<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Let there be light</title>
	<atom:link href="https://mm.soldat.pl/development-log/let-there-be-light/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/let-there-be-light</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.39</generator>
	<item>
		<title>By: Earleen Chopton</title>
		<link>https://mm.soldat.pl/development-log/let-there-be-light/comment-page-1#comment-175672</link>
		<dc:creator><![CDATA[Earleen Chopton]]></dc:creator>
		<pubDate>Sat, 02 Oct 2010 03:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=101#comment-175672</guid>
		<description><![CDATA[Exercise can range in form from jogging, swimming and walking to general chores around the house including mowing the lawn and hovering the house. It was not their favorite food source, but it did alleviate feelings of hunger and thirst when they were hunting or searching for more favorable foods.]]></description>
		<content:encoded><![CDATA[<p>Exercise can range in form from jogging, swimming and walking to general chores around the house including mowing the lawn and hovering the house. It was not their favorite food source, but it did alleviate feelings of hunger and thirst when they were hunting or searching for more favorable foods.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: great grape</title>
		<link>https://mm.soldat.pl/development-log/let-there-be-light/comment-page-1#comment-6901</link>
		<dc:creator><![CDATA[great grape]]></dc:creator>
		<pubDate>Tue, 30 Oct 2007 03:16:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=101#comment-6901</guid>
		<description><![CDATA[Oh dear lord.  I love you Michal.  It&#039;s like we&#039;re all playing your game right now--we&#039;re sitting in the dark, watching the total kickassness of this shit make flash strobes in the distance, not knowing what is coming toward us but pretty fuckin psyched to see what it&#039;ll be.]]></description>
		<content:encoded><![CDATA[<p>Oh dear lord.  I love you Michal.  It&#8217;s like we&#8217;re all playing your game right now&#8211;we&#8217;re sitting in the dark, watching the total kickassness of this shit make flash strobes in the distance, not knowing what is coming toward us but pretty fuckin psyched to see what it&#8217;ll be.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gedazz</title>
		<link>https://mm.soldat.pl/development-log/let-there-be-light/comment-page-1#comment-6748</link>
		<dc:creator><![CDATA[gedazz]]></dc:creator>
		<pubDate>Sun, 28 Oct 2007 14:25:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=101#comment-6748</guid>
		<description><![CDATA[MM, could you give us some more information about map file, creating maps. Will we be able to create our own maps? Thanks a lot! :]]]></description>
		<content:encoded><![CDATA[<p>MM, could you give us some more information about map file, creating maps. Will we be able to create our own maps? Thanks a lot! :]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Arnold</title>
		<link>https://mm.soldat.pl/development-log/let-there-be-light/comment-page-1#comment-6252</link>
		<dc:creator><![CDATA[Arnold]]></dc:creator>
		<pubDate>Wed, 24 Oct 2007 17:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=101#comment-6252</guid>
		<description><![CDATA[Oh yeah! And if there are going to be lamps in dark rooms make it destructible.]]></description>
		<content:encoded><![CDATA[<p>Oh yeah! And if there are going to be lamps in dark rooms make it destructible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aven</title>
		<link>https://mm.soldat.pl/development-log/let-there-be-light/comment-page-1#comment-6227</link>
		<dc:creator><![CDATA[Aven]]></dc:creator>
		<pubDate>Wed, 24 Oct 2007 14:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=101#comment-6227</guid>
		<description><![CDATA[Not bad, not bad. BUT, you hasn&#039;t optimized physics engine, character shitty fall on ground, a ragdoll work more similar on piece of dung on a cord. I am very malicious.
How to be spoken: &quot;all and at once&quot;. Good luck, Michal.]]></description>
		<content:encoded><![CDATA[<p>Not bad, not bad. BUT, you hasn&#8217;t optimized physics engine, character shitty fall on ground, a ragdoll work more similar on piece of dung on a cord. I am very malicious.<br />
How to be spoken: &#8220;all and at once&#8221;. Good luck, Michal.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: underline</title>
		<link>https://mm.soldat.pl/development-log/let-there-be-light/comment-page-1#comment-6173</link>
		<dc:creator><![CDATA[underline]]></dc:creator>
		<pubDate>Wed, 24 Oct 2007 01:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=101#comment-6173</guid>
		<description><![CDATA[Oh my god! you are prety fast! 
It is aways good to hear from you.. and this efect are amazing! I can fit all the possibilities around this new efect! Very good! really!

Sucess]]></description>
		<content:encoded><![CDATA[<p>Oh my god! you are prety fast!<br />
It is aways good to hear from you.. and this efect are amazing! I can fit all the possibilities around this new efect! Very good! really!</p>
<p>Sucess</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AHHH</title>
		<link>https://mm.soldat.pl/development-log/let-there-be-light/comment-page-1#comment-6126</link>
		<dc:creator><![CDATA[AHHH]]></dc:creator>
		<pubDate>Tue, 23 Oct 2007 16:36:44 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=101#comment-6126</guid>
		<description><![CDATA[it doesn&#039;t weurk on my GEE fowce]]></description>
		<content:encoded><![CDATA[<p>it doesn&#8217;t weurk on my GEE fowce</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cranky</title>
		<link>https://mm.soldat.pl/development-log/let-there-be-light/comment-page-1#comment-6081</link>
		<dc:creator><![CDATA[Cranky]]></dc:creator>
		<pubDate>Tue, 23 Oct 2007 11:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=101#comment-6081</guid>
		<description><![CDATA[Makron666:
The zFeather isn&#039;t an effect that smooths the edges of textures, it is only used when two or more primitives intersect. Then the differences are being read from the z-buffer and converted into alpha values so that you don&#039;t have the hard edge to edge intersections other games have. It is an effect that eliminates the feeling that one primitive is partially &quot;inside&quot; another.]]></description>
		<content:encoded><![CDATA[<p>Makron666:<br />
The zFeather isn&#8217;t an effect that smooths the edges of textures, it is only used when two or more primitives intersect. Then the differences are being read from the z-buffer and converted into alpha values so that you don&#8217;t have the hard edge to edge intersections other games have. It is an effect that eliminates the feeling that one primitive is partially &#8220;inside&#8221; another.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/let-there-be-light/comment-page-1#comment-6073</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Tue, 23 Oct 2007 08:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=101#comment-6073</guid>
		<description><![CDATA[There is an effect called &quot;zFeather&quot; it smooths the edges of texture to make them look better. Theres a example at www.quake2evolved.com/overdose/media_technology.htm but i think its only for 3d games, but i think you could create a copy of it.]]></description>
		<content:encoded><![CDATA[<p>There is an effect called &#8220;zFeather&#8221; it smooths the edges of texture to make them look better. Theres a example at <a href="http://www.quake2evolved.com/overdose/media_technology.htm" rel="nofollow">http://www.quake2evolved.com/overdose/media_technology.htm</a> but i think its only for 3d games, but i think you could create a copy of it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fishy Boy</title>
		<link>https://mm.soldat.pl/development-log/let-there-be-light/comment-page-1#comment-6030</link>
		<dc:creator><![CDATA[Fishy Boy]]></dc:creator>
		<pubDate>Mon, 22 Oct 2007 21:34:38 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=101#comment-6030</guid>
		<description><![CDATA[Makes me think that it would be cool to have a little portable robot droid that, when sent out, you can control or at least set it&#039;s path. What ends up happening is the little guy would have night vision, and he would show you if anyone was hiding there. However, you could come across a bunch of guys just waiting for you, and that robot was the thing that tipped them off to your presence. It would be awesome if you see a bunch of guys who proceed to fill your robot with lead, and how awesome you would feel if you could escape from them, maybe running past one of your own robots who proceeds to murder them.
Anyways, this game looks good. Keep it up.]]></description>
		<content:encoded><![CDATA[<p>Makes me think that it would be cool to have a little portable robot droid that, when sent out, you can control or at least set it&#8217;s path. What ends up happening is the little guy would have night vision, and he would show you if anyone was hiding there. However, you could come across a bunch of guys just waiting for you, and that robot was the thing that tipped them off to your presence. It would be awesome if you see a bunch of guys who proceed to fill your robot with lead, and how awesome you would feel if you could escape from them, maybe running past one of your own robots who proceeds to murder them.<br />
Anyways, this game looks good. Keep it up.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
