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	<title>Comments on: Current ideas</title>
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	<link>https://mm.soldat.pl/development-log/blog-title</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
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	<item>
		<title>By: Rook_PL</title>
		<link>https://mm.soldat.pl/development-log/blog-title/comment-page-1#comment-93478</link>
		<dc:creator><![CDATA[Rook_PL]]></dc:creator>
		<pubDate>Fri, 29 May 2009 20:59:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=321#comment-93478</guid>
		<description><![CDATA[Dude, check this shit out:
http://www.youtube.com/watch?v=ZiwQtSx6zHw&amp;eurl=http%3A%2F%2Fwww%2Egeekologie%2Ecom%2F&amp;feature=player_embedded]]></description>
		<content:encoded><![CDATA[<p>Dude, check this shit out:<br />
<a href="http://www.youtube.com/watch?v=ZiwQtSx6zHw&#038;eurl=http%3A%2F%2Fwww%2Egeekologie%2Ecom%2F&#038;feature=player_embedded" rel="nofollow">http://www.youtube.com/watch?v=ZiwQtSx6zHw&#038;eurl=http%3A%2F%2Fwww%2Egeekologie%2Ecom%2F&#038;feature=player_embedded</a></p>
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	<item>
		<title>By: DARK AVENGER</title>
		<link>https://mm.soldat.pl/development-log/blog-title/comment-page-1#comment-93431</link>
		<dc:creator><![CDATA[DARK AVENGER]]></dc:creator>
		<pubDate>Fri, 29 May 2009 01:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=321#comment-93431</guid>
		<description><![CDATA[@man

I agree that Michal is fucking us , he should do one of two
1) either set a deadline for the whole project
2) break the project into small pieces and set a deadline for at least one of those small pieces and work on that , finish it and then set a deadline for another piece , and so forth

He&#039;s wasting time on this fucking blog , what he should do is get to the fucking code , testing , maybe hiring some testers , write some code , think etc ...
Instead he&#039;s writing entries on this blog and drinking beer and slacking off.]]></description>
		<content:encoded><![CDATA[<p>@man</p>
<p>I agree that Michal is fucking us , he should do one of two<br />
1) either set a deadline for the whole project<br />
2) break the project into small pieces and set a deadline for at least one of those small pieces and work on that , finish it and then set a deadline for another piece , and so forth</p>
<p>He&#8217;s wasting time on this fucking blog , what he should do is get to the fucking code , testing , maybe hiring some testers , write some code , think etc &#8230;<br />
Instead he&#8217;s writing entries on this blog and drinking beer and slacking off.</p>
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	<item>
		<title>By: danyukhin</title>
		<link>https://mm.soldat.pl/development-log/blog-title/comment-page-1#comment-93296</link>
		<dc:creator><![CDATA[danyukhin]]></dc:creator>
		<pubDate>Wed, 27 May 2009 21:00:23 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=321#comment-93296</guid>
		<description><![CDATA[Well... The second one is about puzzles, but they&#039;re gonna be cooperative(they fucking have to be), I suppose, so that you&#039;d have to team up with your co-players to go through sumwhere. Don&#039;t personally want any keys&#039;n&#039;stuff, that would suck. The bosses would be good though, if well balanced and planned out, something like tanks from a certain Valve game. Teamwork treatment as well that would be. The third vid is obvious^^ Link-Dead FTW!!]]></description>
		<content:encoded><![CDATA[<p>Well&#8230; The second one is about puzzles, but they&#8217;re gonna be cooperative(they fucking have to be), I suppose, so that you&#8217;d have to team up with your co-players to go through sumwhere. Don&#8217;t personally want any keys&#8217;n&#8217;stuff, that would suck. The bosses would be good though, if well balanced and planned out, something like tanks from a certain Valve game. Teamwork treatment as well that would be. The third vid is obvious^^ Link-Dead FTW!!</p>
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	<item>
		<title>By: dingdongtralala</title>
		<link>https://mm.soldat.pl/development-log/blog-title/comment-page-1#comment-93276</link>
		<dc:creator><![CDATA[dingdongtralala]]></dc:creator>
		<pubDate>Wed, 27 May 2009 16:59:59 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=321#comment-93276</guid>
		<description><![CDATA[Electric retard in video game would be just awesome. Is that what berserker is going to be?]]></description>
		<content:encoded><![CDATA[<p>Electric retard in video game would be just awesome. Is that what berserker is going to be?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/blog-title/comment-page-1#comment-93267</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 27 May 2009 14:54:44 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=321#comment-93267</guid>
		<description><![CDATA[I want you to enjoy the fun of creative thinking so I won&#039;t specifically write what ideas I have.]]></description>
		<content:encoded><![CDATA[<p>I want you to enjoy the fun of creative thinking so I won&#8217;t specifically write what ideas I have.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dingdongtralala</title>
		<link>https://mm.soldat.pl/development-log/blog-title/comment-page-1#comment-93260</link>
		<dc:creator><![CDATA[dingdongtralala]]></dc:creator>
		<pubDate>Wed, 27 May 2009 13:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=321#comment-93260</guid>
		<description><![CDATA[Just make the maps to be 100% scriptable and I will make you a single player campaign or two when Link-Dead is out.]]></description>
		<content:encoded><![CDATA[<p>Just make the maps to be 100% scriptable and I will make you a single player campaign or two when Link-Dead is out.</p>
]]></content:encoded>
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	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/blog-title/comment-page-1#comment-93240</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Wed, 27 May 2009 02:53:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=321#comment-93240</guid>
		<description><![CDATA[it&#039;d be appreciated if you could provide a short explanation for each video you post with the reason for posting being &quot;ideas.&quot; it is difficult to tell what you mean, especially when you post something like a boob massage robot.]]></description>
		<content:encoded><![CDATA[<p>it&#8217;d be appreciated if you could provide a short explanation for each video you post with the reason for posting being &#8220;ideas.&#8221; it is difficult to tell what you mean, especially when you post something like a boob massage robot.</p>
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	<item>
		<title>By: gnat</title>
		<link>https://mm.soldat.pl/development-log/blog-title/comment-page-1#comment-93232</link>
		<dc:creator><![CDATA[gnat]]></dc:creator>
		<pubDate>Tue, 26 May 2009 23:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=321#comment-93232</guid>
		<description><![CDATA[For English casted, live streaming Starcraft from South Korea:
http://www.gomtv.net/]]></description>
		<content:encoded><![CDATA[<p>For English casted, live streaming Starcraft from South Korea:<br />
<a href="http://www.gomtv.net/" rel="nofollow">http://www.gomtv.net/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: C'o's'm'i'n</title>
		<link>https://mm.soldat.pl/development-log/blog-title/comment-page-1#comment-93222</link>
		<dc:creator><![CDATA[C'o's'm'i'n]]></dc:creator>
		<pubDate>Tue, 26 May 2009 21:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=321#comment-93222</guid>
		<description><![CDATA[Hmmm, well...
The first video didn&#039;t tell me much, I guess it has something to do with the HUD or the map, or both?

The second video had a lot of interesting new ideas, I liked the lift, the walls that can be opened by &quot;step-on&quot; switches AND I especially liked the way the guy could jump and grab on to ledges, kind of like in Prince of Persia, I think THAT would be awesome in Link-Dead!

The third video is just crazy awesome, but if you want Link-dead ever achieving even the cult-status that Soldat has, then it&#039;d better be something the world has never seen before. Even the slightest glimpse of a soldat-clone might ruin it.]]></description>
		<content:encoded><![CDATA[<p>Hmmm, well&#8230;<br />
The first video didn&#8217;t tell me much, I guess it has something to do with the HUD or the map, or both?</p>
<p>The second video had a lot of interesting new ideas, I liked the lift, the walls that can be opened by &#8220;step-on&#8221; switches AND I especially liked the way the guy could jump and grab on to ledges, kind of like in Prince of Persia, I think THAT would be awesome in Link-Dead!</p>
<p>The third video is just crazy awesome, but if you want Link-dead ever achieving even the cult-status that Soldat has, then it&#8217;d better be something the world has never seen before. Even the slightest glimpse of a soldat-clone might ruin it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rook_PL</title>
		<link>https://mm.soldat.pl/development-log/blog-title/comment-page-1#comment-93218</link>
		<dc:creator><![CDATA[Rook_PL]]></dc:creator>
		<pubDate>Tue, 26 May 2009 19:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=321#comment-93218</guid>
		<description><![CDATA[I don&#039;e know what the forst move was suppedsed to tell us, but does the second one reveal the single player campaing? Ain&#039;t sure about the third - will we have other type of leagues than in Soldat? Sponsored by major computer/gaming companies?]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;e know what the forst move was suppedsed to tell us, but does the second one reveal the single player campaing? Ain&#8217;t sure about the third &#8211; will we have other type of leagues than in Soldat? Sponsored by major computer/gaming companies?</p>
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