<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Link-dead force fields</title>
	<atom:link href="https://mm.soldat.pl/development-log/link-dead-force-fields/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/link-dead-force-fields</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.39</generator>
	<item>
		<title>By: Curt</title>
		<link>https://mm.soldat.pl/development-log/link-dead-force-fields/comment-page-1#comment-12955</link>
		<dc:creator><![CDATA[Curt]]></dc:creator>
		<pubDate>Thu, 20 Dec 2007 01:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=136#comment-12955</guid>
		<description><![CDATA[Maybe the Engineer building &quot;stationary&quot; shields.. which can be moved only when it is not upgraded at all, and when its upgraded, it it gets bigger and can&#039;t move..
Just throwing an idea out there.]]></description>
		<content:encoded><![CDATA[<p>Maybe the Engineer building &#8220;stationary&#8221; shields.. which can be moved only when it is not upgraded at all, and when its upgraded, it it gets bigger and can&#8217;t move..<br />
Just throwing an idea out there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ManFace</title>
		<link>https://mm.soldat.pl/development-log/link-dead-force-fields/comment-page-1#comment-12270</link>
		<dc:creator><![CDATA[ManFace]]></dc:creator>
		<pubDate>Sat, 15 Dec 2007 04:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=136#comment-12270</guid>
		<description><![CDATA[Perhaps an engineer has to maintain a force field. That way if there is a face off you could send recon in to take out the engineer which would stop the shield, opening it up for others. That would help to balance it out a bit more.]]></description>
		<content:encoded><![CDATA[<p>Perhaps an engineer has to maintain a force field. That way if there is a face off you could send recon in to take out the engineer which would stop the shield, opening it up for others. That would help to balance it out a bit more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/link-dead-force-fields/comment-page-1#comment-11787</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Tue, 11 Dec 2007 01:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=136#comment-11787</guid>
		<description><![CDATA[Respawn teleporters should have sheilds around them to stop spawn killing, or a respwawn timer where there is no damage. And cosmin cortex command has been mentioned over 10 times on the forums, it&#039;s not new.]]></description>
		<content:encoded><![CDATA[<p>Respawn teleporters should have sheilds around them to stop spawn killing, or a respwawn timer where there is no damage. And cosmin cortex command has been mentioned over 10 times on the forums, it&#8217;s not new.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sigvatr</title>
		<link>https://mm.soldat.pl/development-log/link-dead-force-fields/comment-page-1#comment-11649</link>
		<dc:creator><![CDATA[Sigvatr]]></dc:creator>
		<pubDate>Sun, 09 Dec 2007 21:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=136#comment-11649</guid>
		<description><![CDATA[&quot;Will you be able to choose which spawn point you spawn from?&quot;

Yes]]></description>
		<content:encoded><![CDATA[<p>&#8220;Will you be able to choose which spawn point you spawn from?&#8221;</p>
<p>Yes</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: André</title>
		<link>https://mm.soldat.pl/development-log/link-dead-force-fields/comment-page-1#comment-11638</link>
		<dc:creator><![CDATA[André]]></dc:creator>
		<pubDate>Sun, 09 Dec 2007 19:09:54 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=136#comment-11638</guid>
		<description><![CDATA[Hey, will the shield absorb/reflect bullets from 2 sides or only 1 side? because somebody whit only 1 side shielded people would just camp behind it till a noob shows up. But if it would reflect/absorb bulltes from both sides the guy who want to shot would have to get out of the shield leaving an opening or a counter attack]]></description>
		<content:encoded><![CDATA[<p>Hey, will the shield absorb/reflect bullets from 2 sides or only 1 side? because somebody whit only 1 side shielded people would just camp behind it till a noob shows up. But if it would reflect/absorb bulltes from both sides the guy who want to shot would have to get out of the shield leaving an opening or a counter attack</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cosmin</title>
		<link>https://mm.soldat.pl/development-log/link-dead-force-fields/comment-page-1#comment-11632</link>
		<dc:creator><![CDATA[Cosmin]]></dc:creator>
		<pubDate>Sun, 09 Dec 2007 18:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=136#comment-11632</guid>
		<description><![CDATA[Hey, I know this doesnt fit in here, but Michal, you had a topic a while ago where u wanted to see some cool 2D games, and I think today is the day on which one of those games was (partially) released: Cortex Command. I think it has a couple of innovative ideeas, maybe you guys wanna check it out: http://www.datarealms.com]]></description>
		<content:encoded><![CDATA[<p>Hey, I know this doesnt fit in here, but Michal, you had a topic a while ago where u wanted to see some cool 2D games, and I think today is the day on which one of those games was (partially) released: Cortex Command. I think it has a couple of innovative ideeas, maybe you guys wanna check it out: <a href="http://www.datarealms.com" rel="nofollow">http://www.datarealms.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Billy</title>
		<link>https://mm.soldat.pl/development-log/link-dead-force-fields/comment-page-1#comment-11624</link>
		<dc:creator><![CDATA[Billy]]></dc:creator>
		<pubDate>Sun, 09 Dec 2007 15:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=136#comment-11624</guid>
		<description><![CDATA[Will you be able to choose which spawn point you spawn from?]]></description>
		<content:encoded><![CDATA[<p>Will you be able to choose which spawn point you spawn from?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: underline</title>
		<link>https://mm.soldat.pl/development-log/link-dead-force-fields/comment-page-1#comment-11619</link>
		<dc:creator><![CDATA[underline]]></dc:creator>
		<pubDate>Sun, 09 Dec 2007 14:55:53 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=136#comment-11619</guid>
		<description><![CDATA[I dont like the idea of 2 teams facing eatch others in the battle field and waiting for the force field to auto shut down so the battle may begin

Make a chargeable force field. Hold down a button x seconds in order to create a shield with some atributes (duration, what kind of bullet the shield will block...)

:D]]></description>
		<content:encoded><![CDATA[<p>I dont like the idea of 2 teams facing eatch others in the battle field and waiting for the force field to auto shut down so the battle may begin</p>
<p>Make a chargeable force field. Hold down a button x seconds in order to create a shield with some atributes (duration, what kind of bullet the shield will block&#8230;)</p>
<p>😀</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SNIER-88</title>
		<link>https://mm.soldat.pl/development-log/link-dead-force-fields/comment-page-1#comment-11617</link>
		<dc:creator><![CDATA[SNIER-88]]></dc:creator>
		<pubDate>Sun, 09 Dec 2007 14:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=136#comment-11617</guid>
		<description><![CDATA[i think soldat needs something new to be added]]></description>
		<content:encoded><![CDATA[<p>i think soldat needs something new to be added</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Yes</title>
		<link>https://mm.soldat.pl/development-log/link-dead-force-fields/comment-page-1#comment-11573</link>
		<dc:creator><![CDATA[Yes]]></dc:creator>
		<pubDate>Sun, 09 Dec 2007 00:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=136#comment-11573</guid>
		<description><![CDATA[Yeah actually thats a really great idea.]]></description>
		<content:encoded><![CDATA[<p>Yeah actually thats a really great idea.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
