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	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/development-log/964/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/964</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/964/comment-page-1#comment-131048</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Thu, 04 Feb 2010 21:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/964#comment-131048</guid>
		<description><![CDATA[Yea, the ability to have our own texture sets iand tile sets is a must.]]></description>
		<content:encoded><![CDATA[<p>Yea, the ability to have our own texture sets iand tile sets is a must.</p>
]]></content:encoded>
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	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/964/comment-page-1#comment-131029</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Thu, 04 Feb 2010 12:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/964#comment-131029</guid>
		<description><![CDATA[Yeah, awesome... but we should be able to use our own sprites in the map. But im almost sure taht you will add this feature. 

Success!]]></description>
		<content:encoded><![CDATA[<p>Yeah, awesome&#8230; but we should be able to use our own sprites in the map. But im almost sure taht you will add this feature. </p>
<p>Success!</p>
]]></content:encoded>
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	<item>
		<title>By: anon</title>
		<link>https://mm.soldat.pl/development-log/964/comment-page-1#comment-131021</link>
		<dc:creator><![CDATA[anon]]></dc:creator>
		<pubDate>Thu, 04 Feb 2010 09:58:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/964#comment-131021</guid>
		<description><![CDATA[This method may work great for someone with little drawing talent, and may be a great way to make your programmer art look pretty, but it is a really bad idea to keep this for the release.

This basically makes LD a tile-based game, which _really_ restricts map design.]]></description>
		<content:encoded><![CDATA[<p>This method may work great for someone with little drawing talent, and may be a great way to make your programmer art look pretty, but it is a really bad idea to keep this for the release.</p>
<p>This basically makes LD a tile-based game, which _really_ restricts map design.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chutem</title>
		<link>https://mm.soldat.pl/development-log/964/comment-page-1#comment-131006</link>
		<dc:creator><![CDATA[Chutem]]></dc:creator>
		<pubDate>Thu, 04 Feb 2010 04:35:29 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/964#comment-131006</guid>
		<description><![CDATA[I am unconvinced with this method.

I like the flexibility of soldats polygon and scenery approach.]]></description>
		<content:encoded><![CDATA[<p>I am unconvinced with this method.</p>
<p>I like the flexibility of soldats polygon and scenery approach.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sarge.</title>
		<link>https://mm.soldat.pl/development-log/964/comment-page-1#comment-130992</link>
		<dc:creator><![CDATA[Sarge.]]></dc:creator>
		<pubDate>Wed, 03 Feb 2010 23:39:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/964#comment-130992</guid>
		<description><![CDATA[i already used this kind of a map maker in C&amp;C tiberian sun i used to make on paint my maps its cool but i will be happy if have two kind of map maker with more tool and more details]]></description>
		<content:encoded><![CDATA[<p>i already used this kind of a map maker in C&amp;C tiberian sun i used to make on paint my maps its cool but i will be happy if have two kind of map maker with more tool and more details</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: xmRipper</title>
		<link>https://mm.soldat.pl/development-log/964/comment-page-1#comment-130988</link>
		<dc:creator><![CDATA[xmRipper]]></dc:creator>
		<pubDate>Wed, 03 Feb 2010 22:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/964#comment-130988</guid>
		<description><![CDATA[&quot;i really miss polygon-based mapping.&quot;
Yes, me too..
I don&#039;t really like this method :(]]></description>
		<content:encoded><![CDATA[<p>&#8220;i really miss polygon-based mapping.&#8221;<br />
Yes, me too..<br />
I don&#8217;t really like this method <img src="https://mm.soldat.pl/wp-includes/images/smilies/frownie.png" alt=":(" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/964/comment-page-1#comment-130985</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Wed, 03 Feb 2010 20:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/964#comment-130985</guid>
		<description><![CDATA[Man, no doubt this is great for a fast &quot;let&#039;s try that and see how it works&quot; and for a million maps that will be made, to the joy of slow-internet-players. 

But after a while the map looks will get repetitive, there isn&#039;t much room for creativity, if you look at it realistically, all you can draw are stairs and walls. The procedural textures are awesome, no doubt, but for God&#039;s sake, leave room for those out there who want to draw their own map, that looks the way they want it too, and that feels the way they want it too. At least the textures, but better yet also the blocky-feel of the possible tiles. What if I want to draw a hill? Will it just be a blocky staircase that my soldier climbs one step at a time? Or a 45° ramp? *room for improvement*]]></description>
		<content:encoded><![CDATA[<p>Man, no doubt this is great for a fast &#8220;let&#8217;s try that and see how it works&#8221; and for a million maps that will be made, to the joy of slow-internet-players. </p>
<p>But after a while the map looks will get repetitive, there isn&#8217;t much room for creativity, if you look at it realistically, all you can draw are stairs and walls. The procedural textures are awesome, no doubt, but for God&#8217;s sake, leave room for those out there who want to draw their own map, that looks the way they want it too, and that feels the way they want it too. At least the textures, but better yet also the blocky-feel of the possible tiles. What if I want to draw a hill? Will it just be a blocky staircase that my soldier climbs one step at a time? Or a 45° ramp? *room for improvement*</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BIOHAZARD</title>
		<link>https://mm.soldat.pl/development-log/964/comment-page-1#comment-130977</link>
		<dc:creator><![CDATA[BIOHAZARD]]></dc:creator>
		<pubDate>Wed, 03 Feb 2010 18:39:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/964#comment-130977</guid>
		<description><![CDATA[Do ya mind to make something like this: http://www.youtube.com/watch?v=g8AZGzTUaIc&amp;feature=rec-fresh+div-r-1-HM  ??]]></description>
		<content:encoded><![CDATA[<p>Do ya mind to make something like this: <a href="http://www.youtube.com/watch?v=g8AZGzTUaIc&#038;feature=rec-fresh+div-r-1-HM" rel="nofollow">http://www.youtube.com/watch?v=g8AZGzTUaIc&#038;feature=rec-fresh+div-r-1-HM</a>  ??</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yv3</title>
		<link>https://mm.soldat.pl/development-log/964/comment-page-1#comment-130976</link>
		<dc:creator><![CDATA[yv3]]></dc:creator>
		<pubDate>Wed, 03 Feb 2010 18:37:04 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/964#comment-130976</guid>
		<description><![CDATA[Good Job, making such an editor is not as easy and it costs some time.]]></description>
		<content:encoded><![CDATA[<p>Good Job, making such an editor is not as easy and it costs some time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: randomguy</title>
		<link>https://mm.soldat.pl/development-log/964/comment-page-1#comment-130973</link>
		<dc:creator><![CDATA[randomguy]]></dc:creator>
		<pubDate>Wed, 03 Feb 2010 17:52:08 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/964#comment-130973</guid>
		<description><![CDATA[Nice, to my knowledge this is the first time ive seen this in a video-game to make map editing easy. Sure there are drag-and-drop programs, with this it make things a little more detailed.

Anyways, awesome! I really enjoyed using this in the first link dead test.]]></description>
		<content:encoded><![CDATA[<p>Nice, to my knowledge this is the first time ive seen this in a video-game to make map editing easy. Sure there are drag-and-drop programs, with this it make things a little more detailed.</p>
<p>Anyways, awesome! I really enjoyed using this in the first link dead test.</p>
]]></content:encoded>
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