i&gt;
Both. The bots have to be able to fight for themselves. The success of the RTS part lies in the success of DM bots. They should be able to fight and survive on their own without the player micromanaging the units.

Tenshi: recording paths like you describe would be possible. I would have to invent a way for the bot to learn the interesting movements. So he won&#039;t learn stuff the player does randomly like walking into a wall.]]></description>
		<content:encoded><![CDATA[<p><i>Give us an example what you mean by tactics.</i><br />
Duck, reload, stand up fire 3 times, duck, retreat. Etc. tactics = patterns for combat.</p>
<p><i>Will these tactics be used in the RTS part or only in the temp DM?</i><br />
Both. The bots have to be able to fight for themselves. The success of the RTS part lies in the success of DM bots. They should be able to fight and survive on their own without the player micromanaging the units.</p>
<p>Tenshi: recording paths like you describe would be possible. I would have to invent a way for the bot to learn the interesting movements. So he won&#8217;t learn stuff the player does randomly like walking into a wall.</p>
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