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	<title>Comments on: Map pixel render script example</title>
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	<link>https://mm.soldat.pl/development-log/map-pixel-render-script-example</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: car insurance quotes</title>
		<link>https://mm.soldat.pl/development-log/map-pixel-render-script-example/comment-page-1#comment-2126638</link>
		<dc:creator><![CDATA[car insurance quotes]]></dc:creator>
		<pubDate>Sat, 04 Jun 2016 17:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/map-pixel-render-script-example#comment-2126638</guid>
		<description><![CDATA[Even after you tell me I don&#039;t see the car wash... but I do see a cool abstract! :-D (Is the linky down? I don&#039;t see it... wanted to go visit some other linked sites.)]]></description>
		<content:encoded><![CDATA[<p>Even after you tell me I don&#039;t see the car wash&#8230; but I do see a cool abstract! 😀 (Is the linky down? I don&#039;t see it&#8230; wanted to go visit some other linked sites.)</p>
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		<title>By: http://www.blrimages.net/</title>
		<link>https://mm.soldat.pl/development-log/map-pixel-render-script-example/comment-page-1#comment-2039330</link>
		<dc:creator><![CDATA[http://www.blrimages.net/]]></dc:creator>
		<pubDate>Fri, 29 Apr 2016 01:22:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/map-pixel-render-script-example#comment-2039330</guid>
		<description><![CDATA[Admittingly I&#8217;m looking at this from Java perspective, yet your blog entry baffles me: With all DI containers I used, a factory was something configurable as well. Dependencies were injected the usual way by using setters, constructors or annotations. The only difference was to additionally configure the name of the actual creation method, so the containers knows, which method to call in order to create a new object. No dependency on the DI container itself is needed this way.What&#8217;s so different in the .NET world, that you need to rely on the DI container inside a factory there?]]></description>
		<content:encoded><![CDATA[<p>Admittingly I&#8217;m looking at this from Java perspective, yet your blog entry baffles me: With all DI containers I used, a factory was something configurable as well. Dependencies were injected the usual way by using setters, constructors or annotations. The only difference was to additionally configure the name of the actual creation method, so the containers knows, which method to call in order to create a new object. No dependency on the DI container itself is needed this way.What&#8217;s so different in the .NET world, that you need to rely on the DI container inside a factory there?</p>
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		<title>By: http://www.blrimages.net/</title>
		<link>https://mm.soldat.pl/development-log/map-pixel-render-script-example/comment-page-1#comment-2039299</link>
		<dc:creator><![CDATA[http://www.blrimages.net/]]></dc:creator>
		<pubDate>Fri, 29 Apr 2016 01:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/map-pixel-render-script-example#comment-2039299</guid>
		<description><![CDATA[I found your site through Aditya on twitter   It&#8217;s always nice to find a fellow podcaster who&#8217;s also a journalist.  I do hope you find the doggie stronger and better tomorrow.]]></description>
		<content:encoded><![CDATA[<p>I found your site through Aditya on twitter   It&#8217;s always nice to find a fellow podcaster who&#8217;s also a journalist.  I do hope you find the doggie stronger and better tomorrow.</p>
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		<title>By: RLobato</title>
		<link>https://mm.soldat.pl/development-log/map-pixel-render-script-example/comment-page-1#comment-1433131</link>
		<dc:creator><![CDATA[RLobato]]></dc:creator>
		<pubDate>Tue, 22 Dec 2015 05:51:18 +0000</pubDate>
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		<description><![CDATA[It&#039;s about time sooemne wrote about this.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s about time sooemne wrote about this.</p>
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		<title>By: HUUU</title>
		<link>https://mm.soldat.pl/development-log/map-pixel-render-script-example/comment-page-1#comment-159032</link>
		<dc:creator><![CDATA[HUUU]]></dc:creator>
		<pubDate>Wed, 02 Jun 2010 04:50:31 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/map-pixel-render-script-example#comment-159032</guid>
		<description><![CDATA[WHAT ABOUT FORS AND WHILES AND POINTERS AND MALLOCS AND FREES. 
Probably not the second two.]]></description>
		<content:encoded><![CDATA[<p>WHAT ABOUT FORS AND WHILES AND POINTERS AND MALLOCS AND FREES.<br />
Probably not the second two.</p>
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		<title>By: Curt</title>
		<link>https://mm.soldat.pl/development-log/map-pixel-render-script-example/comment-page-1#comment-156978</link>
		<dc:creator><![CDATA[Curt]]></dc:creator>
		<pubDate>Mon, 17 May 2010 15:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/map-pixel-render-script-example#comment-156978</guid>
		<description><![CDATA[Wow this looks amazing! Great job so far MM!
Question: data.texture2pixel - is that similar to data.texturepixel, but just a different &quot;layer&quot; or something (I&#039;m not very experienced with this type of thing)? (I expected an array of textures, which is why I&#039;m asking)]]></description>
		<content:encoded><![CDATA[<p>Wow this looks amazing! Great job so far MM!<br />
Question: data.texture2pixel &#8211; is that similar to data.texturepixel, but just a different &#8220;layer&#8221; or something (I&#8217;m not very experienced with this type of thing)? (I expected an array of textures, which is why I&#8217;m asking)</p>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/map-pixel-render-script-example/comment-page-1#comment-156957</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 17 May 2010 10:10:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/map-pixel-render-script-example#comment-156957</guid>
		<description><![CDATA[&lt;i&gt;Will there only be 45° diagonal tiles?&lt;/i&gt;

There will be 22.5° angled tiles for sure. I can make more but they require more work because of their &quot;tile nature&quot;. But it is possible.

&lt;i&gt;I’m wondering, how is this parsed?&lt;/i&gt;
I was seriously considering writing my own parser like the Doom 3 shader parser but decided to use AngelScript instead.

&#039;f&#039; is for float, to distinguish from double and integer.]]></description>
		<content:encoded><![CDATA[<p><i>Will there only be 45° diagonal tiles?</i></p>
<p>There will be 22.5° angled tiles for sure. I can make more but they require more work because of their &#8220;tile nature&#8221;. But it is possible.</p>
<p><i>I’m wondering, how is this parsed?</i><br />
I was seriously considering writing my own parser like the Doom 3 shader parser but decided to use AngelScript instead.</p>
<p>&#8216;f&#8217; is for float, to distinguish from double and integer.</p>
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	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/map-pixel-render-script-example/comment-page-1#comment-156722</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Sat, 15 May 2010 01:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/map-pixel-render-script-example#comment-156722</guid>
		<description><![CDATA[Yes, it could, but just to be sure. Also, yea metalocalypse will inspire you.]]></description>
		<content:encoded><![CDATA[<p>Yes, it could, but just to be sure. Also, yea metalocalypse will inspire you.</p>
]]></content:encoded>
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	<item>
		<title>By: FinDude</title>
		<link>https://mm.soldat.pl/development-log/map-pixel-render-script-example/comment-page-1#comment-156701</link>
		<dc:creator><![CDATA[FinDude]]></dc:creator>
		<pubDate>Fri, 14 May 2010 22:55:34 +0000</pubDate>
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		<description><![CDATA[Makron, could it perhaps be notition for (f)loat type variable?]]></description>
		<content:encoded><![CDATA[<p>Makron, could it perhaps be notition for (f)loat type variable?</p>
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	<item>
		<title>By: the dude</title>
		<link>https://mm.soldat.pl/development-log/map-pixel-render-script-example/comment-page-1#comment-156615</link>
		<dc:creator><![CDATA[the dude]]></dc:creator>
		<pubDate>Fri, 14 May 2010 12:03:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/map-pixel-render-script-example#comment-156615</guid>
		<description><![CDATA[watch some Metalocalypse, maybe it will give you inspiration for the game, and fucking finish the game]]></description>
		<content:encoded><![CDATA[<p>watch some Metalocalypse, maybe it will give you inspiration for the game, and fucking finish the game</p>
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