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	<title>Comments on: Laser tripwire teaser</title>
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	<link>https://mm.soldat.pl/development-log/laser-tripwire-teaser</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/laser-tripwire-teaser/comment-page-1#comment-182470</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Wed, 10 Nov 2010 00:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1335#comment-182470</guid>
		<description><![CDATA[@Diego: just few days more.]]></description>
		<content:encoded><![CDATA[<p>@Diego: just few days more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Diego</title>
		<link>https://mm.soldat.pl/development-log/laser-tripwire-teaser/comment-page-1#comment-182358</link>
		<dc:creator><![CDATA[Diego]]></dc:creator>
		<pubDate>Tue, 09 Nov 2010 15:19:02 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1335#comment-182358</guid>
		<description><![CDATA[Hey Mm what about some news ah its been a while ah?]]></description>
		<content:encoded><![CDATA[<p>Hey Mm what about some news ah its been a while ah?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/laser-tripwire-teaser/comment-page-1#comment-181888</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Sun, 07 Nov 2010 12:39:38 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1335#comment-181888</guid>
		<description><![CDATA[@FinDude ALOT]]></description>
		<content:encoded><![CDATA[<p>@FinDude ALOT</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/laser-tripwire-teaser/comment-page-1#comment-181841</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Sun, 07 Nov 2010 09:27:01 +0000</pubDate>
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		<description><![CDATA[@FinDude oh...it happens...]]></description>
		<content:encoded><![CDATA[<p>@FinDude oh&#8230;it happens&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 3331</title>
		<link>https://mm.soldat.pl/development-log/laser-tripwire-teaser/comment-page-1#comment-181440</link>
		<dc:creator><![CDATA[3331]]></dc:creator>
		<pubDate>Fri, 05 Nov 2010 19:46:16 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1335#comment-181440</guid>
		<description><![CDATA[All animations are pretty good. Only throwing looks... hm... weird.]]></description>
		<content:encoded><![CDATA[<p>All animations are pretty good. Only throwing looks&#8230; hm&#8230; weird.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FinDude</title>
		<link>https://mm.soldat.pl/development-log/laser-tripwire-teaser/comment-page-1#comment-181401</link>
		<dc:creator><![CDATA[FinDude]]></dc:creator>
		<pubDate>Fri, 05 Nov 2010 16:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1335#comment-181401</guid>
		<description><![CDATA[Eh, I don&#039;t see how would anyone ever manage to run into one.]]></description>
		<content:encoded><![CDATA[<p>Eh, I don&#8217;t see how would anyone ever manage to run into one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/laser-tripwire-teaser/comment-page-1#comment-181342</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Fri, 05 Nov 2010 09:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1335#comment-181342</guid>
		<description><![CDATA[&lt;i&gt;Looks like this is going to be pretty deep game mechanic-wise. Something 2D-shooters haven’t really done. Not really related, but are the procedural textures kept on VRAM all the time or cached and streamed from hard drive when visible?&lt;/i&gt;

That&#039;s my goal.
Textures can be placed in RAM or hard drive. Only the visible ones are placed in VRAM. By default it loads the map into RAM although I don&#039;t see a performance loss when it is loaded from hard drive. Loading from hard drive makes possible &quot;infinite&quot; maps. 

ZeroG001: yeah it all depends on the future gamemode although I don&#039;t want to &quot;block&quot; any use of items. These mines get quickly blasted anyway. Spamming now is not an issue, also because throwing takes much longer time than in Soldat.]]></description>
		<content:encoded><![CDATA[<p><i>Looks like this is going to be pretty deep game mechanic-wise. Something 2D-shooters haven’t really done. Not really related, but are the procedural textures kept on VRAM all the time or cached and streamed from hard drive when visible?</i></p>
<p>That&#8217;s my goal.<br />
Textures can be placed in RAM or hard drive. Only the visible ones are placed in VRAM. By default it loads the map into RAM although I don&#8217;t see a performance loss when it is loaded from hard drive. Loading from hard drive makes possible &#8220;infinite&#8221; maps. </p>
<p>ZeroG001: yeah it all depends on the future gamemode although I don&#8217;t want to &#8220;block&#8221; any use of items. These mines get quickly blasted anyway. Spamming now is not an issue, also because throwing takes much longer time than in Soldat.</p>
]]></content:encoded>
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	<item>
		<title>By: illu</title>
		<link>https://mm.soldat.pl/development-log/laser-tripwire-teaser/comment-page-1#comment-181271</link>
		<dc:creator><![CDATA[illu]]></dc:creator>
		<pubDate>Fri, 05 Nov 2010 00:21:02 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1335#comment-181271</guid>
		<description><![CDATA[@ZeroG001: actually you can right now equip as many of these mines as you want. the count is only blocked by the number of slots in your inventory and by your weight. but this is only the basic implementation. depending on the future game modi it really could be some kind of unlock or an item you need to buy. or you&#039;ll find it somewhere on the map ect.
the possiblities are endless...]]></description>
		<content:encoded><![CDATA[<p>@ZeroG001: actually you can right now equip as many of these mines as you want. the count is only blocked by the number of slots in your inventory and by your weight. but this is only the basic implementation. depending on the future game modi it really could be some kind of unlock or an item you need to buy. or you&#8217;ll find it somewhere on the map ect.<br />
the possiblities are endless&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/laser-tripwire-teaser/comment-page-1#comment-181229</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Thu, 04 Nov 2010 18:38:20 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1335#comment-181229</guid>
		<description><![CDATA[@anon you noob. The trip mine things is nothing like that. I&#039;m sure its some kind of unlock or special equip where you have 1 or 2 in your inventory to avoid spamming.]]></description>
		<content:encoded><![CDATA[<p>@anon you noob. The trip mine things is nothing like that. I&#8217;m sure its some kind of unlock or special equip where you have 1 or 2 in your inventory to avoid spamming.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: facepalmg</title>
		<link>https://mm.soldat.pl/development-log/laser-tripwire-teaser/comment-page-1#comment-181134</link>
		<dc:creator><![CDATA[facepalmg]]></dc:creator>
		<pubDate>Wed, 03 Nov 2010 23:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1335#comment-181134</guid>
		<description><![CDATA[Looks like this is going to be pretty deep game mechanic-wise. Something 2D-shooters haven&#039;t really done. Not really related, but are the procedural textures kept on VRAM all the time or cached and streamed from hard drive when visible?]]></description>
		<content:encoded><![CDATA[<p>Looks like this is going to be pretty deep game mechanic-wise. Something 2D-shooters haven&#8217;t really done. Not really related, but are the procedural textures kept on VRAM all the time or cached and streamed from hard drive when visible?</p>
]]></content:encoded>
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