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	<link>https://mm.soldat.pl/development-log/991</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Marc McMillon</title>
		<link>https://mm.soldat.pl/development-log/991/comment-page-1#comment-138877</link>
		<dc:creator><![CDATA[Marc McMillon]]></dc:creator>
		<pubDate>Sat, 20 Feb 2010 06:38:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/991#comment-138877</guid>
		<description><![CDATA[Heres  the link: http://www.wings2.net/

Try the game, it completely free with full multiplyer support.
It could give ideas. The game heavily relys on physics to play.

If u have any questions about the game ask me, because there are no instruction. Once u know all the features its har to put down and great for lan parties.]]></description>
		<content:encoded><![CDATA[<p>Heres  the link: <a href="http://www.wings2.net/" rel="nofollow">http://www.wings2.net/</a></p>
<p>Try the game, it completely free with full multiplyer support.<br />
It could give ideas. The game heavily relys on physics to play.</p>
<p>If u have any questions about the game ask me, because there are no instruction. Once u know all the features its har to put down and great for lan parties.</p>
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		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/991/comment-page-1#comment-138768</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Fri, 19 Feb 2010 17:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/991#comment-138768</guid>
		<description><![CDATA[i&#039;ve always been one for variable soldier speed/weight depending on inventory, it makes a lot of sense and i&#039;m surprised so few games have employed it.]]></description>
		<content:encoded><![CDATA[<p>i&#8217;ve always been one for variable soldier speed/weight depending on inventory, it makes a lot of sense and i&#8217;m surprised so few games have employed it.</p>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/991/comment-page-1#comment-138515</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Fri, 19 Feb 2010 06:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/991#comment-138515</guid>
		<description><![CDATA[Marc: yes that&#039;s exactly how I&#039;m planning to do it.
Weight of the class (light/heavy) will also be calculated from the inventory you carry.]]></description>
		<content:encoded><![CDATA[<p>Marc: yes that&#8217;s exactly how I&#8217;m planning to do it.<br />
Weight of the class (light/heavy) will also be calculated from the inventory you carry.</p>
]]></content:encoded>
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		<title>By: Marc McMillon</title>
		<link>https://mm.soldat.pl/development-log/991/comment-page-1#comment-138369</link>
		<dc:creator><![CDATA[Marc McMillon]]></dc:creator>
		<pubDate>Fri, 19 Feb 2010 00:30:04 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/991#comment-138369</guid>
		<description><![CDATA[I stumbled across a niqe game called Wings 2. It&#039;s not exactly inventory, but a class creator. The person create the class with the weapons the want. The can go to a base they find on the map and swap out there weapons.

I vote u should make something similar to modern warefare. And use the base idea from Wings 2. 

1. Create own weapon class with use of 3 weapons to swap through. 
2. Use perks for inventive gameplay.
3. Ninja rope.
4. Weapons that change gameplay (something that spawns a small wall for cover).]]></description>
		<content:encoded><![CDATA[<p>I stumbled across a niqe game called Wings 2. It&#8217;s not exactly inventory, but a class creator. The person create the class with the weapons the want. The can go to a base they find on the map and swap out there weapons.</p>
<p>I vote u should make something similar to modern warefare. And use the base idea from Wings 2. </p>
<p>1. Create own weapon class with use of 3 weapons to swap through.<br />
2. Use perks for inventive gameplay.<br />
3. Ninja rope.<br />
4. Weapons that change gameplay (something that spawns a small wall for cover).</p>
]]></content:encoded>
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		<title>By: Kosa</title>
		<link>https://mm.soldat.pl/development-log/991/comment-page-1#comment-138225</link>
		<dc:creator><![CDATA[Kosa]]></dc:creator>
		<pubDate>Thu, 18 Feb 2010 19:02:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/991#comment-138225</guid>
		<description><![CDATA[I think that since this will be fast paced game that will suck every player in for good, inventory should be as k.i.s.s. as posible. 1 button to open it and close it, 1 button to operate it. I don;t know how you&#039;re gonna do it - but that&#039;s your problem, you&#039;re the programis. If you can achieve that, good sir you&#039;ve granted yourself a ticket to Olymp ;)]]></description>
		<content:encoded><![CDATA[<p>I think that since this will be fast paced game that will suck every player in for good, inventory should be as k.i.s.s. as posible. 1 button to open it and close it, 1 button to operate it. I don;t know how you&#8217;re gonna do it &#8211; but that&#8217;s your problem, you&#8217;re the programis. If you can achieve that, good sir you&#8217;ve granted yourself a ticket to Olymp 😉</p>
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		<title>By: Gnoblar</title>
		<link>https://mm.soldat.pl/development-log/991/comment-page-1#comment-138120</link>
		<dc:creator><![CDATA[Gnoblar]]></dc:creator>
		<pubDate>Thu, 18 Feb 2010 14:45:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/991#comment-138120</guid>
		<description><![CDATA[Inventory tetris!

Two games in one!

We&#039;re onto something here mm...

Any news on vehicles/turrets?]]></description>
		<content:encoded><![CDATA[<p>Inventory tetris!</p>
<p>Two games in one!</p>
<p>We&#8217;re onto something here mm&#8230;</p>
<p>Any news on vehicles/turrets?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/991/comment-page-1#comment-138067</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Thu, 18 Feb 2010 13:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/991#comment-138067</guid>
		<description><![CDATA[I think slot based systems with not so many variations of item size work really well in avoiding inventory tetris.\

niko: thats good. It can work like that for 2 arms too.]]></description>
		<content:encoded><![CDATA[<p>I think slot based systems with not so many variations of item size work really well in avoiding inventory tetris.\</p>
<p>niko: thats good. It can work like that for 2 arms too.</p>
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		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/991/comment-page-1#comment-137893</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Thu, 18 Feb 2010 09:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/991#comment-137893</guid>
		<description><![CDATA[i had this idea for an RTS involving ants for a while.

four arms, and thus four arms to potentially hold weapons.

small/weak weapons took up one hand, stronger/heavier weapons would take up two hands, and the most powerful weapons would take up all four.

the catch is such: a weapon that takes two hands is heavier than two weapons that take up one hand each, and the most powerful ones that take up all four available hands are heavier than two weapons that take up two hands each, and much heavier than four weapons that take up one hand each. the result? the more your soldier is armed, the (much) heavier, and thus slower, it gets.  

the resultant gameplay would need tweaking, but the way things would play out is self explanatory.]]></description>
		<content:encoded><![CDATA[<p>i had this idea for an RTS involving ants for a while.</p>
<p>four arms, and thus four arms to potentially hold weapons.</p>
<p>small/weak weapons took up one hand, stronger/heavier weapons would take up two hands, and the most powerful weapons would take up all four.</p>
<p>the catch is such: a weapon that takes two hands is heavier than two weapons that take up one hand each, and the most powerful ones that take up all four available hands are heavier than two weapons that take up two hands each, and much heavier than four weapons that take up one hand each. the result? the more your soldier is armed, the (much) heavier, and thus slower, it gets.  </p>
<p>the resultant gameplay would need tweaking, but the way things would play out is self explanatory.</p>
]]></content:encoded>
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	<item>
		<title>By: Gnoblar</title>
		<link>https://mm.soldat.pl/development-log/991/comment-page-1#comment-137873</link>
		<dc:creator><![CDATA[Gnoblar]]></dc:creator>
		<pubDate>Thu, 18 Feb 2010 09:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/991#comment-137873</guid>
		<description><![CDATA[Even though perfect dark zero was terrible, I loved it&#039;s inventory system. You had four squares max. Grenades would take up one slot, but a sniper would take up three. Pistols would be one slot as well.

It worked really well. 

I think that&#039;d be perfect for link-dead.

Have five squares, climbing gear takes one square up, sniper takes three, pistol takes 1, assault rifles take two spots, some armour power up takes 1 etc.

What d&#039;ya think?]]></description>
		<content:encoded><![CDATA[<p>Even though perfect dark zero was terrible, I loved it&#8217;s inventory system. You had four squares max. Grenades would take up one slot, but a sniper would take up three. Pistols would be one slot as well.</p>
<p>It worked really well. </p>
<p>I think that&#8217;d be perfect for link-dead.</p>
<p>Have five squares, climbing gear takes one square up, sniper takes three, pistol takes 1, assault rifles take two spots, some armour power up takes 1 etc.</p>
<p>What d&#8217;ya think?</p>
]]></content:encoded>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/991/comment-page-1#comment-137858</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Thu, 18 Feb 2010 09:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/991#comment-137858</guid>
		<description><![CDATA[mmankt: I like the auto-shotgun and remote detonator ideas.

XCOM - http://www.mattiasgustavsson.com/Blog/Images/tftd_inventory.gif
Something like this? Seems very nice and there won&#039;t be any inventory tetris.]]></description>
		<content:encoded><![CDATA[<p>mmankt: I like the auto-shotgun and remote detonator ideas.</p>
<p>XCOM &#8211; <a href="http://www.mattiasgustavsson.com/Blog/Images/tftd_inventory.gif" rel="nofollow">http://www.mattiasgustavsson.com/Blog/Images/tftd_inventory.gif</a><br />
Something like this? Seems very nice and there won&#8217;t be any inventory tetris.</p>
]]></content:encoded>
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