<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Gun resting</title>
	<atom:link href="https://mm.soldat.pl/development-log/gun-resting/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/gun-resting</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.39</generator>
	<item>
		<title>By: John</title>
		<link>https://mm.soldat.pl/development-log/gun-resting/comment-page-1#comment-201686</link>
		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Mon, 21 Feb 2011 08:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1562#comment-201686</guid>
		<description><![CDATA[I request additional z-index space, to hide in. Imagine some special areas, where our hero can hide in ( dark, shadowed or not. Sprite become darkened, and is resistant to bullets ( or probability of being hit strongly decrease ). When hiding in shadow, hero cannot shot or take any additional action, maybe except arming grenade, but can throw only after comming out. Described idea can be found in old game called Black Thorne (1994). You can check the gameplay on youtube. Another feature I suppose to find in the game is being able to lie down. I want to make me look like a dead corpse. Another thing is that laser light should become somehow aplified ( like a lightsabre maybe ?) when interrupted by object in the client area. Current display make it almost useless, and when mutant passes laser line, it is hard to observe ( line is 1 px thin ).]]></description>
		<content:encoded><![CDATA[<p>I request additional z-index space, to hide in. Imagine some special areas, where our hero can hide in ( dark, shadowed or not. Sprite become darkened, and is resistant to bullets ( or probability of being hit strongly decrease ). When hiding in shadow, hero cannot shot or take any additional action, maybe except arming grenade, but can throw only after comming out. Described idea can be found in old game called Black Thorne (1994). You can check the gameplay on youtube. Another feature I suppose to find in the game is being able to lie down. I want to make me look like a dead corpse. Another thing is that laser light should become somehow aplified ( like a lightsabre maybe ?) when interrupted by object in the client area. Current display make it almost useless, and when mutant passes laser line, it is hard to observe ( line is 1 px thin ).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FinDude</title>
		<link>https://mm.soldat.pl/development-log/gun-resting/comment-page-1#comment-200879</link>
		<dc:creator><![CDATA[FinDude]]></dc:creator>
		<pubDate>Wed, 16 Feb 2011 18:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1562#comment-200879</guid>
		<description><![CDATA[The screenshot is definetly zoomed in.

Really looking forward to finding out what the game has become.


Has the medkit dysfunctionality been fixed?]]></description>
		<content:encoded><![CDATA[<p>The screenshot is definetly zoomed in.</p>
<p>Really looking forward to finding out what the game has become.</p>
<p>Has the medkit dysfunctionality been fixed?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/gun-resting/comment-page-1#comment-200876</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Wed, 16 Feb 2011 17:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1562#comment-200876</guid>
		<description><![CDATA[are all of the mutants this gaudy and brightly saturated? he looks like the embodiment of chinese new year.

also, is this the standard zoom level in game? it&#039;s a little close.]]></description>
		<content:encoded><![CDATA[<p>are all of the mutants this gaudy and brightly saturated? he looks like the embodiment of chinese new year.</p>
<p>also, is this the standard zoom level in game? it&#8217;s a little close.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/gun-resting/comment-page-1#comment-200859</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 16 Feb 2011 15:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1562#comment-200859</guid>
		<description><![CDATA[&lt;i&gt;so, when the gun is in this “resting”-position – are you still able to look around, to aim? or is it fixed to some small range?&lt;/i&gt;

It does not range your movement in any way. If you move away from the resting position it just &quot;unlocks&quot;.

&lt;i&gt;and of course only enable this feature for bigger weapons not for small pistols e.g.&lt;/i&gt;

Of course pistols have smaller recoil so there is no need for it but I don&#039;t see why I should disable it for pistols. In real life you would rest a pistol also. 

This will come in handy when your arms are hurt and you can&#039;t shoot straight without resting your gun.]]></description>
		<content:encoded><![CDATA[<p><i>so, when the gun is in this “resting”-position – are you still able to look around, to aim? or is it fixed to some small range?</i></p>
<p>It does not range your movement in any way. If you move away from the resting position it just &#8220;unlocks&#8221;.</p>
<p><i>and of course only enable this feature for bigger weapons not for small pistols e.g.</i></p>
<p>Of course pistols have smaller recoil so there is no need for it but I don&#8217;t see why I should disable it for pistols. In real life you would rest a pistol also. </p>
<p>This will come in handy when your arms are hurt and you can&#8217;t shoot straight without resting your gun.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: illu</title>
		<link>https://mm.soldat.pl/development-log/gun-resting/comment-page-1#comment-200853</link>
		<dc:creator><![CDATA[illu]]></dc:creator>
		<pubDate>Wed, 16 Feb 2011 15:18:40 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1562#comment-200853</guid>
		<description><![CDATA[so, when the gun is in this &quot;resting&quot;-position - are you still able to look around, to aim? or is it fixed to some small range?

and of course only enable this feature for bigger weapons not for small pistols e.g.]]></description>
		<content:encoded><![CDATA[<p>so, when the gun is in this &#8220;resting&#8221;-position &#8211; are you still able to look around, to aim? or is it fixed to some small range?</p>
<p>and of course only enable this feature for bigger weapons not for small pistols e.g.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/gun-resting/comment-page-1#comment-200829</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Wed, 16 Feb 2011 12:08:25 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1562#comment-200829</guid>
		<description><![CDATA[This is a nice addition to the game. Cant wait to test the new version!
I will have more free time to play next month!]]></description>
		<content:encoded><![CDATA[<p>This is a nice addition to the game. Cant wait to test the new version!<br />
I will have more free time to play next month!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fgg02</title>
		<link>https://mm.soldat.pl/development-log/gun-resting/comment-page-1#comment-200804</link>
		<dc:creator><![CDATA[fgg02]]></dc:creator>
		<pubDate>Wed, 16 Feb 2011 09:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1562#comment-200804</guid>
		<description><![CDATA[Nice &quot;bipod&quot; ! I loved it in red orchestra, i&#039;m sure its great in LD too.

Great to hear the new version is coming soon... This was a long one; No doubt it will be a game changer.]]></description>
		<content:encoded><![CDATA[<p>Nice &#8220;bipod&#8221; ! I loved it in red orchestra, i&#8217;m sure its great in LD too.</p>
<p>Great to hear the new version is coming soon&#8230; This was a long one; No doubt it will be a game changer.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
