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	<title>Comments on: New network test</title>
	<atom:link href="https://mm.soldat.pl/development-log/new-network-test/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/new-network-test</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: Blacksheepboy</title>
		<link>https://mm.soldat.pl/development-log/new-network-test/comment-page-1#comment-169592</link>
		<dc:creator><![CDATA[Blacksheepboy]]></dc:creator>
		<pubDate>Tue, 17 Aug 2010 15:27:05 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1191#comment-169592</guid>
		<description><![CDATA[Cool.]]></description>
		<content:encoded><![CDATA[<p>Cool.</p>
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		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/new-network-test/comment-page-1#comment-169521</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Tue, 17 Aug 2010 01:37:52 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1191#comment-169521</guid>
		<description><![CDATA[O_o....looks fine to me. I see what you may be trying to fix though. But in all honestly, most great games have the same &#039;choppy animation from lag&#039; thing too. Your progress looks awesome keep going =D]]></description>
		<content:encoded><![CDATA[<p>O_o&#8230;.looks fine to me. I see what you may be trying to fix though. But in all honestly, most great games have the same &#8216;choppy animation from lag&#8217; thing too. Your progress looks awesome keep going =D</p>
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	<item>
		<title>By: RungAaz</title>
		<link>https://mm.soldat.pl/development-log/new-network-test/comment-page-1#comment-169250</link>
		<dc:creator><![CDATA[RungAaz]]></dc:creator>
		<pubDate>Sat, 14 Aug 2010 13:28:20 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1191#comment-169250</guid>
		<description><![CDATA[Oh yes, a Demo or a Beta version would be awesome!
But do not rush, just take the time you need, we can wait for the best game ;)]]></description>
		<content:encoded><![CDATA[<p>Oh yes, a Demo or a Beta version would be awesome!<br />
But do not rush, just take the time you need, we can wait for the best game 😉</p>
]]></content:encoded>
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	<item>
		<title>By: darDar</title>
		<link>https://mm.soldat.pl/development-log/new-network-test/comment-page-1#comment-169236</link>
		<dc:creator><![CDATA[darDar]]></dc:creator>
		<pubDate>Sat, 14 Aug 2010 12:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1191#comment-169236</guid>
		<description><![CDATA[nice ;) really]]></description>
		<content:encoded><![CDATA[<p>nice 😉 really</p>
]]></content:encoded>
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	<item>
		<title>By: nint22</title>
		<link>https://mm.soldat.pl/development-log/new-network-test/comment-page-1#comment-169223</link>
		<dc:creator><![CDATA[nint22]]></dc:creator>
		<pubDate>Sat, 14 Aug 2010 08:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1191#comment-169223</guid>
		<description><![CDATA[Hey MM, congrats! Glad to see all of this amazing work, especially with something as complex as networking code.

Keep rocking the world, get us a demo soon!]]></description>
		<content:encoded><![CDATA[<p>Hey MM, congrats! Glad to see all of this amazing work, especially with something as complex as networking code.</p>
<p>Keep rocking the world, get us a demo soon!</p>
]]></content:encoded>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/new-network-test/comment-page-1#comment-169220</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sat, 14 Aug 2010 07:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1191#comment-169220</guid>
		<description><![CDATA[LadyLoe: yes that&#039;s why soldat netcode is hard cause it&#039;s very fast. High lag is not a problem in itself, lag spikes and varyiness is the problem. If it varies from 300-400 it will be very hard to predict were the player is.

2nd question: I can make it look like 0ms. Look at the server screen, if I didn&#039;t tell you what the lag is and you wouldn&#039;t see the client screen you would not know where the player really is.]]></description>
		<content:encoded><![CDATA[<p>LadyLoe: yes that&#8217;s why soldat netcode is hard cause it&#8217;s very fast. High lag is not a problem in itself, lag spikes and varyiness is the problem. If it varies from 300-400 it will be very hard to predict were the player is.</p>
<p>2nd question: I can make it look like 0ms. Look at the server screen, if I didn&#8217;t tell you what the lag is and you wouldn&#8217;t see the client screen you would not know where the player really is.</p>
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		<title>By: LadyLoe</title>
		<link>https://mm.soldat.pl/development-log/new-network-test/comment-page-1#comment-169202</link>
		<dc:creator><![CDATA[LadyLoe]]></dc:creator>
		<pubDate>Sat, 14 Aug 2010 00:11:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1191#comment-169202</guid>
		<description><![CDATA[It would be impossible to hit that soldier. I know a 400ms ping is high. 

But isn&#039;t the only reason soldat&#039;s hit detection is so bad because a soldier can move about once his own height and 4 times his width in 150 ms?

Another question: Are you able to make a 400ms lag look like a 300ms lag with a good netcode or are you able to decrease the lag to 300ms with a good netcode. How could you possibly decrease the effects of lag? Movement prediction? Wouldn&#039;t that make a nice &#039;worm-evasion&#039; bug?]]></description>
		<content:encoded><![CDATA[<p>It would be impossible to hit that soldier. I know a 400ms ping is high. </p>
<p>But isn&#8217;t the only reason soldat&#8217;s hit detection is so bad because a soldier can move about once his own height and 4 times his width in 150 ms?</p>
<p>Another question: Are you able to make a 400ms lag look like a 300ms lag with a good netcode or are you able to decrease the lag to 300ms with a good netcode. How could you possibly decrease the effects of lag? Movement prediction? Wouldn&#8217;t that make a nice &#8216;worm-evasion&#8217; bug?</p>
]]></content:encoded>
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	<item>
		<title>By: Clawbug</title>
		<link>https://mm.soldat.pl/development-log/new-network-test/comment-page-1#comment-169192</link>
		<dc:creator><![CDATA[Clawbug]]></dc:creator>
		<pubDate>Fri, 13 Aug 2010 21:38:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1191#comment-169192</guid>
		<description><![CDATA[Death to nonbelievers indeed. :)]]></description>
		<content:encoded><![CDATA[<p>Death to nonbelievers indeed. <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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	<item>
		<title>By: mmankt</title>
		<link>https://mm.soldat.pl/development-log/new-network-test/comment-page-1#comment-169185</link>
		<dc:creator><![CDATA[mmankt]]></dc:creator>
		<pubDate>Fri, 13 Aug 2010 19:34:07 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1191#comment-169185</guid>
		<description><![CDATA[always nice to see something shaping up like this.]]></description>
		<content:encoded><![CDATA[<p>always nice to see something shaping up like this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: m!nus</title>
		<link>https://mm.soldat.pl/development-log/new-network-test/comment-page-1#comment-169181</link>
		<dc:creator><![CDATA[m!nus]]></dc:creator>
		<pubDate>Fri, 13 Aug 2010 18:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1191#comment-169181</guid>
		<description><![CDATA[Very well done. I&#039;d love to see how well it works with hit detection. I hope it doesn&#039;t end up like in Soldat.]]></description>
		<content:encoded><![CDATA[<p>Very well done. I&#8217;d love to see how well it works with hit detection. I hope it doesn&#8217;t end up like in Soldat.</p>
]]></content:encoded>
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