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	<title>Comments on: I&#8217;m a genius</title>
	<atom:link href="https://mm.soldat.pl/development-log/im-a-genius/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/im-a-genius</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: whitdemon</title>
		<link>https://mm.soldat.pl/development-log/im-a-genius/comment-page-1#comment-100440</link>
		<dc:creator><![CDATA[whitdemon]]></dc:creator>
		<pubDate>Fri, 24 Jul 2009 16:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=381#comment-100440</guid>
		<description><![CDATA[hey MM this is not an joke, can you re-make soldat with this kind of code in mind? i belive that if do that soldat will skyrocket in popularity... and you as it maker... i belive in you (most of the time... lol)]]></description>
		<content:encoded><![CDATA[<p>hey MM this is not an joke, can you re-make soldat with this kind of code in mind? i belive that if do that soldat will skyrocket in popularity&#8230; and you as it maker&#8230; i belive in you (most of the time&#8230; lol)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ......</title>
		<link>https://mm.soldat.pl/development-log/im-a-genius/comment-page-1#comment-100111</link>
		<dc:creator><![CDATA[......]]></dc:creator>
		<pubDate>Tue, 21 Jul 2009 14:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=381#comment-100111</guid>
		<description><![CDATA[&gt;&gt;&gt;I want to thanks the lack of internet for pushing me to do this.

Me too.]]></description>
		<content:encoded><![CDATA[<p>&gt;&gt;&gt;I want to thanks the lack of internet for pushing me to do this.</p>
<p>Me too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/im-a-genius/comment-page-1#comment-100103</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 21 Jul 2009 12:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=381#comment-100103</guid>
		<description><![CDATA[Fuck: spawn points are a retarded idea. We have something better in plans. Fuck.

Rudiment: Definitely! You can see a teaser of the violence on the old Berserker videos.]]></description>
		<content:encoded><![CDATA[<p>Fuck: spawn points are a retarded idea. We have something better in plans. Fuck.</p>
<p>Rudiment: Definitely! You can see a teaser of the violence on the old Berserker videos.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SpiltCoffee</title>
		<link>https://mm.soldat.pl/development-log/im-a-genius/comment-page-1#comment-100097</link>
		<dc:creator><![CDATA[SpiltCoffee]]></dc:creator>
		<pubDate>Tue, 21 Jul 2009 11:46:10 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=381#comment-100097</guid>
		<description><![CDATA[Fuck me, Fuck. You use fucking like it&#039;s a comma.]]></description>
		<content:encoded><![CDATA[<p>Fuck me, Fuck. You use fucking like it&#8217;s a comma.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rudiment</title>
		<link>https://mm.soldat.pl/development-log/im-a-genius/comment-page-1#comment-100088</link>
		<dc:creator><![CDATA[Rudiment]]></dc:creator>
		<pubDate>Tue, 21 Jul 2009 10:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=381#comment-100088</guid>
		<description><![CDATA[It is really good to read,but what about blood and violence?
Can player shoot off some finiteness(like hands,legs,heds) and will be displayed gun wounds on bodys?]]></description>
		<content:encoded><![CDATA[<p>It is really good to read,but what about blood and violence?<br />
Can player shoot off some finiteness(like hands,legs,heds) and will be displayed gun wounds on bodys?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fuck</title>
		<link>https://mm.soldat.pl/development-log/im-a-genius/comment-page-1#comment-100074</link>
		<dc:creator><![CDATA[Fuck]]></dc:creator>
		<pubDate>Tue, 21 Jul 2009 07:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=381#comment-100074</guid>
		<description><![CDATA[fuckin great and all but... how would fuckin spawns be put onto a map that&#039;s fuckin infinite?
dynamic fuckin spawns?
like &#039;spawn at da motha fuckin officer&#039; type spawning?
or like...
capturing certain fuckin points? [which can also dynamically fuckin randomize by distances between each other maybe]
or like...
parachuting from a fuckin hacker&#039;s [or who fuckin ever&#039;s] magical fuckin flying machine that&#039;s &#039;UAV&#039;ing the map from fuckin air
or like...
tell me what the fuck im trying to say you fucker

[ByTheFuckinWay - im not fuckin mad or anything just... fuckin around]]]></description>
		<content:encoded><![CDATA[<p>fuckin great and all but&#8230; how would fuckin spawns be put onto a map that&#8217;s fuckin infinite?<br />
dynamic fuckin spawns?<br />
like &#8216;spawn at da motha fuckin officer&#8217; type spawning?<br />
or like&#8230;<br />
capturing certain fuckin points? [which can also dynamically fuckin randomize by distances between each other maybe]<br />
or like&#8230;<br />
parachuting from a fuckin hacker&#8217;s [or who fuckin ever&#8217;s] magical fuckin flying machine that&#8217;s &#8216;UAV&#8217;ing the map from fuckin air<br />
or like&#8230;<br />
tell me what the fuck im trying to say you fucker</p>
<p>[ByTheFuckinWay &#8211; im not fuckin mad or anything just&#8230; fuckin around]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/im-a-genius/comment-page-1#comment-100066</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 21 Jul 2009 06:33:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=381#comment-100066</guid>
		<description><![CDATA[No I really mean infinite maps. Generated on the fly, which would be truly infinite or built by the mapper, which would be limited to the amount of memory the mapper has.]]></description>
		<content:encoded><![CDATA[<p>No I really mean infinite maps. Generated on the fly, which would be truly infinite or built by the mapper, which would be limited to the amount of memory the mapper has.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/im-a-genius/comment-page-1#comment-100047</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Tue, 21 Jul 2009 01:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=381#comment-100047</guid>
		<description><![CDATA[COngratulations =)]]></description>
		<content:encoded><![CDATA[<p>COngratulations =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/im-a-genius/comment-page-1#comment-99993</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Mon, 20 Jul 2009 17:42:45 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=381#comment-99993</guid>
		<description><![CDATA[can&#039;t wait for this game to be released. I check this site almost everyday now.]]></description>
		<content:encoded><![CDATA[<p>can&#8217;t wait for this game to be released. I check this site almost everyday now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/im-a-genius/comment-page-1#comment-99988</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Mon, 20 Jul 2009 17:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=381#comment-99988</guid>
		<description><![CDATA[TLD: MM probably means that the mapper would not have to be limited by any dimensional constraints.

However, the current limit is 5x5 screens, so we&#039;ll just have to sit tight.]]></description>
		<content:encoded><![CDATA[<p>TLD: MM probably means that the mapper would not have to be limited by any dimensional constraints.</p>
<p>However, the current limit is 5&#215;5 screens, so we&#8217;ll just have to sit tight.</p>
]]></content:encoded>
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