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	<title>Comments on: parallax background test</title>
	<atom:link href="https://mm.soldat.pl/development-log/parallax-background-test/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/parallax-background-test</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/parallax-background-test/comment-page-1#comment-119969</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Mon, 30 Nov 2009 23:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=775#comment-119969</guid>
		<description><![CDATA[even if they are just silhouette in the background, with some gun muzzle flashes in the windows and the occasional arc of blood, then some hunter killers hovering in the distance. That would be great ambiance wise.]]></description>
		<content:encoded><![CDATA[<p>even if they are just silhouette in the background, with some gun muzzle flashes in the windows and the occasional arc of blood, then some hunter killers hovering in the distance. That would be great ambiance wise.</p>
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		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/parallax-background-test/comment-page-1#comment-119932</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Mon, 30 Nov 2009 18:44:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=775#comment-119932</guid>
		<description><![CDATA[I love Snow&#039;s idea. Lightnings and such would also be great. And the sky being something like in the matrix ... with animations of black clouds and such...]]></description>
		<content:encoded><![CDATA[<p>I love Snow&#8217;s idea. Lightnings and such would also be great. And the sky being something like in the matrix &#8230; with animations of black clouds and such&#8230;</p>
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	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/parallax-background-test/comment-page-1#comment-119898</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Mon, 30 Nov 2009 14:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=775#comment-119898</guid>
		<description><![CDATA[well mm , its not that hard? just make some AI fight each other in the background ? make them use a bit less cpu or sometin, turn down the GFX and it all should work fine.]]></description>
		<content:encoded><![CDATA[<p>well mm , its not that hard? just make some AI fight each other in the background ? make them use a bit less cpu or sometin, turn down the GFX and it all should work fine.</p>
]]></content:encoded>
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	<item>
		<title>By: mman</title>
		<link>https://mm.soldat.pl/development-log/parallax-background-test/comment-page-1#comment-119896</link>
		<dc:creator><![CDATA[mman]]></dc:creator>
		<pubDate>Mon, 30 Nov 2009 14:37:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=775#comment-119896</guid>
		<description><![CDATA[do it yourself mr procedural hihihi]]></description>
		<content:encoded><![CDATA[<p>do it yourself mr procedural hihihi</p>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/parallax-background-test/comment-page-1#comment-119846</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 30 Nov 2009 09:10:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=775#comment-119846</guid>
		<description><![CDATA[Maps are built by hand. They are only procedurally drawn.

Snow: distant battle background would be epic. Like an animated thing. If someone would make a background movie with soldiers fighting hell yeah!]]></description>
		<content:encoded><![CDATA[<p>Maps are built by hand. They are only procedurally drawn.</p>
<p>Snow: distant battle background would be epic. Like an animated thing. If someone would make a background movie with soldiers fighting hell yeah!</p>
]]></content:encoded>
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	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/parallax-background-test/comment-page-1#comment-119772</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Mon, 30 Nov 2009 00:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=775#comment-119772</guid>
		<description><![CDATA[the game is looking great.
all graphics is preceduraly generated?]]></description>
		<content:encoded><![CDATA[<p>the game is looking great.<br />
all graphics is preceduraly generated?</p>
]]></content:encoded>
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	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/parallax-background-test/comment-page-1#comment-119749</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Sun, 29 Nov 2009 22:05:56 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=775#comment-119749</guid>
		<description><![CDATA[What sound library do you plan to use? Can it be openAL because some of us have soundcards and with oAL, we get advanced fading and mixing.]]></description>
		<content:encoded><![CDATA[<p>What sound library do you plan to use? Can it be openAL because some of us have soundcards and with oAL, we get advanced fading and mixing.</p>
]]></content:encoded>
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	<item>
		<title>By: Snow</title>
		<link>https://mm.soldat.pl/development-log/parallax-background-test/comment-page-1#comment-119735</link>
		<dc:creator><![CDATA[Snow]]></dc:creator>
		<pubDate>Sun, 29 Nov 2009 20:38:54 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=775#comment-119735</guid>
		<description><![CDATA[Besides whatever gun flashes do, at night in the moonlight - that does look natural (to me anyway). Closer objects are usually like silhouettes. It all depends on the elements and landscape.

You know, I was thinking MM, not to over complicate things, but just as Soldat has &quot;distant battle&quot; sounds, because of the fact that L-D will be newer and more modern for a 2d game, you could have things happening in the distance in the background - both audibly and visually. Like the occasional hovercraft zooming by - searching the ground with a large spotlight, or a mech running after some people shooting at them. Just a thought anyway. If you want that sense of gritty post-apocalyptic reality and the player feel like they are in the middle of an ongoing war - what better way than to have some live elements in the background to represent that, rather than just layers of still images of destroyed buildings and landscapes. Yeah, that would give the game a pseudo-2.5d look, but done right would balance with the gameplay and atmosphere quite nicely.]]></description>
		<content:encoded><![CDATA[<p>Besides whatever gun flashes do, at night in the moonlight &#8211; that does look natural (to me anyway). Closer objects are usually like silhouettes. It all depends on the elements and landscape.</p>
<p>You know, I was thinking MM, not to over complicate things, but just as Soldat has &#8220;distant battle&#8221; sounds, because of the fact that L-D will be newer and more modern for a 2d game, you could have things happening in the distance in the background &#8211; both audibly and visually. Like the occasional hovercraft zooming by &#8211; searching the ground with a large spotlight, or a mech running after some people shooting at them. Just a thought anyway. If you want that sense of gritty post-apocalyptic reality and the player feel like they are in the middle of an ongoing war &#8211; what better way than to have some live elements in the background to represent that, rather than just layers of still images of destroyed buildings and landscapes. Yeah, that would give the game a pseudo-2.5d look, but done right would balance with the gameplay and atmosphere quite nicely.</p>
]]></content:encoded>
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	<item>
		<title>By: Steve</title>
		<link>https://mm.soldat.pl/development-log/parallax-background-test/comment-page-1#comment-119683</link>
		<dc:creator><![CDATA[Steve]]></dc:creator>
		<pubDate>Sun, 29 Nov 2009 14:00:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=775#comment-119683</guid>
		<description><![CDATA[thats so fuckin awesome that i just cant express how awesome it is!]]></description>
		<content:encoded><![CDATA[<p>thats so fuckin awesome that i just cant express how awesome it is!</p>
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	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/parallax-background-test/comment-page-1#comment-119635</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Sun, 29 Nov 2009 05:46:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=775#comment-119635</guid>
		<description><![CDATA[I can&#039;t see the background being lit up, i only see the foreground, and the smoke being lit up.]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t see the background being lit up, i only see the foreground, and the smoke being lit up.</p>
]]></content:encoded>
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