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	<title>Comments on: Bot deathmatch (work-in-progress) video</title>
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	<link>https://mm.soldat.pl/development-log/972</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: illu</title>
		<link>https://mm.soldat.pl/development-log/972/comment-page-1#comment-132607</link>
		<dc:creator><![CDATA[illu]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 18:23:49 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/972#comment-132607</guid>
		<description><![CDATA[or better watch this:
http://www.youtube.com/watch?v=Atm6ixPI1iE]]></description>
		<content:encoded><![CDATA[<p>or better watch this:<br />
<a href="http://www.youtube.com/watch?v=Atm6ixPI1iE" rel="nofollow">http://www.youtube.com/watch?v=Atm6ixPI1iE</a></p>
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	<item>
		<title>By: illu</title>
		<link>https://mm.soldat.pl/development-log/972/comment-page-1#comment-132603</link>
		<dc:creator><![CDATA[illu]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 18:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/972#comment-132603</guid>
		<description><![CDATA[just found the original prince of percia roboscoping video :D
http://www.youtube.com/watch?v=WAjRNU3DbSY]]></description>
		<content:encoded><![CDATA[<p>just found the original prince of percia roboscoping video 😀<br />
<a href="http://www.youtube.com/watch?v=WAjRNU3DbSY" rel="nofollow">http://www.youtube.com/watch?v=WAjRNU3DbSY</a></p>
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		<title>By: Anders Elfgren</title>
		<link>https://mm.soldat.pl/development-log/972/comment-page-1#comment-132351</link>
		<dc:creator><![CDATA[Anders Elfgren]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 09:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/972#comment-132351</guid>
		<description><![CDATA[Ah, you can always trust Wikipedia. &quot;Rotoscoping is an animation technique in which animators trace over live-action film movement...&quot;

Well, it doesn&#039;t have support for that currently, but I guess it could be done. The animation ui is written in C# using XNA, so it would need to be in a format I can play using that.]]></description>
		<content:encoded><![CDATA[<p>Ah, you can always trust Wikipedia. &#8220;Rotoscoping is an animation technique in which animators trace over live-action film movement&#8230;&#8221;</p>
<p>Well, it doesn&#8217;t have support for that currently, but I guess it could be done. The animation ui is written in C# using XNA, so it would need to be in a format I can play using that.</p>
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	</item>
	<item>
		<title>By: Anders Elfgren</title>
		<link>https://mm.soldat.pl/development-log/972/comment-page-1#comment-132350</link>
		<dc:creator><![CDATA[Anders Elfgren]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 09:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/972#comment-132350</guid>
		<description><![CDATA[Nope, but I assume you can look up mine from the comments :D

By rotoscoping, do you mean aligning it to the background movie, or dragging individual joints with IK?]]></description>
		<content:encoded><![CDATA[<p>Nope, but I assume you can look up mine from the comments 😀</p>
<p>By rotoscoping, do you mean aligning it to the background movie, or dragging individual joints with IK?</p>
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	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/972/comment-page-1#comment-132325</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 07:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/972#comment-132325</guid>
		<description><![CDATA[Anders Elfgren: That definitely looks interesting. I especially like the onion skins and timing features. If you would throw in an option for rotoscoping - http://www.youtube.com/watch?v=UT8NKAfWc-A - it would really kickass. You know my email?]]></description>
		<content:encoded><![CDATA[<p>Anders Elfgren: That definitely looks interesting. I especially like the onion skins and timing features. If you would throw in an option for rotoscoping &#8211; <a href="http://www.youtube.com/watch?v=UT8NKAfWc-A" rel="nofollow">http://www.youtube.com/watch?v=UT8NKAfWc-A</a> &#8211; it would really kickass. You know my email?</p>
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	</item>
	<item>
		<title>By: Anders Elfgren</title>
		<link>https://mm.soldat.pl/development-log/972/comment-page-1#comment-132076</link>
		<dc:creator><![CDATA[Anders Elfgren]]></dc:creator>
		<pubDate>Wed, 10 Feb 2010 17:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/972#comment-132076</guid>
		<description><![CDATA[Hi,
You might be interested in an animation editor for 2d characters I&#039;ve been working on for the past couple of months or so, for your animations. I&#039;m guessing you&#039;ve made something similar yourself, but it&#039;s always nice not to have to do everything in a game project.

A video from an earlier version can be seen here:
http://www.youtube.com/watch?v=nkSmo7UCOa0

I&#039;m about to open source it on codeplex.

If it seems interesting, throw me an email. :)]]></description>
		<content:encoded><![CDATA[<p>Hi,<br />
You might be interested in an animation editor for 2d characters I&#8217;ve been working on for the past couple of months or so, for your animations. I&#8217;m guessing you&#8217;ve made something similar yourself, but it&#8217;s always nice not to have to do everything in a game project.</p>
<p>A video from an earlier version can be seen here:<br />
<a href="http://www.youtube.com/watch?v=nkSmo7UCOa0" rel="nofollow">http://www.youtube.com/watch?v=nkSmo7UCOa0</a></p>
<p>I&#8217;m about to open source it on codeplex.</p>
<p>If it seems interesting, throw me an email. <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/972/comment-page-1#comment-132070</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Wed, 10 Feb 2010 17:30:45 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/972#comment-132070</guid>
		<description><![CDATA[the music is interesting. can it be attributed to synsynth, or is he off of the team too?]]></description>
		<content:encoded><![CDATA[<p>the music is interesting. can it be attributed to synsynth, or is he off of the team too?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/972/comment-page-1#comment-131604</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 09 Feb 2010 14:54:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/972#comment-131604</guid>
		<description><![CDATA[&lt;i&gt;Have you added the lighting/Fog of war system yet? since the bots will have to work accordingly to that too right ?&lt;/i&gt;

Haven&#039;t done that yet, will do it in the end.

&lt;i&gt;MM, thought about putting say 10 bots in the map and just letting them run loose (and record it!).&lt;/i&gt;

They don&#039;t take into account more than one enemy still. I have to add that part of code.]]></description>
		<content:encoded><![CDATA[<p><i>Have you added the lighting/Fog of war system yet? since the bots will have to work accordingly to that too right ?</i></p>
<p>Haven&#8217;t done that yet, will do it in the end.</p>
<p><i>MM, thought about putting say 10 bots in the map and just letting them run loose (and record it!).</i></p>
<p>They don&#8217;t take into account more than one enemy still. I have to add that part of code.</p>
]]></content:encoded>
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	<item>
		<title>By: Andrew</title>
		<link>https://mm.soldat.pl/development-log/972/comment-page-1#comment-131584</link>
		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Tue, 09 Feb 2010 12:39:20 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/972#comment-131584</guid>
		<description><![CDATA[MM, thought about putting say 10 bots in the map and just letting them run loose (and record it!).

I wonder how they all play together? :)]]></description>
		<content:encoded><![CDATA[<p>MM, thought about putting say 10 bots in the map and just letting them run loose (and record it!).</p>
<p>I wonder how they all play together? <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/972/comment-page-1#comment-131579</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Tue, 09 Feb 2010 12:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/972#comment-131579</guid>
		<description><![CDATA[Have you added the lighting/Fog of war system yet? since the bots will have to work accordingly to that too right ?]]></description>
		<content:encoded><![CDATA[<p>Have you added the lighting/Fog of war system yet? since the bots will have to work accordingly to that too right ?</p>
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