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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/971</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: archont</title>
		<link>https://mm.soldat.pl/development-log/971/comment-page-1#comment-132377</link>
		<dc:creator><![CDATA[archont]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 10:17:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/971#comment-132377</guid>
		<description><![CDATA[I&#039;m not really sure about that one - I didn&#039;t touch the MS IDE in a long time. It should be somewhere in the settings/options.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m not really sure about that one &#8211; I didn&#8217;t touch the MS IDE in a long time. It should be somewhere in the settings/options.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/971/comment-page-1#comment-132323</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 07:53:10 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/971#comment-132323</guid>
		<description><![CDATA[&lt;i&gt;Think before compile&lt;/i&gt;
Awesome! :)

archont:
&lt;i&gt;make the compiler compile all the .obj’s to the ramdrive&lt;/i&gt;
Interesting, how do I do that?]]></description>
		<content:encoded><![CDATA[<p><i>Think before compile</i><br />
Awesome! <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>archont:<br />
<i>make the compiler compile all the .obj’s to the ramdrive</i><br />
Interesting, how do I do that?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yv3</title>
		<link>https://mm.soldat.pl/development-log/971/comment-page-1#comment-132319</link>
		<dc:creator><![CDATA[yv3]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 07:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/971#comment-132319</guid>
		<description><![CDATA[reduce amount of #include&#039;s. Think before compile (don&#039;t compile too often).]]></description>
		<content:encoded><![CDATA[<p>reduce amount of #include&#8217;s. Think before compile (don&#8217;t compile too often).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yv3</title>
		<link>https://mm.soldat.pl/development-log/971/comment-page-1#comment-132317</link>
		<dc:creator><![CDATA[yv3]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 07:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/971#comment-132317</guid>
		<description><![CDATA[Just don&#039;t compile often. reduce #includes]]></description>
		<content:encoded><![CDATA[<p>Just don&#8217;t compile often. reduce #includes</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: archont</title>
		<link>https://mm.soldat.pl/development-log/971/comment-page-1#comment-132203</link>
		<dc:creator><![CDATA[archont]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 00:43:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/971#comment-132203</guid>
		<description><![CDATA[MM: 

1. 64 bit OS
2. lots of cheap ram, the more the better, you don&#039;t need uber OCZ with fancy radiators, cheapo goodram shit will do fine. 
3. don&#039;t buy SSDs, they suck for compilation. Instead go buy 2 high speed 10k RPM discs (or 2 fast 7200, like 7200.12), link them in a RAID 0 
4. get a quadcore CPU, i7 or so

5. overclock it &#039;till you smell burning silocone and hear the insulation sizzling

6. (optional) install a liquid cooling system and use virgin blood for cooling

7. Make a 2gb ramdrive and make the compiler compile all the .obj&#039;s to the ramdrive. Or use the ramdrive as a cache of any sorts. It will make compilation MASSIVELY fastah

8. don&#039;t install smiley central or any other spyware next time, n00b.]]></description>
		<content:encoded><![CDATA[<p>MM: </p>
<p>1. 64 bit OS<br />
2. lots of cheap ram, the more the better, you don&#8217;t need uber OCZ with fancy radiators, cheapo goodram shit will do fine.<br />
3. don&#8217;t buy SSDs, they suck for compilation. Instead go buy 2 high speed 10k RPM discs (or 2 fast 7200, like 7200.12), link them in a RAID 0<br />
4. get a quadcore CPU, i7 or so</p>
<p>5. overclock it &#8217;till you smell burning silocone and hear the insulation sizzling</p>
<p>6. (optional) install a liquid cooling system and use virgin blood for cooling</p>
<p>7. Make a 2gb ramdrive and make the compiler compile all the .obj&#8217;s to the ramdrive. Or use the ramdrive as a cache of any sorts. It will make compilation MASSIVELY fastah</p>
<p>8. don&#8217;t install smiley central or any other spyware next time, n00b.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: archont</title>
		<link>https://mm.soldat.pl/development-log/971/comment-page-1#comment-131957</link>
		<dc:creator><![CDATA[archont]]></dc:creator>
		<pubDate>Wed, 10 Feb 2010 11:43:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/971#comment-131957</guid>
		<description><![CDATA[Buy a better PC, n00b.]]></description>
		<content:encoded><![CDATA[<p>Buy a better PC, n00b.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andy</title>
		<link>https://mm.soldat.pl/development-log/971/comment-page-1#comment-131816</link>
		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 10 Feb 2010 05:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/971#comment-131816</guid>
		<description><![CDATA[SSD = Solid State Drive, a very fast and expensive alternative to a hard drive.]]></description>
		<content:encoded><![CDATA[<p>SSD = Solid State Drive, a very fast and expensive alternative to a hard drive.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/971/comment-page-1#comment-131571</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 09 Feb 2010 11:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/971#comment-131571</guid>
		<description><![CDATA[Piotr: whats an SSD?
Dan: yes that is very good and use it everywhere I can.]]></description>
		<content:encoded><![CDATA[<p>Piotr: whats an SSD?<br />
Dan: yes that is very good and use it everywhere I can.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dan MacDonald</title>
		<link>https://mm.soldat.pl/development-log/971/comment-page-1#comment-131536</link>
		<dc:creator><![CDATA[Dan MacDonald]]></dc:creator>
		<pubDate>Tue, 09 Feb 2010 06:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/971#comment-131536</guid>
		<description><![CDATA[Try to reduce dependencies between your files, use pointers when possible. 

you can forward declare a class with this syntax.

class Bullet;

class Gun{
private:
Bullet *bullet1;
};

then when you make changes and compile Gun you don&#039;t have to compile and link the bullet class every time.]]></description>
		<content:encoded><![CDATA[<p>Try to reduce dependencies between your files, use pointers when possible. </p>
<p>you can forward declare a class with this syntax.</p>
<p>class Bullet;</p>
<p>class Gun{<br />
private:<br />
Bullet *bullet1;<br />
};</p>
<p>then when you make changes and compile Gun you don&#8217;t have to compile and link the bullet class every time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Piotr Nedzynski</title>
		<link>https://mm.soldat.pl/development-log/971/comment-page-1#comment-131442</link>
		<dc:creator><![CDATA[Piotr Nedzynski]]></dc:creator>
		<pubDate>Mon, 08 Feb 2010 18:01:31 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/971#comment-131442</guid>
		<description><![CDATA[Put a good SSD into your PC.]]></description>
		<content:encoded><![CDATA[<p>Put a good SSD into your PC.</p>
]]></content:encoded>
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