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	<title>Comments on: Dust Processor</title>
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	<link>https://mm.soldat.pl/development-log/dust-processor</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: ID</title>
		<link>https://mm.soldat.pl/development-log/dust-processor/comment-page-1#comment-108375</link>
		<dc:creator><![CDATA[ID]]></dc:creator>
		<pubDate>Sun, 20 Sep 2009 17:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=553#comment-108375</guid>
		<description><![CDATA[You may do many things at weekends... ;] And sometimes rest is everything you need after that :P]]></description>
		<content:encoded><![CDATA[<p>You may do many things at weekends&#8230; ;] And sometimes rest is everything you need after that 😛</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/dust-processor/comment-page-1#comment-108364</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Sun, 20 Sep 2009 15:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=553#comment-108364</guid>
		<description><![CDATA[Hey, weekend is almost over, where&#039;s the video?]]></description>
		<content:encoded><![CDATA[<p>Hey, weekend is almost over, where&#8217;s the video?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: F3nyx</title>
		<link>https://mm.soldat.pl/development-log/dust-processor/comment-page-1#comment-108251</link>
		<dc:creator><![CDATA[F3nyx]]></dc:creator>
		<pubDate>Sat, 19 Sep 2009 19:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=553#comment-108251</guid>
		<description><![CDATA[@Kosa -- that&#039;s actually a really good idea.]]></description>
		<content:encoded><![CDATA[<p>@Kosa &#8212; that&#8217;s actually a really good idea.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kosa</title>
		<link>https://mm.soldat.pl/development-log/dust-processor/comment-page-1#comment-108206</link>
		<dc:creator><![CDATA[Kosa]]></dc:creator>
		<pubDate>Sat, 19 Sep 2009 13:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=553#comment-108206</guid>
		<description><![CDATA[Now that you have dust processor you have to give us SMOKE GRANADES!!!]]></description>
		<content:encoded><![CDATA[<p>Now that you have dust processor you have to give us SMOKE GRANADES!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gedazz</title>
		<link>https://mm.soldat.pl/development-log/dust-processor/comment-page-1#comment-108105</link>
		<dc:creator><![CDATA[gedazz]]></dc:creator>
		<pubDate>Fri, 18 Sep 2009 20:38:58 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=553#comment-108105</guid>
		<description><![CDATA[Will there be post processing (color correction, blur, etc) in Link-Dead?]]></description>
		<content:encoded><![CDATA[<p>Will there be post processing (color correction, blur, etc) in Link-Dead?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/dust-processor/comment-page-1#comment-108093</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Fri, 18 Sep 2009 18:31:09 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=553#comment-108093</guid>
		<description><![CDATA[its actually already in the engine if im correct Tenshi, MM was talking about it earlier]]></description>
		<content:encoded><![CDATA[<p>its actually already in the engine if im correct Tenshi, MM was talking about it earlier</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/dust-processor/comment-page-1#comment-108085</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Fri, 18 Sep 2009 17:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=553#comment-108085</guid>
		<description><![CDATA[Maaan, I know it won&#039;t probably change a thing if I say this, but when I see ruins and rubble... I sure wish you could destroy walls in Link - Dead. 
Bazooka, boom, new entry and new strategies to an otherwise well known map/level. It doesn&#039;t even have to be ALL walls (although that would rock), just some that don&#039;t endanger the building&#039;s structure and allows for new approaches would be awesome. 
Or your Machinegun, bam, bam, bam, new hole in the wall and new spot for a good sniper.]]></description>
		<content:encoded><![CDATA[<p>Maaan, I know it won&#8217;t probably change a thing if I say this, but when I see ruins and rubble&#8230; I sure wish you could destroy walls in Link &#8211; Dead.<br />
Bazooka, boom, new entry and new strategies to an otherwise well known map/level. It doesn&#8217;t even have to be ALL walls (although that would rock), just some that don&#8217;t endanger the building&#8217;s structure and allows for new approaches would be awesome.<br />
Or your Machinegun, bam, bam, bam, new hole in the wall and new spot for a good sniper.</p>
]]></content:encoded>
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	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/dust-processor/comment-page-1#comment-108081</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Fri, 18 Sep 2009 17:02:04 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=553#comment-108081</guid>
		<description><![CDATA[im trully excited about it!
bring it on!

success]]></description>
		<content:encoded><![CDATA[<p>im trully excited about it!<br />
bring it on!</p>
<p>success</p>
]]></content:encoded>
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