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	<title>Comments on: Link-Dead release plan</title>
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	<link>https://mm.soldat.pl/development-log/link-dead-release-plan</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: whitdemon</title>
		<link>https://mm.soldat.pl/development-log/link-dead-release-plan/comment-page-1#comment-143678</link>
		<dc:creator><![CDATA[whitdemon]]></dc:creator>
		<pubDate>Fri, 05 Mar 2010 19:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/link-dead-release-plan#comment-143678</guid>
		<description><![CDATA[well... i really think you deserve money for your work
but i dont like pay&#039;d games...]]></description>
		<content:encoded><![CDATA[<p>well&#8230; i really think you deserve money for your work<br />
but i dont like pay&#8217;d games&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: SplinterSnake</title>
		<link>https://mm.soldat.pl/development-log/link-dead-release-plan/comment-page-1#comment-143585</link>
		<dc:creator><![CDATA[SplinterSnake]]></dc:creator>
		<pubDate>Fri, 05 Mar 2010 03:24:22 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/link-dead-release-plan#comment-143585</guid>
		<description><![CDATA[It&#039;s good to read that you&#039;re going to try and get money out of this. You deserve it, and it&#039;s about time. Same with the attempts at expanding this onto other platforms.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s good to read that you&#8217;re going to try and get money out of this. You deserve it, and it&#8217;s about time. Same with the attempts at expanding this onto other platforms.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/link-dead-release-plan/comment-page-1#comment-142697</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 08:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/link-dead-release-plan#comment-142697</guid>
		<description><![CDATA[&lt;i&gt;so the people who have been following this blog from day 1, do they get the game for a lower price  ?&lt;/i&gt;
I&#039;ll think of some bonus for you guys:)

NS2 made a cool move, they got nice fans.

Advertising isn&#039;t the holy grail, it&#039;s just additional money.

I think starting with the alpha version it will require cash but like 10% of the full amount. It sounds reasonable.

I think any online game should be subscription based, but I don&#039;t know how people would react to it. I don&#039;t think many people know but I&#039;m investing money each month for the dedicated server that Soldat lobby runs. If people stop registering I would have to halt it. Soldat should be subscription based so that the people that want to play sustain the server and game.]]></description>
		<content:encoded><![CDATA[<p><i>so the people who have been following this blog from day 1, do they get the game for a lower price  ?</i><br />
I&#8217;ll think of some bonus for you guys:)</p>
<p>NS2 made a cool move, they got nice fans.</p>
<p>Advertising isn&#8217;t the holy grail, it&#8217;s just additional money.</p>
<p>I think starting with the alpha version it will require cash but like 10% of the full amount. It sounds reasonable.</p>
<p>I think any online game should be subscription based, but I don&#8217;t know how people would react to it. I don&#8217;t think many people know but I&#8217;m investing money each month for the dedicated server that Soldat lobby runs. If people stop registering I would have to halt it. Soldat should be subscription based so that the people that want to play sustain the server and game.</p>
]]></content:encoded>
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		<title>By: kristhefer</title>
		<link>https://mm.soldat.pl/development-log/link-dead-release-plan/comment-page-1#comment-142633</link>
		<dc:creator><![CDATA[kristhefer]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 06:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/link-dead-release-plan#comment-142633</guid>
		<description><![CDATA[so is it going to be like wow where you have to subscribe for it or will it just be a one off payment for the game?]]></description>
		<content:encoded><![CDATA[<p>so is it going to be like wow where you have to subscribe for it or will it just be a one off payment for the game?</p>
]]></content:encoded>
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	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/link-dead-release-plan/comment-page-1#comment-142563</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 04:02:04 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/link-dead-release-plan#comment-142563</guid>
		<description><![CDATA[What about dynamic ingame advertising, like posters on walls and stuff. Big company&#039;s will pay a good sum of cash to advertise in a popular game, knowing that people are garanteed to see their ads.
Sort of like Burnout Paradise, and BF2142 I think. This could easily earn you cash, and then you can possibly add an option for people who pay for your game, to turn off adverts if they like.]]></description>
		<content:encoded><![CDATA[<p>What about dynamic ingame advertising, like posters on walls and stuff. Big company&#8217;s will pay a good sum of cash to advertise in a popular game, knowing that people are garanteed to see their ads.<br />
Sort of like Burnout Paradise, and BF2142 I think. This could easily earn you cash, and then you can possibly add an option for people who pay for your game, to turn off adverts if they like.</p>
]]></content:encoded>
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	<item>
		<title>By: NooMoahk</title>
		<link>https://mm.soldat.pl/development-log/link-dead-release-plan/comment-page-1#comment-142554</link>
		<dc:creator><![CDATA[NooMoahk]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 03:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/link-dead-release-plan#comment-142554</guid>
		<description><![CDATA[The only reason I don&#039;t want this on console is it demotivates people to upgrade their pc/play it on pc. The pc Link-Dead community would suffer due to this in my opinion.]]></description>
		<content:encoded><![CDATA[<p>The only reason I don&#8217;t want this on console is it demotivates people to upgrade their pc/play it on pc. The pc Link-Dead community would suffer due to this in my opinion.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/link-dead-release-plan/comment-page-1#comment-142549</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Tue, 02 Mar 2010 03:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/link-dead-release-plan#comment-142549</guid>
		<description><![CDATA[this game looks awesome, too bad I don&#039;t have a PC that can run this game properly. As soon as this game hits the console(because im sure you can make it happen) i&#039;m buying it for sure.]]></description>
		<content:encoded><![CDATA[<p>this game looks awesome, too bad I don&#8217;t have a PC that can run this game properly. As soon as this game hits the console(because im sure you can make it happen) i&#8217;m buying it for sure.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Itachi_93</title>
		<link>https://mm.soldat.pl/development-log/link-dead-release-plan/comment-page-1#comment-142419</link>
		<dc:creator><![CDATA[Itachi_93]]></dc:creator>
		<pubDate>Mon, 01 Mar 2010 23:16:03 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/link-dead-release-plan#comment-142419</guid>
		<description><![CDATA[It would be awesome Link-Dead on Xbox Live Indie game.]]></description>
		<content:encoded><![CDATA[<p>It would be awesome Link-Dead on Xbox Live Indie game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew</title>
		<link>https://mm.soldat.pl/development-log/link-dead-release-plan/comment-page-1#comment-142403</link>
		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Mon, 01 Mar 2010 22:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/link-dead-release-plan#comment-142403</guid>
		<description><![CDATA[MM you may be interested in researching how the Unknown Worlds (NS2) team structured their game.

They offered a standard version, and a Special Edition version that just allowed pre-order access to a few things and just an in-game skin that was different.

90% of people bought the SE version for $20 more to support the company.

Just an idea!]]></description>
		<content:encoded><![CDATA[<p>MM you may be interested in researching how the Unknown Worlds (NS2) team structured their game.</p>
<p>They offered a standard version, and a Special Edition version that just allowed pre-order access to a few things and just an in-game skin that was different.</p>
<p>90% of people bought the SE version for $20 more to support the company.</p>
<p>Just an idea!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/link-dead-release-plan/comment-page-1#comment-142271</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Mon, 01 Mar 2010 18:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/link-dead-release-plan#comment-142271</guid>
		<description><![CDATA[I like curious&#039; idea concerning the Cortex Command approach. The sooner in the development you want money, the less you have to charge, since many people aren&#039;t even sure this will ever be finished (I&#039;m positive though). When the game is finished, you can charge full price. 

Oh, and the idea about holding game-development classes is great, you can learn a lot from this. You can widen your horizons and increase your career chances in the future (you don&#039;t want to spend your life in the basement, right?). And maybe you&#039;d eventually even find people you can work with, everybody can work in a team, you just need the right partners. You could even let your students come up with great ideas for certain aspects of games, as an exercise. They could learn from you and you from them. How awesome would that be? Besides, this only costs a couple of hours every other day. Enough time to get that refreshing break you need after a long day&#039;s work in front of the computer. Plus, there&#039;s real good money in it, more than Soldat and LinkDead could bring you right now.]]></description>
		<content:encoded><![CDATA[<p>I like curious&#8217; idea concerning the Cortex Command approach. The sooner in the development you want money, the less you have to charge, since many people aren&#8217;t even sure this will ever be finished (I&#8217;m positive though). When the game is finished, you can charge full price. </p>
<p>Oh, and the idea about holding game-development classes is great, you can learn a lot from this. You can widen your horizons and increase your career chances in the future (you don&#8217;t want to spend your life in the basement, right?). And maybe you&#8217;d eventually even find people you can work with, everybody can work in a team, you just need the right partners. You could even let your students come up with great ideas for certain aspects of games, as an exercise. They could learn from you and you from them. How awesome would that be? Besides, this only costs a couple of hours every other day. Enough time to get that refreshing break you need after a long day&#8217;s work in front of the computer. Plus, there&#8217;s real good money in it, more than Soldat and LinkDead could bring you right now.</p>
]]></content:encoded>
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