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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/982</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/982/comment-page-1#comment-134636</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 15 Feb 2010 08:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/982#comment-134636</guid>
		<description><![CDATA[There definitely won&#039;t be unlimited ammos. Ammo clip managment will be part of the strategy part of the game.]]></description>
		<content:encoded><![CDATA[<p>There definitely won&#8217;t be unlimited ammos. Ammo clip managment will be part of the strategy part of the game.</p>
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		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/982/comment-page-1#comment-134159</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Sun, 14 Feb 2010 14:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/982#comment-134159</guid>
		<description><![CDATA[MM, quick lookback on the previous post, Nico suggested infinite ammo, i strongly disagree, especially if the gameplay will conclude objective based, defensive and offensive matches. team bases, forward bunkers/outposts and neutral strongholds should be some of the key ammo restock and medic bays in the game. 
as you said, its war out there, and ammo doesnt appear from nowhere, and with all that combat armor, there shouldnt be much room left for some extra bloodsacks or extra bodyparts.]]></description>
		<content:encoded><![CDATA[<p>MM, quick lookback on the previous post, Nico suggested infinite ammo, i strongly disagree, especially if the gameplay will conclude objective based, defensive and offensive matches. team bases, forward bunkers/outposts and neutral strongholds should be some of the key ammo restock and medic bays in the game.<br />
as you said, its war out there, and ammo doesnt appear from nowhere, and with all that combat armor, there shouldnt be much room left for some extra bloodsacks or extra bodyparts.</p>
]]></content:encoded>
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	<item>
		<title>By: Poersch</title>
		<link>https://mm.soldat.pl/development-log/982/comment-page-1#comment-134083</link>
		<dc:creator><![CDATA[Poersch]]></dc:creator>
		<pubDate>Sun, 14 Feb 2010 11:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/982#comment-134083</guid>
		<description><![CDATA[Yeah... holding your arms above your head and aiming at something in front of your feet looks - and really is - retard, because it WILL break your wrists.]]></description>
		<content:encoded><![CDATA[<p>Yeah&#8230; holding your arms above your head and aiming at something in front of your feet looks &#8211; and really is &#8211; retard, because it WILL break your wrists.</p>
]]></content:encoded>
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	<item>
		<title>By: illu</title>
		<link>https://mm.soldat.pl/development-log/982/comment-page-1#comment-133915</link>
		<dc:creator><![CDATA[illu]]></dc:creator>
		<pubDate>Sun, 14 Feb 2010 05:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/982#comment-133915</guid>
		<description><![CDATA[http://gigaslave.co.kr/
gigaslave, some soldat inspired korean game with overdone anime/manga-style.
see videos here: http://gigaslave.co.kr/m32.asp]]></description>
		<content:encoded><![CDATA[<p><a href="http://gigaslave.co.kr/" rel="nofollow">http://gigaslave.co.kr/</a><br />
gigaslave, some soldat inspired korean game with overdone anime/manga-style.<br />
see videos here: <a href="http://gigaslave.co.kr/m32.asp" rel="nofollow">http://gigaslave.co.kr/m32.asp</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/982/comment-page-1#comment-133731</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Sat, 13 Feb 2010 22:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/982#comment-133731</guid>
		<description><![CDATA[I understand what you&#039;re trying to say, but aiming at near objects surely doesn&#039;t make you use your wrists either. The &quot;front arm&quot; is always moving, and not from the wrist, but from the shoulder, no matter how near the object is. Anything else in game will look silly.

http://www.youtube.com/watch?v=e4YpBdtUBaI&amp;feature=channel]]></description>
		<content:encoded><![CDATA[<p>I understand what you&#8217;re trying to say, but aiming at near objects surely doesn&#8217;t make you use your wrists either. The &#8220;front arm&#8221; is always moving, and not from the wrist, but from the shoulder, no matter how near the object is. Anything else in game will look silly.</p>
<p><a href="http://www.youtube.com/watch?v=e4YpBdtUBaI&#038;feature=channel" rel="nofollow">http://www.youtube.com/watch?v=e4YpBdtUBaI&#038;feature=channel</a></p>
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		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/982/comment-page-1#comment-133730</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Sat, 13 Feb 2010 22:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/982#comment-133730</guid>
		<description><![CDATA[Also, if the target was close, he would aim below head level.]]></description>
		<content:encoded><![CDATA[<p>Also, if the target was close, he would aim below head level.</p>
]]></content:encoded>
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	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/982/comment-page-1#comment-133729</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Sat, 13 Feb 2010 22:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/982#comment-133729</guid>
		<description><![CDATA[Look up a video of people shooting various guns (eg. smg, handgun, assault) then rotoscope that shit.
And that is awesome.]]></description>
		<content:encoded><![CDATA[<p>Look up a video of people shooting various guns (eg. smg, handgun, assault) then rotoscope that shit.<br />
And that is awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/982/comment-page-1#comment-133674</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sat, 13 Feb 2010 20:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/982#comment-133674</guid>
		<description><![CDATA[I&#039;m moved to tears by your concerns but you don&#039;t understand.

Those screens were taken with the mouse cursor being 1-2 meters away from the gostek. If you aim at something that close you will naturally stop aiming like a retard (like on the flashpoint screenshot) and just hold the gun whatever cause you will hit the target effortless. I think it is quite natural behaviour, maybe just needs a bit of tweaking so it doesnt look like he&#039;s holding the tip of the gun grip.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m moved to tears by your concerns but you don&#8217;t understand.</p>
<p>Those screens were taken with the mouse cursor being 1-2 meters away from the gostek. If you aim at something that close you will naturally stop aiming like a retard (like on the flashpoint screenshot) and just hold the gun whatever cause you will hit the target effortless. I think it is quite natural behaviour, maybe just needs a bit of tweaking so it doesnt look like he&#8217;s holding the tip of the gun grip.</p>
]]></content:encoded>
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	<item>
		<title>By: NooMoahk</title>
		<link>https://mm.soldat.pl/development-log/982/comment-page-1#comment-133641</link>
		<dc:creator><![CDATA[NooMoahk]]></dc:creator>
		<pubDate>Sat, 13 Feb 2010 19:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/982#comment-133641</guid>
		<description><![CDATA[I don&#039;t think he needs to consult a weapons expert. I&#039;m pretty sure he was just satisfied with what he had and decided to ignore the awkwardness.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t think he needs to consult a weapons expert. I&#8217;m pretty sure he was just satisfied with what he had and decided to ignore the awkwardness.</p>
]]></content:encoded>
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	<item>
		<title>By: Profesh</title>
		<link>https://mm.soldat.pl/development-log/982/comment-page-1#comment-133557</link>
		<dc:creator><![CDATA[Profesh]]></dc:creator>
		<pubDate>Sat, 13 Feb 2010 16:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/982#comment-133557</guid>
		<description><![CDATA[I echo all of the above.]]></description>
		<content:encoded><![CDATA[<p>I echo all of the above.</p>
]]></content:encoded>
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