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	<title>Comments on: Large map and cave generator test</title>
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	<link>https://mm.soldat.pl/development-log/large-map-and-cave-generator-test</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/large-map-and-cave-generator-test/comment-page-1#comment-93155</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 25 May 2009 13:23:02 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=314#comment-93155</guid>
		<description><![CDATA[rofl - DARK AVENGER&#039;s comments always get me motivated.]]></description>
		<content:encoded><![CDATA[<p>rofl &#8211; DARK AVENGER&#8217;s comments always get me motivated.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: guyguy001</title>
		<link>https://mm.soldat.pl/development-log/large-map-and-cave-generator-test/comment-page-1#comment-93125</link>
		<dc:creator><![CDATA[guyguy001]]></dc:creator>
		<pubDate>Sun, 24 May 2009 23:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=314#comment-93125</guid>
		<description><![CDATA[MMORPG shooter?.... possably??

really excited about the game!!!]]></description>
		<content:encoded><![CDATA[<p>MMORPG shooter?&#8230;. possably??</p>
<p>really excited about the game!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DARK AVENGER</title>
		<link>https://mm.soldat.pl/development-log/large-map-and-cave-generator-test/comment-page-1#comment-93124</link>
		<dc:creator><![CDATA[DARK AVENGER]]></dc:creator>
		<pubDate>Sun, 24 May 2009 23:26:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=314#comment-93124</guid>
		<description><![CDATA[now what ?]]></description>
		<content:encoded><![CDATA[<p>now what ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DARK AVENGER</title>
		<link>https://mm.soldat.pl/development-log/large-map-and-cave-generator-test/comment-page-1#comment-93123</link>
		<dc:creator><![CDATA[DARK AVENGER]]></dc:creator>
		<pubDate>Sun, 24 May 2009 23:25:02 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=314#comment-93123</guid>
		<description><![CDATA[Yes , I&#039;m a troll]]></description>
		<content:encoded><![CDATA[<p>Yes , I&#8217;m a troll</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Avis</title>
		<link>https://mm.soldat.pl/development-log/large-map-and-cave-generator-test/comment-page-1#comment-93118</link>
		<dc:creator><![CDATA[Avis]]></dc:creator>
		<pubDate>Sun, 24 May 2009 21:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=314#comment-93118</guid>
		<description><![CDATA[&gt;What does the game bring new ?
&gt;Michal is coding like a fucking snail

Troll.]]></description>
		<content:encoded><![CDATA[<p>&gt;What does the game bring new ?<br />
&gt;Michal is coding like a fucking snail</p>
<p>Troll.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dingdongtralala</title>
		<link>https://mm.soldat.pl/development-log/large-map-and-cave-generator-test/comment-page-1#comment-93110</link>
		<dc:creator><![CDATA[dingdongtralala]]></dc:creator>
		<pubDate>Sun, 24 May 2009 16:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=314#comment-93110</guid>
		<description><![CDATA[This could be a single-player survival game mode. Infinitely large random cave map, full of enemies. Make the cave walls casting shadows and you can&#039;t see the enemies behind walls.]]></description>
		<content:encoded><![CDATA[<p>This could be a single-player survival game mode. Infinitely large random cave map, full of enemies. Make the cave walls casting shadows and you can&#8217;t see the enemies behind walls.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FinDude</title>
		<link>https://mm.soldat.pl/development-log/large-map-and-cave-generator-test/comment-page-1#comment-93106</link>
		<dc:creator><![CDATA[FinDude]]></dc:creator>
		<pubDate>Sun, 24 May 2009 15:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=314#comment-93106</guid>
		<description><![CDATA[I really hope that was just a sad troll.

Randomly generated maps etc. are always cool tho.
Make random bunker complex generator next! :D]]></description>
		<content:encoded><![CDATA[<p>I really hope that was just a sad troll.</p>
<p>Randomly generated maps etc. are always cool tho.<br />
Make random bunker complex generator next! 😀</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DARK AVENGER</title>
		<link>https://mm.soldat.pl/development-log/large-map-and-cave-generator-test/comment-page-1#comment-93101</link>
		<dc:creator><![CDATA[DARK AVENGER]]></dc:creator>
		<pubDate>Sun, 24 May 2009 12:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=314#comment-93101</guid>
		<description><![CDATA[I don&#039;t understand how this is different from SOLDAT ?
What does the game bring new ?
Have you seen that the guys at 3D realms totally failed because they took too long to bring out the fucking game ?
http://www.shacknews.com/featuredarticle.x?id=1127
They probably wasted all the money and resources(and a big part of that was probably eaten by hungry managers and chiefs) , and in your case you&#039;re probably safe from that as you have a small company that and only you&#039;re working.
Michal is coding like a fucking snail , when the f*** is he going to ramp it up ?
Michal , are you snail buddy ? Can you quit that fucking beer and get to work ?
I mean what you&#039;re showing us a side-scrolling fucking man and a cave , what is this ? kindergarten ? 
I want to see some hardcore coding from your side , don&#039;t let me down , I was among the biggest fans of Soldat]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand how this is different from SOLDAT ?<br />
What does the game bring new ?<br />
Have you seen that the guys at 3D realms totally failed because they took too long to bring out the fucking game ?<br />
<a href="http://www.shacknews.com/featuredarticle.x?id=1127" rel="nofollow">http://www.shacknews.com/featuredarticle.x?id=1127</a><br />
They probably wasted all the money and resources(and a big part of that was probably eaten by hungry managers and chiefs) , and in your case you&#8217;re probably safe from that as you have a small company that and only you&#8217;re working.<br />
Michal is coding like a fucking snail , when the f*** is he going to ramp it up ?<br />
Michal , are you snail buddy ? Can you quit that fucking beer and get to work ?<br />
I mean what you&#8217;re showing us a side-scrolling fucking man and a cave , what is this ? kindergarten ?<br />
I want to see some hardcore coding from your side , don&#8217;t let me down , I was among the biggest fans of Soldat</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sigvatr</title>
		<link>https://mm.soldat.pl/development-log/large-map-and-cave-generator-test/comment-page-1#comment-93085</link>
		<dc:creator><![CDATA[Sigvatr]]></dc:creator>
		<pubDate>Sun, 24 May 2009 07:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=314#comment-93085</guid>
		<description><![CDATA[I&#039;m at my parents house right now, my internet will get connected again within 7 days.

Probably the biggest concern with the random level generation is how long it will take to generate a level. We&#039;ve yet to see how long it is going to take to generate a complete map with multiple image layers composed of multiple image layers, dynamic fog map generation, dynamic lighting and parallax scrolling backgrounds.

I think a realistic goal will be to get a level to be generated in under a minute on a decent computer. It&#039;s also possible to have level generation on the fly, but it might take a tough computer. Would be pretty awesome though.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m at my parents house right now, my internet will get connected again within 7 days.</p>
<p>Probably the biggest concern with the random level generation is how long it will take to generate a level. We&#8217;ve yet to see how long it is going to take to generate a complete map with multiple image layers composed of multiple image layers, dynamic fog map generation, dynamic lighting and parallax scrolling backgrounds.</p>
<p>I think a realistic goal will be to get a level to be generated in under a minute on a decent computer. It&#8217;s also possible to have level generation on the fly, but it might take a tough computer. Would be pretty awesome though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gnat</title>
		<link>https://mm.soldat.pl/development-log/large-map-and-cave-generator-test/comment-page-1#comment-93076</link>
		<dc:creator><![CDATA[gnat]]></dc:creator>
		<pubDate>Sun, 24 May 2009 01:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=314#comment-93076</guid>
		<description><![CDATA[#2 being true if you are the market the game is being designed for.

(Just to clear up my opinion.)]]></description>
		<content:encoded><![CDATA[<p>#2 being true if you are the market the game is being designed for.</p>
<p>(Just to clear up my opinion.)</p>
]]></content:encoded>
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