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	<title>Comments on: Huntdown &#8211; gamemode description</title>
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	<link>https://mm.soldat.pl/development-log/huntdown-gamemode-description</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/huntdown-gamemode-description/comment-page-1#comment-174452</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Thu, 23 Sep 2010 21:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1266#comment-174452</guid>
		<description><![CDATA[@TLD

Hmmm, I honestly doubt that&#039;s ever gonna happen, though... think of hardware limitations... besides, more than 100 people and you can&#039;t even find yourself on the screen.]]></description>
		<content:encoded><![CDATA[<p>@TLD</p>
<p>Hmmm, I honestly doubt that&#8217;s ever gonna happen, though&#8230; think of hardware limitations&#8230; besides, more than 100 people and you can&#8217;t even find yourself on the screen.</p>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/huntdown-gamemode-description/comment-page-1#comment-174395</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Thu, 23 Sep 2010 07:06:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1266#comment-174395</guid>
		<description><![CDATA[They wait for a whole month :)]]></description>
		<content:encoded><![CDATA[<p>They wait for a whole month <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/huntdown-gamemode-description/comment-page-1#comment-174364</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Wed, 22 Sep 2010 22:55:05 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1266#comment-174364</guid>
		<description><![CDATA[@Tenshi

The initial purpose of the game was to at some point to have 2000 vs 2000 player battles(or more). So i dont know how possible it is to get 4k players in a lobby room XD]]></description>
		<content:encoded><![CDATA[<p>@Tenshi</p>
<p>The initial purpose of the game was to at some point to have 2000 vs 2000 player battles(or more). So i dont know how possible it is to get 4k players in a lobby room XD</p>
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	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/huntdown-gamemode-description/comment-page-1#comment-174360</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Wed, 22 Sep 2010 22:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1266#comment-174360</guid>
		<description><![CDATA[&quot;0 respawns/team, use 10 respawns/player

What about players disconnecting and rejoining just to have a full counter again?&quot;

Well actually I thought the game would be less &quot;free for all join&quot; and more... say...starcraft like: e.g. 8 players come together in a &quot;join game room&quot;, then the game starts, and nobody else can join until the round is over. I mean... it is about survival, right?]]></description>
		<content:encoded><![CDATA[<p>&#8220;0 respawns/team, use 10 respawns/player</p>
<p>What about players disconnecting and rejoining just to have a full counter again?&#8221;</p>
<p>Well actually I thought the game would be less &#8220;free for all join&#8221; and more&#8230; say&#8230;starcraft like: e.g. 8 players come together in a &#8220;join game room&#8221;, then the game starts, and nobody else can join until the round is over. I mean&#8230; it is about survival, right?</p>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/huntdown-gamemode-description/comment-page-1#comment-174352</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 22 Sep 2010 21:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1266#comment-174352</guid>
		<description><![CDATA[&lt;i&gt;I fear the fact that to win as team 2 a game has to be at least 10 minuites. The time should be somehow variable. I want team 2 to be able to take influence on the time…&lt;/i&gt;

All settings can be changed in a config file.
That is an interesting thought about influencing the time... Maybe when a team 2 member dies the clock goes ahead 10 seconds. 

Oh I see Tenshi thought of the same...

&lt;i&gt;also: every map should be played twice with swapped players…&lt;/i&gt;

True.

Tenshi:&lt;i&gt;substract 5 seconds from the timer for every 20 seconds that a defensive player survives&lt;/i&gt;

Great idea.

&lt;i&gt;50 respawns/team, use 10 respawns/player&lt;/i&gt;

What about players disconnecting and rejoining just to have a full counter again?

&lt;i&gt;one more thing: will you get an AI done that can handle that complex game mechanics?&lt;/i&gt;

No. I would love to but unfortunately I don&#039;t have time for it. Just the multiplayer code is too much consuming.
So bots are obsolete. You can have some nice 1v1 fights with them now.]]></description>
		<content:encoded><![CDATA[<p><i>I fear the fact that to win as team 2 a game has to be at least 10 minuites. The time should be somehow variable. I want team 2 to be able to take influence on the time…</i></p>
<p>All settings can be changed in a config file.<br />
That is an interesting thought about influencing the time&#8230; Maybe when a team 2 member dies the clock goes ahead 10 seconds. </p>
<p>Oh I see Tenshi thought of the same&#8230;</p>
<p><i>also: every map should be played twice with swapped players…</i></p>
<p>True.</p>
<p>Tenshi:<i>substract 5 seconds from the timer for every 20 seconds that a defensive player survives</i></p>
<p>Great idea.</p>
<p><i>50 respawns/team, use 10 respawns/player</i></p>
<p>What about players disconnecting and rejoining just to have a full counter again?</p>
<p><i>one more thing: will you get an AI done that can handle that complex game mechanics?</i></p>
<p>No. I would love to but unfortunately I don&#8217;t have time for it. Just the multiplayer code is too much consuming.<br />
So bots are obsolete. You can have some nice 1v1 fights with them now.</p>
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		<title>By: Derich</title>
		<link>https://mm.soldat.pl/development-log/huntdown-gamemode-description/comment-page-1#comment-174351</link>
		<dc:creator><![CDATA[Derich]]></dc:creator>
		<pubDate>Wed, 22 Sep 2010 20:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1266#comment-174351</guid>
		<description><![CDATA[http://pics.livejournal.com/ibigdan/pic/00hh4797]]></description>
		<content:encoded><![CDATA[<p><a href="http://pics.livejournal.com/ibigdan/pic/00hh4797" rel="nofollow">http://pics.livejournal.com/ibigdan/pic/00hh4797</a></p>
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		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/huntdown-gamemode-description/comment-page-1#comment-174347</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Wed, 22 Sep 2010 20:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1266#comment-174347</guid>
		<description><![CDATA[Great!
I agree with Tenshi. But the Tenshi&#039;s idea can cause some problens, like: this player died 20 times and this died only 1...
Maybe you can exclude the player from the game when he dies 10 times..

Btw. The bots you coded are obsolete now, right?]]></description>
		<content:encoded><![CDATA[<p>Great!<br />
I agree with Tenshi. But the Tenshi&#8217;s idea can cause some problens, like: this player died 20 times and this died only 1&#8230;<br />
Maybe you can exclude the player from the game when he dies 10 times..</p>
<p>Btw. The bots you coded are obsolete now, right?</p>
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		<title>By: Rasmus</title>
		<link>https://mm.soldat.pl/development-log/huntdown-gamemode-description/comment-page-1#comment-174344</link>
		<dc:creator><![CDATA[Rasmus]]></dc:creator>
		<pubDate>Wed, 22 Sep 2010 19:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1266#comment-174344</guid>
		<description><![CDATA[This sounds dope as fuck. I want it nooooow!! Can&#039;t wait!]]></description>
		<content:encoded><![CDATA[<p>This sounds dope as fuck. I want it nooooow!! Can&#8217;t wait!</p>
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	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/huntdown-gamemode-description/comment-page-1#comment-174340</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Wed, 22 Sep 2010 19:26:59 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1266#comment-174340</guid>
		<description><![CDATA[Great stuff! Can hardly wait (hope it&#039;ll run on my T61 Thinkpad, since the last alpha didn&#039;t...)

Two things I&#039;d like to point out: The &quot;limited amount of spawns&quot; is great, but please do it for each player separately. (So if 5 players are playing, rather than 50 respawns/team, use 10 respawns/player). Or else one noob will ruin the entire match.

And secondly, what Luma said: Let the defensive team influence the remaining time somehow. An idea would be to substract 5 seconds for each attacking player that they manage to kill. This way, the attacking team will be much more cautious with their lives in the tunnels. Or even better: substract 5 seconds from the timer for every 20 seconds that a defensive player survives. This way, they&#039;ll REALLY want to survive as long as possible.]]></description>
		<content:encoded><![CDATA[<p>Great stuff! Can hardly wait (hope it&#8217;ll run on my T61 Thinkpad, since the last alpha didn&#8217;t&#8230;)</p>
<p>Two things I&#8217;d like to point out: The &#8220;limited amount of spawns&#8221; is great, but please do it for each player separately. (So if 5 players are playing, rather than 50 respawns/team, use 10 respawns/player). Or else one noob will ruin the entire match.</p>
<p>And secondly, what Luma said: Let the defensive team influence the remaining time somehow. An idea would be to substract 5 seconds for each attacking player that they manage to kill. This way, the attacking team will be much more cautious with their lives in the tunnels. Or even better: substract 5 seconds from the timer for every 20 seconds that a defensive player survives. This way, they&#8217;ll REALLY want to survive as long as possible.</p>
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		<title>By: illu</title>
		<link>https://mm.soldat.pl/development-log/huntdown-gamemode-description/comment-page-1#comment-174336</link>
		<dc:creator><![CDATA[illu]]></dc:creator>
		<pubDate>Wed, 22 Sep 2010 17:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1266#comment-174336</guid>
		<description><![CDATA[I can smell progress! :)

Does team 1 earn anything for killing members of team 2? If not, it will be easier to play defensive and run away all the time than trying to protect yourself by killing the Übermen.
Or am I wrong somehow?]]></description>
		<content:encoded><![CDATA[<p>I can smell progress! <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Does team 1 earn anything for killing members of team 2? If not, it will be easier to play defensive and run away all the time than trying to protect yourself by killing the Übermen.<br />
Or am I wrong somehow?</p>
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