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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/968</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Едемский</title>
		<link>https://mm.soldat.pl/development-log/968/comment-page-1#comment-147001</link>
		<dc:creator><![CDATA[Едемский]]></dc:creator>
		<pubDate>Thu, 25 Mar 2010 11:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/968#comment-147001</guid>
		<description><![CDATA[Благодарю за пост. Очень вовремя.]]></description>
		<content:encoded><![CDATA[<p>Благодарю за пост. Очень вовремя.</p>
]]></content:encoded>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/968/comment-page-1#comment-131318</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sun, 07 Feb 2010 21:06:48 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/968#comment-131318</guid>
		<description><![CDATA[Rook_PL: I&#039;m afraid that if the AI decides that the best way to kill you will be launch a nuke at your city where you live then I have no control over that.]]></description>
		<content:encoded><![CDATA[<p>Rook_PL: I&#8217;m afraid that if the AI decides that the best way to kill you will be launch a nuke at your city where you live then I have no control over that.</p>
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	<item>
		<title>By: Rook_PL</title>
		<link>https://mm.soldat.pl/development-log/968/comment-page-1#comment-131118</link>
		<dc:creator><![CDATA[Rook_PL]]></dc:creator>
		<pubDate>Fri, 05 Feb 2010 14:52:25 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/968#comment-131118</guid>
		<description><![CDATA[MM, I would like to hear that you&#039;ll be cautious and you won&#039;t make AI that will turn into Skynet and doom humanity in near future, so we won&#039;t have to live in real life Link-Dead post  apocalyptic nightmare ;)]]></description>
		<content:encoded><![CDATA[<p>MM, I would like to hear that you&#8217;ll be cautious and you won&#8217;t make AI that will turn into Skynet and doom humanity in near future, so we won&#8217;t have to live in real life Link-Dead post  apocalyptic nightmare 😉</p>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/968/comment-page-1#comment-131113</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Fri, 05 Feb 2010 14:05:08 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/968#comment-131113</guid>
		<description><![CDATA[It would be ideal if it did it every frame cause that&#039;s what humans do. But right now it does calculated decisions only when needed.]]></description>
		<content:encoded><![CDATA[<p>It would be ideal if it did it every frame cause that&#8217;s what humans do. But right now it does calculated decisions only when needed.</p>
]]></content:encoded>
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	<item>
		<title>By: F3nyx</title>
		<link>https://mm.soldat.pl/development-log/968/comment-page-1#comment-131101</link>
		<dc:creator><![CDATA[F3nyx]]></dc:creator>
		<pubDate>Fri, 05 Feb 2010 12:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/968#comment-131101</guid>
		<description><![CDATA[@Tenshi that&#039;s an oversimplification to the point of being meaningless.  Adaptive decision making is almost certainly NOT something the game does during every frame.]]></description>
		<content:encoded><![CDATA[<p>@Tenshi that&#8217;s an oversimplification to the point of being meaningless.  Adaptive decision making is almost certainly NOT something the game does during every frame.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/968/comment-page-1#comment-131095</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Fri, 05 Feb 2010 11:51:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/968#comment-131095</guid>
		<description><![CDATA[Easy. More systems = More calculations = need more performance. Bam.]]></description>
		<content:encoded><![CDATA[<p>Easy. More systems = More calculations = need more performance. Bam.</p>
]]></content:encoded>
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	<item>
		<title>By: Silverfish</title>
		<link>https://mm.soldat.pl/development-log/968/comment-page-1#comment-131092</link>
		<dc:creator><![CDATA[Silverfish]]></dc:creator>
		<pubDate>Fri, 05 Feb 2010 11:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/968#comment-131092</guid>
		<description><![CDATA[@Tenshi
How can you know it&#039;s going to have a deep impact on game performance?]]></description>
		<content:encoded><![CDATA[<p>@Tenshi<br />
How can you know it&#8217;s going to have a deep impact on game performance?</p>
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	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/968/comment-page-1#comment-131084</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Fri, 05 Feb 2010 10:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/968#comment-131084</guid>
		<description><![CDATA[Hmm, adding all of these pieces to the puzzle is going to have a deep impact on game performance. 

Maybe having each computer that is in the game take part of the calculation (for example each computer calculating behaviour of 1 bot) would be a solution for that? And this brings us back to the peer-to-peer game, where nobody is THE server. Any thoughts on that lately?]]></description>
		<content:encoded><![CDATA[<p>Hmm, adding all of these pieces to the puzzle is going to have a deep impact on game performance. </p>
<p>Maybe having each computer that is in the game take part of the calculation (for example each computer calculating behaviour of 1 bot) would be a solution for that? And this brings us back to the peer-to-peer game, where nobody is THE server. Any thoughts on that lately?</p>
]]></content:encoded>
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