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	<title>Comments on: </title>
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	<link>https://mm.soldat.pl/development-log/997</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Мастер Авто</title>
		<link>https://mm.soldat.pl/development-log/997/comment-page-1#comment-144149</link>
		<dc:creator><![CDATA[Мастер Авто]]></dc:creator>
		<pubDate>Mon, 08 Mar 2010 00:09:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/997#comment-144149</guid>
		<description><![CDATA[Очень понравилось написанное. Надеюсь, пригодится в скором будущем. Стоит продолжить.]]></description>
		<content:encoded><![CDATA[<p>Очень понравилось написанное. Надеюсь, пригодится в скором будущем. Стоит продолжить.</p>
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		<title>By: PHeMoX</title>
		<link>https://mm.soldat.pl/development-log/997/comment-page-1#comment-141615</link>
		<dc:creator><![CDATA[PHeMoX]]></dc:creator>
		<pubDate>Thu, 25 Feb 2010 19:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/997#comment-141615</guid>
		<description><![CDATA[I wouldn&#039;t make the game truly any slower than it currently is and from the looks of the bot match video earlier, it&#039;s going to be a relatively fast game still, right?

I think that&#039;s a good thing, although the level structure would suit a less fast-paced gameplay if bots are able to find you that quickly.]]></description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t make the game truly any slower than it currently is and from the looks of the bot match video earlier, it&#8217;s going to be a relatively fast game still, right?</p>
<p>I think that&#8217;s a good thing, although the level structure would suit a less fast-paced gameplay if bots are able to find you that quickly.</p>
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		<title>By: NooMoahk</title>
		<link>https://mm.soldat.pl/development-log/997/comment-page-1#comment-141478</link>
		<dc:creator><![CDATA[NooMoahk]]></dc:creator>
		<pubDate>Wed, 24 Feb 2010 23:03:49 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/997#comment-141478</guid>
		<description><![CDATA[&quot;Use Battlefield Bad Company 2’s system&quot;

Actually, MM, that&#039;s a great idea. You pretty much already have the makings of that same inventory and I think it will achieve what you want.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Use Battlefield Bad Company 2’s system&#8221;</p>
<p>Actually, MM, that&#8217;s a great idea. You pretty much already have the makings of that same inventory and I think it will achieve what you want.</p>
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	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/997/comment-page-1#comment-141399</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Wed, 24 Feb 2010 12:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/997#comment-141399</guid>
		<description><![CDATA[Yeah, i dont see the problem with taking time to handle the inventory. 
This game is about strategy and tactics and not fast paced like soldat. 
Remember that this game will be moddable, so you will be able to make the changes you wanna.

success]]></description>
		<content:encoded><![CDATA[<p>Yeah, i dont see the problem with taking time to handle the inventory.<br />
This game is about strategy and tactics and not fast paced like soldat.<br />
Remember that this game will be moddable, so you will be able to make the changes you wanna.</p>
<p>success</p>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/997/comment-page-1#comment-141361</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 24 Feb 2010 08:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/997#comment-141361</guid>
		<description><![CDATA[This menu will be used in DM when waiting for respawn or before game and for bots to equip them before a match.
I&#039;m not aiming for a second Soldat so don&#039;t point that as a reference. Ideally I would like the gameplay to have long drawn out tactical battles were you plan everything and have time for stuff like inventory shuffling. I don&#039;t know if that will be possible though but I want to try.]]></description>
		<content:encoded><![CDATA[<p>This menu will be used in DM when waiting for respawn or before game and for bots to equip them before a match.<br />
I&#8217;m not aiming for a second Soldat so don&#8217;t point that as a reference. Ideally I would like the gameplay to have long drawn out tactical battles were you plan everything and have time for stuff like inventory shuffling. I don&#8217;t know if that will be possible though but I want to try.</p>
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		<title>By: Gnoblar</title>
		<link>https://mm.soldat.pl/development-log/997/comment-page-1#comment-141348</link>
		<dc:creator><![CDATA[Gnoblar]]></dc:creator>
		<pubDate>Wed, 24 Feb 2010 07:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/997#comment-141348</guid>
		<description><![CDATA[What kind of matches will we expect? Will we see quick 15 minutes engagements lot long drawn out, tactical engagements that span over an hour or longer.

About the inventory. I hate inventories. Use Battlefield Bad Company 2&#039;s system, class select, choose weapon, choose perks, choose attachments. It&#039;s slick fast and simple. 

Make classes, make some class specific stuff and then make some universal stuff (eg 2 grenades on spawn).

Inventories slow down shooters. Only RPGs need inventories. Tactical shooters need slick commands as well as quick weapon load outs that are class based. 

Smooth. Fast. Fun.

We know you can do it because we&#039;ve all played soldat.

Abd don&#039;t make modern weaponry. Make higher tech stuff. Uzis and Spas&#039;s are like 1970s. L-D is like 2020-30.]]></description>
		<content:encoded><![CDATA[<p>What kind of matches will we expect? Will we see quick 15 minutes engagements lot long drawn out, tactical engagements that span over an hour or longer.</p>
<p>About the inventory. I hate inventories. Use Battlefield Bad Company 2&#8217;s system, class select, choose weapon, choose perks, choose attachments. It&#8217;s slick fast and simple. </p>
<p>Make classes, make some class specific stuff and then make some universal stuff (eg 2 grenades on spawn).</p>
<p>Inventories slow down shooters. Only RPGs need inventories. Tactical shooters need slick commands as well as quick weapon load outs that are class based. </p>
<p>Smooth. Fast. Fun.</p>
<p>We know you can do it because we&#8217;ve all played soldat.</p>
<p>Abd don&#8217;t make modern weaponry. Make higher tech stuff. Uzis and Spas&#8217;s are like 1970s. L-D is like 2020-30.</p>
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		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/997/comment-page-1#comment-141301</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Tue, 23 Feb 2010 23:18:54 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/997#comment-141301</guid>
		<description><![CDATA[Man, do we really need an inventory like that? seriously. The soldat 3-5 grenades inventory was enough 4 me. I mean, i just want to be able to replace my weapon when i find a better one, and choose my secondary weapon. Soldat had it exactly right. If you need an inventory, then not for the main weapons, but for objects, etc. Anything else makes the game more complicated without any real advantage. Before going on, remember: &quot;if it&#039;s not broken, don&#039;t fix it&quot;.]]></description>
		<content:encoded><![CDATA[<p>Man, do we really need an inventory like that? seriously. The soldat 3-5 grenades inventory was enough 4 me. I mean, i just want to be able to replace my weapon when i find a better one, and choose my secondary weapon. Soldat had it exactly right. If you need an inventory, then not for the main weapons, but for objects, etc. Anything else makes the game more complicated without any real advantage. Before going on, remember: &#8220;if it&#8217;s not broken, don&#8217;t fix it&#8221;.</p>
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	<item>
		<title>By: PHeMoX</title>
		<link>https://mm.soldat.pl/development-log/997/comment-page-1#comment-141257</link>
		<dc:creator><![CDATA[PHeMoX]]></dc:creator>
		<pubDate>Tue, 23 Feb 2010 18:10:28 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/997#comment-141257</guid>
		<description><![CDATA[Looks good to me. No &quot;tetris&quot; issues either.]]></description>
		<content:encoded><![CDATA[<p>Looks good to me. No &#8220;tetris&#8221; issues either.</p>
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	<item>
		<title>By: F3nyx</title>
		<link>https://mm.soldat.pl/development-log/997/comment-page-1#comment-141253</link>
		<dc:creator><![CDATA[F3nyx]]></dc:creator>
		<pubDate>Tue, 23 Feb 2010 17:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/997#comment-141253</guid>
		<description><![CDATA[The main &quot;gameplay possibilities&quot; I can see are obnoxious unnecessary inventory shuffling.  The engine is interesting and all, but the gameplay just looks like Soldat, minus fun, plus clunkiness.

Also, the SPAS-12 is extremely cliche.  I hope it&#039;s just a placeholder.]]></description>
		<content:encoded><![CDATA[<p>The main &#8220;gameplay possibilities&#8221; I can see are obnoxious unnecessary inventory shuffling.  The engine is interesting and all, but the gameplay just looks like Soldat, minus fun, plus clunkiness.</p>
<p>Also, the SPAS-12 is extremely cliche.  I hope it&#8217;s just a placeholder.</p>
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	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/997/comment-page-1#comment-141229</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Tue, 23 Feb 2010 17:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/997#comment-141229</guid>
		<description><![CDATA[id prefer a new release including : Inventory, RTS command , and RTS enemy bot, MORE FKIN WEAPONS!!! and new usable items like turrets or mines : D!

that would make my goddamn day.]]></description>
		<content:encoded><![CDATA[<p>id prefer a new release including : Inventory, RTS command , and RTS enemy bot, MORE FKIN WEAPONS!!! and new usable items like turrets or mines : D!</p>
<p>that would make my goddamn day.</p>
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