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	<title>Comments on: Convex hull algorithm complete</title>
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	<link>https://mm.soldat.pl/development-log/convex-hull-algorithm-complete</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: elektroosmoza</title>
		<link>https://mm.soldat.pl/development-log/convex-hull-algorithm-complete/comment-page-1#comment-950674</link>
		<dc:creator><![CDATA[elektroosmoza]]></dc:creator>
		<pubDate>Tue, 20 Jan 2015 11:13:09 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=342#comment-950674</guid>
		<description><![CDATA[Naprawdę warto]]></description>
		<content:encoded><![CDATA[<p>Naprawdę warto</p>
]]></content:encoded>
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		<title>By: Ivory Peleg</title>
		<link>https://mm.soldat.pl/development-log/convex-hull-algorithm-complete/comment-page-1#comment-220256</link>
		<dc:creator><![CDATA[Ivory Peleg]]></dc:creator>
		<pubDate>Thu, 21 Apr 2011 12:27:08 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=342#comment-220256</guid>
		<description><![CDATA[Later I found out that the fourth person simply did not have a current product to promote and chose to wait until later to be interviewed. So when you set up your interview insist that all members that are going to be living at the premises come to the interview.]]></description>
		<content:encoded><![CDATA[<p>Later I found out that the fourth person simply did not have a current product to promote and chose to wait until later to be interviewed. So when you set up your interview insist that all members that are going to be living at the premises come to the interview.</p>
]]></content:encoded>
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	<item>
		<title>By: Rayza</title>
		<link>https://mm.soldat.pl/development-log/convex-hull-algorithm-complete/comment-page-1#comment-94491</link>
		<dc:creator><![CDATA[Rayza]]></dc:creator>
		<pubDate>Sat, 13 Jun 2009 03:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=342#comment-94491</guid>
		<description><![CDATA[True, but Michal can take heart that people are already pumped about his game. 
Talk about pre-game hype!]]></description>
		<content:encoded><![CDATA[<p>True, but Michal can take heart that people are already pumped about his game.<br />
Talk about pre-game hype!</p>
]]></content:encoded>
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		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/convex-hull-algorithm-complete/comment-page-1#comment-94427</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 22:10:25 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=342#comment-94427</guid>
		<description><![CDATA[^It&#039;s nice to hear someone who actually understands what stage Michal is at right now.

People like C&#039;o&#039;s&#039;m&#039;i&#039;n and DARK AVENGER, please realize that Link-Dead won&#039;t be done for a long time.]]></description>
		<content:encoded><![CDATA[<p>^It&#8217;s nice to hear someone who actually understands what stage Michal is at right now.</p>
<p>People like C&#8217;o&#8217;s&#8217;m&#8217;i&#8217;n and DARK AVENGER, please realize that Link-Dead won&#8217;t be done for a long time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/convex-hull-algorithm-complete/comment-page-1#comment-94420</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 14:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=342#comment-94420</guid>
		<description><![CDATA[He is still programing the engine! it will take another year or more!]]></description>
		<content:encoded><![CDATA[<p>He is still programing the engine! it will take another year or more!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: C'o's'm'i'n</title>
		<link>https://mm.soldat.pl/development-log/convex-hull-algorithm-complete/comment-page-1#comment-94416</link>
		<dc:creator><![CDATA[C'o's'm'i'n]]></dc:creator>
		<pubDate>Thu, 11 Jun 2009 13:50:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=342#comment-94416</guid>
		<description><![CDATA[I&#039;m writing exams these weeks, and man, do I need some recreation! I sure hope the release of the first &quot;alpha&quot; version of the game isn&#039;t gonna take much longer!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m writing exams these weeks, and man, do I need some recreation! I sure hope the release of the first &#8220;alpha&#8221; version of the game isn&#8217;t gonna take much longer!</p>
]]></content:encoded>
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	<item>
		<title>By: DARK AVENGER</title>
		<link>https://mm.soldat.pl/development-log/convex-hull-algorithm-complete/comment-page-1#comment-94375</link>
		<dc:creator><![CDATA[DARK AVENGER]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 22:58:49 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=342#comment-94375</guid>
		<description><![CDATA[nice , now finish the game]]></description>
		<content:encoded><![CDATA[<p>nice , now finish the game</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Snow</title>
		<link>https://mm.soldat.pl/development-log/convex-hull-algorithm-complete/comment-page-1#comment-94370</link>
		<dc:creator><![CDATA[Snow]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 20:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=342#comment-94370</guid>
		<description><![CDATA[Does the ragdoll only apply to bipeds? This will be wicked insane if it works for a multi-legged mech design as well. :D]]></description>
		<content:encoded><![CDATA[<p>Does the ragdoll only apply to bipeds? This will be wicked insane if it works for a multi-legged mech design as well. 😀</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: niko sveikovsky</title>
		<link>https://mm.soldat.pl/development-log/convex-hull-algorithm-complete/comment-page-1#comment-94368</link>
		<dc:creator><![CDATA[niko sveikovsky]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 19:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=342#comment-94368</guid>
		<description><![CDATA[Michal, you are constantly adding these wonderful little things to the engine that will make modding (and Sigvatr&#039;s job) so much easier, namely this and the tile engine. They&#039;re not necessary, yet the fact that you&#039;re putting them shows how much you care about the project as a whole.

It&#039;s much appreciated.]]></description>
		<content:encoded><![CDATA[<p>Michal, you are constantly adding these wonderful little things to the engine that will make modding (and Sigvatr&#8217;s job) so much easier, namely this and the tile engine. They&#8217;re not necessary, yet the fact that you&#8217;re putting them shows how much you care about the project as a whole.</p>
<p>It&#8217;s much appreciated.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: anon</title>
		<link>https://mm.soldat.pl/development-log/convex-hull-algorithm-complete/comment-page-1#comment-94366</link>
		<dc:creator><![CDATA[anon]]></dc:creator>
		<pubDate>Wed, 10 Jun 2009 18:02:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=342#comment-94366</guid>
		<description><![CDATA[Yuck, wireframe render again. I want to see textures on him.

BTW Post above doesn&#039;t make sense :S]]></description>
		<content:encoded><![CDATA[<p>Yuck, wireframe render again. I want to see textures on him.</p>
<p>BTW Post above doesn&#8217;t make sense :S</p>
]]></content:encoded>
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