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	<title>Comments on: Health &amp; armor system</title>
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	<link>https://mm.soldat.pl/development-log/health-armor-system</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/health-armor-system/comment-page-1#comment-202942</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 28 Feb 2011 08:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1576#comment-202942</guid>
		<description><![CDATA[It&#039;s more complicated than that :).
You will be able to put heavy armor on your chest and light legs for example. Or just put on armored boots and a helmet... and so on.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s more complicated than that :).<br />
You will be able to put heavy armor on your chest and light legs for example. Or just put on armored boots and a helmet&#8230; and so on.</p>
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	<item>
		<title>By: Blacksheepboy</title>
		<link>https://mm.soldat.pl/development-log/health-armor-system/comment-page-1#comment-202466</link>
		<dc:creator><![CDATA[Blacksheepboy]]></dc:creator>
		<pubDate>Fri, 25 Feb 2011 19:19:39 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1576#comment-202466</guid>
		<description><![CDATA[But there is &quot;medium&quot;: a fella with light armor. A fella without any armor would be a &quot;light&quot; class.]]></description>
		<content:encoded><![CDATA[<p>But there is &#8220;medium&#8221;: a fella with light armor. A fella without any armor would be a &#8220;light&#8221; class.</p>
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	<item>
		<title>By: fgg02</title>
		<link>https://mm.soldat.pl/development-log/health-armor-system/comment-page-1#comment-202270</link>
		<dc:creator><![CDATA[fgg02]]></dc:creator>
		<pubDate>Thu, 24 Feb 2011 21:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1576#comment-202270</guid>
		<description><![CDATA[MM: Yes I want to have at least 2 different armor types. Very light armor, as well as super heavy armor.

Nice. I like it that there is no medium. Should make a nice division between light and heavy... Heres our first classes :).]]></description>
		<content:encoded><![CDATA[<p>MM: Yes I want to have at least 2 different armor types. Very light armor, as well as super heavy armor.</p>
<p>Nice. I like it that there is no medium. Should make a nice division between light and heavy&#8230; Heres our first classes :).</p>
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	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/health-armor-system/comment-page-1#comment-202255</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Thu, 24 Feb 2011 20:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1576#comment-202255</guid>
		<description><![CDATA[&lt;i&gt;Is armor going to behave similar to or be apart of the inventory / weapon / equipment selection menu thing (individual pieces or whole thing?)?&lt;/i&gt;

Yes.

&lt;i&gt;Will armor be repairable at all?&lt;/i&gt;

Yes there will be an armor repair kit. However only for damaged armor, if it falls off you can&#039;t get it back.

&lt;i&gt;Can you drop armor (specific parts / whole thing) you are currently wearing?&lt;/i&gt;

Not at the moment. This feature might be too complicated to use.

&lt;i&gt;Will there be different types of armor?&lt;/i&gt;

Yes I want to have at least 2 different armor types. Very light armor, as well as super heavy armor.]]></description>
		<content:encoded><![CDATA[<p><i>Is armor going to behave similar to or be apart of the inventory / weapon / equipment selection menu thing (individual pieces or whole thing?)?</i></p>
<p>Yes.</p>
<p><i>Will armor be repairable at all?</i></p>
<p>Yes there will be an armor repair kit. However only for damaged armor, if it falls off you can&#8217;t get it back.</p>
<p><i>Can you drop armor (specific parts / whole thing) you are currently wearing?</i></p>
<p>Not at the moment. This feature might be too complicated to use.</p>
<p><i>Will there be different types of armor?</i></p>
<p>Yes I want to have at least 2 different armor types. Very light armor, as well as super heavy armor.</p>
]]></content:encoded>
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	<item>
		<title>By: Rick</title>
		<link>https://mm.soldat.pl/development-log/health-armor-system/comment-page-1#comment-202227</link>
		<dc:creator><![CDATA[Rick]]></dc:creator>
		<pubDate>Thu, 24 Feb 2011 15:52:05 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1576#comment-202227</guid>
		<description><![CDATA[And also &quot;build 1922 released 41 days ago&quot; time for a new release?]]></description>
		<content:encoded><![CDATA[<p>And also &#8220;build 1922 released 41 days ago&#8221; time for a new release?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rick</title>
		<link>https://mm.soldat.pl/development-log/health-armor-system/comment-page-1#comment-202226</link>
		<dc:creator><![CDATA[Rick]]></dc:creator>
		<pubDate>Thu, 24 Feb 2011 15:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1576#comment-202226</guid>
		<description><![CDATA[Shield would be a cool element... If shield would be big enough a couple of players could hide behind it. This would give a team play element. Just an idea though...]]></description>
		<content:encoded><![CDATA[<p>Shield would be a cool element&#8230; If shield would be big enough a couple of players could hide behind it. This would give a team play element. Just an idea though&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: DorkeyDear</title>
		<link>https://mm.soldat.pl/development-log/health-armor-system/comment-page-1#comment-202205</link>
		<dc:creator><![CDATA[DorkeyDear]]></dc:creator>
		<pubDate>Thu, 24 Feb 2011 13:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1576#comment-202205</guid>
		<description><![CDATA[Most definitely awesome!

Is armor going to behave similar to or be apart of the inventory / weapon / equipment selection menu thing (individual pieces or whole thing?)?

Will armor be repairable at all?

Can you drop armor (specific parts / whole thing) you are currently wearing?

Will there be different types of armor? E.g. lightweight armor would hardly protect you, but will help somewhat, but still keep you light; whereas some heavy-duty armor would last longer.]]></description>
		<content:encoded><![CDATA[<p>Most definitely awesome!</p>
<p>Is armor going to behave similar to or be apart of the inventory / weapon / equipment selection menu thing (individual pieces or whole thing?)?</p>
<p>Will armor be repairable at all?</p>
<p>Can you drop armor (specific parts / whole thing) you are currently wearing?</p>
<p>Will there be different types of armor? E.g. lightweight armor would hardly protect you, but will help somewhat, but still keep you light; whereas some heavy-duty armor would last longer.</p>
]]></content:encoded>
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	<item>
		<title>By: FinDude</title>
		<link>https://mm.soldat.pl/development-log/health-armor-system/comment-page-1#comment-202188</link>
		<dc:creator><![CDATA[FinDude]]></dc:creator>
		<pubDate>Thu, 24 Feb 2011 12:03:28 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1576#comment-202188</guid>
		<description><![CDATA[I&#039;d prefer more frequent updates with changes like these.
We&#039;ll see.

How will overkilling work. More specifically, will a Baldr shot kill an uberman, compared to, say, Glitnir (the railgun)?

I think it&#039;d be nice to have moderate overkill damage simply break off the armor without killing, and then the real overkill piercing armor and being a true one-hitter. This would give heavier weapons some proper role.

How about some view distortion when the head is damaged.
For ubermen, static perhaps?]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d prefer more frequent updates with changes like these.<br />
We&#8217;ll see.</p>
<p>How will overkilling work. More specifically, will a Baldr shot kill an uberman, compared to, say, Glitnir (the railgun)?</p>
<p>I think it&#8217;d be nice to have moderate overkill damage simply break off the armor without killing, and then the real overkill piercing armor and being a true one-hitter. This would give heavier weapons some proper role.</p>
<p>How about some view distortion when the head is damaged.<br />
For ubermen, static perhaps?</p>
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