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	<title>Comments on: Excerpt from design document</title>
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	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: goara</title>
		<link>https://mm.soldat.pl/development-log/excerpt-from-design-document/comment-page-1#comment-161924</link>
		<dc:creator><![CDATA[goara]]></dc:creator>
		<pubDate>Sat, 26 Jun 2010 11:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/excerpt-from-design-document#comment-161924</guid>
		<description><![CDATA[I know this is way too late, but I felt I had to share this. You might like BLAME and Biomega, even if you are not into japanese comicbooks. Biomega is really short, and I think topicwise it might be interesting to you so def. skip over it:

http://www.onemanga.com/BLAME/
http://www.onemanga.com/Biomega/

Could well be inspirational to you, at least I had to think of the two when reading your backstory for LD.]]></description>
		<content:encoded><![CDATA[<p>I know this is way too late, but I felt I had to share this. You might like BLAME and Biomega, even if you are not into japanese comicbooks. Biomega is really short, and I think topicwise it might be interesting to you so def. skip over it:</p>
<p><a href="http://www.onemanga.com/BLAME/" rel="nofollow">http://www.onemanga.com/BLAME/</a><br />
<a href="http://www.onemanga.com/Biomega/" rel="nofollow">http://www.onemanga.com/Biomega/</a></p>
<p>Could well be inspirational to you, at least I had to think of the two when reading your backstory for LD.</p>
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		<title>By: Cerv</title>
		<link>https://mm.soldat.pl/development-log/excerpt-from-design-document/comment-page-1#comment-156112</link>
		<dc:creator><![CDATA[Cerv]]></dc:creator>
		<pubDate>Tue, 11 May 2010 16:19:05 +0000</pubDate>
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		<description><![CDATA[Sinpol: a much, MUCH better example of 2d sprites + 3d backgrounds is the awesome as fuck STRIDER 2:

http://www.youtube.com/watch?v=oLM5QEwNUQg

I can see this working for Link-Dead, but I am not sure if it would be better than the actual format (entirely 2d with parallax scrolling).]]></description>
		<content:encoded><![CDATA[<p>Sinpol: a much, MUCH better example of 2d sprites + 3d backgrounds is the awesome as fuck STRIDER 2:</p>
<p><a href="http://www.youtube.com/watch?v=oLM5QEwNUQg" rel="nofollow">http://www.youtube.com/watch?v=oLM5QEwNUQg</a></p>
<p>I can see this working for Link-Dead, but I am not sure if it would be better than the actual format (entirely 2d with parallax scrolling).</p>
]]></content:encoded>
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		<title>By: Ekai</title>
		<link>https://mm.soldat.pl/development-log/excerpt-from-design-document/comment-page-1#comment-155311</link>
		<dc:creator><![CDATA[Ekai]]></dc:creator>
		<pubDate>Wed, 05 May 2010 10:53:15 +0000</pubDate>
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		<description><![CDATA[@MM:
The design document gives you a clear idea of what direction to go in and what goals need to be achieved (similar to your chart thing from December). It sounds boring as shit, yeah, but a written record is invaluable for understanding the big picture. It&#039;s very easy to get lost in code.]]></description>
		<content:encoded><![CDATA[<p>@MM:<br />
The design document gives you a clear idea of what direction to go in and what goals need to be achieved (similar to your chart thing from December). It sounds boring as shit, yeah, but a written record is invaluable for understanding the big picture. It&#8217;s very easy to get lost in code.</p>
]]></content:encoded>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/excerpt-from-design-document/comment-page-1#comment-155266</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 05 May 2010 06:13:06 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/excerpt-from-design-document#comment-155266</guid>
		<description><![CDATA[&lt;i&gt;Same basic concept as Wall-E&lt;/i&gt;
ROFL

&lt;i&gt;Well, that explains a lot. You should always, always, write the design document either soon after or preferably before you start coding.&lt;/i&gt;
I know everyone says that but I don&#039;t understand why. I didn&#039;t even use scraps of paper to write something down while making Soldat :)]]></description>
		<content:encoded><![CDATA[<p><i>Same basic concept as Wall-E</i><br />
ROFL</p>
<p><i>Well, that explains a lot. You should always, always, write the design document either soon after or preferably before you start coding.</i><br />
I know everyone says that but I don&#8217;t understand why. I didn&#8217;t even use scraps of paper to write something down while making Soldat <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>By: woops</title>
		<link>https://mm.soldat.pl/development-log/excerpt-from-design-document/comment-page-1#comment-155207</link>
		<dc:creator><![CDATA[woops]]></dc:creator>
		<pubDate>Tue, 04 May 2010 23:51:18 +0000</pubDate>
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		<description><![CDATA[&quot;The militia was once regular human-beings but the use of technological transplants makes them uncertain whether they are still human or not.&quot;

Yeahhhhh I love plots with futuristic debatable ethics!!]]></description>
		<content:encoded><![CDATA[<p>&#8220;The militia was once regular human-beings but the use of technological transplants makes them uncertain whether they are still human or not.&#8221;</p>
<p>Yeahhhhh I love plots with futuristic debatable ethics!!</p>
]]></content:encoded>
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		<title>By: Ekai</title>
		<link>https://mm.soldat.pl/development-log/excerpt-from-design-document/comment-page-1#comment-155195</link>
		<dc:creator><![CDATA[Ekai]]></dc:creator>
		<pubDate>Tue, 04 May 2010 22:57:27 +0000</pubDate>
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		<description><![CDATA[&quot;(which I had to write for the first time).&quot;
Well, that explains a lot. You should always, always, write the design document either soon after or preferably before you start coding.]]></description>
		<content:encoded><![CDATA[<p>&#8220;(which I had to write for the first time).&#8221;<br />
Well, that explains a lot. You should always, always, write the design document either soon after or preferably before you start coding.</p>
]]></content:encoded>
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		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/excerpt-from-design-document/comment-page-1#comment-155187</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Tue, 04 May 2010 22:14:43 +0000</pubDate>
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		<description><![CDATA[@Sinpol: Thanks for visualizing it!
@TLD: Well different layers wouldn&#039;t interact with eachother, the other maps would be pure background for you with a bit of action going on, best blurred-out. Not much gameplay value in this, just making the game stand out nicely and adding to the war feeling.
The sector selection on the other hand would allow for interesting combinations.

Of course it&#039;s just a secondary idea for the distant future.]]></description>
		<content:encoded><![CDATA[<p>@Sinpol: Thanks for visualizing it!<br />
@TLD: Well different layers wouldn&#8217;t interact with eachother, the other maps would be pure background for you with a bit of action going on, best blurred-out. Not much gameplay value in this, just making the game stand out nicely and adding to the war feeling.<br />
The sector selection on the other hand would allow for interesting combinations.</p>
<p>Of course it&#8217;s just a secondary idea for the distant future.</p>
]]></content:encoded>
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		<title>By: chiptune</title>
		<link>https://mm.soldat.pl/development-log/excerpt-from-design-document/comment-page-1#comment-155184</link>
		<dc:creator><![CDATA[chiptune]]></dc:creator>
		<pubDate>Tue, 04 May 2010 22:03:08 +0000</pubDate>
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		<description><![CDATA[At first sounded to me like the story of the planet Vegeta, from Dragon Ball, not the same, though.]]></description>
		<content:encoded><![CDATA[<p>At first sounded to me like the story of the planet Vegeta, from Dragon Ball, not the same, though.</p>
]]></content:encoded>
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		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/excerpt-from-design-document/comment-page-1#comment-155175</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Tue, 04 May 2010 20:05:40 +0000</pubDate>
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		<description><![CDATA[KKND
=)
not the same, but almost =D]]></description>
		<content:encoded><![CDATA[<p>KKND<br />
=)<br />
not the same, but almost =D</p>
]]></content:encoded>
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	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/excerpt-from-design-document/comment-page-1#comment-155171</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Tue, 04 May 2010 19:33:51 +0000</pubDate>
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		<description><![CDATA[walrus: not really]]></description>
		<content:encoded><![CDATA[<p>walrus: not really</p>
]]></content:encoded>
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