<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: FOV added</title>
	<atom:link href="https://mm.soldat.pl/development-log/fov-added/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/fov-added</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.39</generator>
	<item>
		<title>By: snowden</title>
		<link>https://mm.soldat.pl/development-log/fov-added/comment-page-1#comment-194373</link>
		<dc:creator><![CDATA[snowden]]></dc:creator>
		<pubDate>Sat, 01 Jan 2011 17:35:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1452#comment-194373</guid>
		<description><![CDATA[what setting will be available for fov?]]></description>
		<content:encoded><![CDATA[<p>what setting will be available for fov?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/fov-added/comment-page-1#comment-194044</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Thu, 30 Dec 2010 22:12:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1452#comment-194044</guid>
		<description><![CDATA[Yeah, I don&#039;t quite like the idea either. But I&#039;ll give it a shot.

Out of the 4 pics, I&#039;d go for the last one, it&#039;s the only one that looks acceptable. Making everything outside the FOV simply black-and-white looks way cooler than all of the 4 version though.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I don&#8217;t quite like the idea either. But I&#8217;ll give it a shot.</p>
<p>Out of the 4 pics, I&#8217;d go for the last one, it&#8217;s the only one that looks acceptable. Making everything outside the FOV simply black-and-white looks way cooler than all of the 4 version though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/fov-added/comment-page-1#comment-194040</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Thu, 30 Dec 2010 21:52:37 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1452#comment-194040</guid>
		<description><![CDATA[not good michał. flashlights do the exact same thing, gameplay wise. As you&#039;ve said yourself, it&#039;s fun to see the other players and strategize based on that, that&#039;s what a lot of people like about soldat. if you&#039;d like to have parts of the map that are like this, make those sections dark— then the flashlight will come into play and you can have your suspenseful f.o.v. gameplay which we enjoy as well. if you want a map that is completely like this, just make a NIGHT-TIME map. sure another player&#039;s flashlight will reveal his position, but that happens in real-life too. also, experienced players will learn the terrain and lurk in the shadows, waiting for a flashlight noob to reveal himself and get slaughtered in the alleyway.

fair enough?]]></description>
		<content:encoded><![CDATA[<p>not good michał. flashlights do the exact same thing, gameplay wise. As you&#8217;ve said yourself, it&#8217;s fun to see the other players and strategize based on that, that&#8217;s what a lot of people like about soldat. if you&#8217;d like to have parts of the map that are like this, make those sections dark— then the flashlight will come into play and you can have your suspenseful f.o.v. gameplay which we enjoy as well. if you want a map that is completely like this, just make a NIGHT-TIME map. sure another player&#8217;s flashlight will reveal his position, but that happens in real-life too. also, experienced players will learn the terrain and lurk in the shadows, waiting for a flashlight noob to reveal himself and get slaughtered in the alleyway.</p>
<p>fair enough?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: snowden</title>
		<link>https://mm.soldat.pl/development-log/fov-added/comment-page-1#comment-193821</link>
		<dc:creator><![CDATA[snowden]]></dc:creator>
		<pubDate>Thu, 30 Dec 2010 00:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1452#comment-193821</guid>
		<description><![CDATA[there should be more vehicles movement]]></description>
		<content:encoded><![CDATA[<p>there should be more vehicles movement</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: darDar</title>
		<link>https://mm.soldat.pl/development-log/fov-added/comment-page-1#comment-193792</link>
		<dc:creator><![CDATA[darDar]]></dc:creator>
		<pubDate>Wed, 29 Dec 2010 21:03:42 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1452#comment-193792</guid>
		<description><![CDATA[nice i personally would suggest the FOV to be server sided as well,
like in soldat with the realistic mod

Fov is a great thing.]]></description>
		<content:encoded><![CDATA[<p>nice i personally would suggest the FOV to be server sided as well,<br />
like in soldat with the realistic mod</p>
<p>Fov is a great thing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/fov-added/comment-page-1#comment-193722</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 29 Dec 2010 10:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1452#comment-193722</guid>
		<description><![CDATA[Derich: yeah I know

kz: I&#039;m finishing it, in next version, should be soon.
It drops the FPS slightly, I remember having 68fps and with fov at the same spot it&#039;s 62fps. There&#039;s an option to not use the shader then it&#039;s just black or an uglier version of the dark background.]]></description>
		<content:encoded><![CDATA[<p>Derich: yeah I know</p>
<p>kz: I&#8217;m finishing it, in next version, should be soon.<br />
It drops the FPS slightly, I remember having 68fps and with fov at the same spot it&#8217;s 62fps. There&#8217;s an option to not use the shader then it&#8217;s just black or an uglier version of the dark background.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kz</title>
		<link>https://mm.soldat.pl/development-log/fov-added/comment-page-1#comment-193707</link>
		<dc:creator><![CDATA[kz]]></dc:creator>
		<pubDate>Wed, 29 Dec 2010 08:32:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1452#comment-193707</guid>
		<description><![CDATA[nice, when it will be available?
on the other hand, won&#039;t that all shaders and stuff impact performance (especially for notebooks and older computers)?]]></description>
		<content:encoded><![CDATA[<p>nice, when it will be available?<br />
on the other hand, won&#8217;t that all shaders and stuff impact performance (especially for notebooks and older computers)?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LJFHutch</title>
		<link>https://mm.soldat.pl/development-log/fov-added/comment-page-1#comment-193651</link>
		<dc:creator><![CDATA[LJFHutch]]></dc:creator>
		<pubDate>Tue, 28 Dec 2010 23:29:51 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1452#comment-193651</guid>
		<description><![CDATA[Awesome, definitely a cool addition. It&#039;s strange without Fov: seeing people though walls ...]]></description>
		<content:encoded><![CDATA[<p>Awesome, definitely a cool addition. It&#8217;s strange without Fov: seeing people though walls &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fgg02</title>
		<link>https://mm.soldat.pl/development-log/fov-added/comment-page-1#comment-193621</link>
		<dc:creator><![CDATA[fgg02]]></dc:creator>
		<pubDate>Tue, 28 Dec 2010 19:21:25 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1452#comment-193621</guid>
		<description><![CDATA[Not a big FOV fan neither. Although I do want to give it a try with a slower paste game like link dead.

Personaly I dont like the look of it. 
I prefer the grey to the totally dark ones but it dosent look link dead good yet.

I like this look from whitebear: (last post)
http://forums.link-dead.net/index.php/topic,199.0.html

... love the map design !!!]]></description>
		<content:encoded><![CDATA[<p>Not a big FOV fan neither. Although I do want to give it a try with a slower paste game like link dead.</p>
<p>Personaly I dont like the look of it.<br />
I prefer the grey to the totally dark ones but it dosent look link dead good yet.</p>
<p>I like this look from whitebear: (last post)<br />
<a href="http://forums.link-dead.net/index.php/topic,199.0.html" rel="nofollow">http://forums.link-dead.net/index.php/topic,199.0.html</a></p>
<p>&#8230; love the map design !!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Derich</title>
		<link>https://mm.soldat.pl/development-log/fov-added/comment-page-1#comment-193616</link>
		<dc:creator><![CDATA[Derich]]></dc:creator>
		<pubDate>Tue, 28 Dec 2010 18:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1452#comment-193616</guid>
		<description><![CDATA[MM, if you add FOV in game, you need to increase a distance of view. Otherwise players will have feeling they are moles.
Hope you got what I mean.]]></description>
		<content:encoded><![CDATA[<p>MM, if you add FOV in game, you need to increase a distance of view. Otherwise players will have feeling they are moles.<br />
Hope you got what I mean.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
