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	<title>Comments on: Picture tutorials</title>
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	<link>https://mm.soldat.pl/development-log/picture-tutorials</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Viewtiful Dre</title>
		<link>https://mm.soldat.pl/development-log/picture-tutorials/comment-page-1#comment-200716</link>
		<dc:creator><![CDATA[Viewtiful Dre]]></dc:creator>
		<pubDate>Tue, 15 Feb 2011 18:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1549#comment-200716</guid>
		<description><![CDATA[Will you make any game play videos of this game?]]></description>
		<content:encoded><![CDATA[<p>Will you make any game play videos of this game?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/picture-tutorials/comment-page-1#comment-200678</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 15 Feb 2011 12:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1549#comment-200678</guid>
		<description><![CDATA[This is an example of where we have to sacrifice realism for fun.

//Also, why is uberman armor damaged by falling?

Why are bones damaged by falling?

//How about regular momentum? Will a jump at full run speed have more range than the usual hop? Right now it does not happen.

That&#039;s too much like Prince of Persia, I&#039;m ditching that movement system.

//On a completely different subject, could I get into the priv alpha club?

Aren&#039;t you in?]]></description>
		<content:encoded><![CDATA[<p>This is an example of where we have to sacrifice realism for fun.</p>
<p>//Also, why is uberman armor damaged by falling?</p>
<p>Why are bones damaged by falling?</p>
<p>//How about regular momentum? Will a jump at full run speed have more range than the usual hop? Right now it does not happen.</p>
<p>That&#8217;s too much like Prince of Persia, I&#8217;m ditching that movement system.</p>
<p>//On a completely different subject, could I get into the priv alpha club?</p>
<p>Aren&#8217;t you in?</p>
]]></content:encoded>
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	<item>
		<title>By: FinDude</title>
		<link>https://mm.soldat.pl/development-log/picture-tutorials/comment-page-1#comment-200540</link>
		<dc:creator><![CDATA[FinDude]]></dc:creator>
		<pubDate>Mon, 14 Feb 2011 12:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1549#comment-200540</guid>
		<description><![CDATA[Oh I see... It reducing fall damage still makes no sense.
Same thing could be done by just continuing rolling from ledge, or holding crouch while landing to immediately land while rolling, without having to include religious undertones to the game.

Also, why is uberman armor damaged by falling?

How about regular momentum? Will a jump at full run speed have more range than the usual hop? Right now it does not happen.


On a completely different subject, could I get into the priv alpha club?]]></description>
		<content:encoded><![CDATA[<p>Oh I see&#8230; It reducing fall damage still makes no sense.<br />
Same thing could be done by just continuing rolling from ledge, or holding crouch while landing to immediately land while rolling, without having to include religious undertones to the game.</p>
<p>Also, why is uberman armor damaged by falling?</p>
<p>How about regular momentum? Will a jump at full run speed have more range than the usual hop? Right now it does not happen.</p>
<p>On a completely different subject, could I get into the priv alpha club?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/picture-tutorials/comment-page-1#comment-200534</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 14 Feb 2011 09:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1549#comment-200534</guid>
		<description><![CDATA[Thanks guys.

FinDude: JEDI powers.]]></description>
		<content:encoded><![CDATA[<p>Thanks guys.</p>
<p>FinDude: JEDI powers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NooMoahk</title>
		<link>https://mm.soldat.pl/development-log/picture-tutorials/comment-page-1#comment-200523</link>
		<dc:creator><![CDATA[NooMoahk]]></dc:creator>
		<pubDate>Mon, 14 Feb 2011 07:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1549#comment-200523</guid>
		<description><![CDATA[I agree with yfan about keeping the direction consistent. Very good idea with these, I think they are easier to understand than a fast paced video.]]></description>
		<content:encoded><![CDATA[<p>I agree with yfan about keeping the direction consistent. Very good idea with these, I think they are easier to understand than a fast paced video.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: woops</title>
		<link>https://mm.soldat.pl/development-log/picture-tutorials/comment-page-1#comment-200507</link>
		<dc:creator><![CDATA[woops]]></dc:creator>
		<pubDate>Mon, 14 Feb 2011 04:36:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1549#comment-200507</guid>
		<description><![CDATA[@FinDude

Lol... right on with the angular momentum.]]></description>
		<content:encoded><![CDATA[<p>@FinDude</p>
<p>Lol&#8230; right on with the angular momentum.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: illu</title>
		<link>https://mm.soldat.pl/development-log/picture-tutorials/comment-page-1#comment-200467</link>
		<dc:creator><![CDATA[illu]]></dc:creator>
		<pubDate>Sun, 13 Feb 2011 16:03:10 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1549#comment-200467</guid>
		<description><![CDATA[nice idea. simple but still effective.

another idea would be to convert them to &quot;animated&quot; gif-images. so for the &quot;Moving up&quot;-action you could split up the image into these three frames for example:
1. shows the player on the left (&quot;point cursor above player&quot;)
2. shows the player while climbing up (&quot;run left [A] or right [D]&quot;)
3. shows the player on the right]]></description>
		<content:encoded><![CDATA[<p>nice idea. simple but still effective.</p>
<p>another idea would be to convert them to &#8220;animated&#8221; gif-images. so for the &#8220;Moving up&#8221;-action you could split up the image into these three frames for example:<br />
1. shows the player on the left (&#8220;point cursor above player&#8221;)<br />
2. shows the player while climbing up (&#8220;run left [A] or right [D]&#8221;)<br />
3. shows the player on the right</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: darDar</title>
		<link>https://mm.soldat.pl/development-log/picture-tutorials/comment-page-1#comment-200443</link>
		<dc:creator><![CDATA[darDar]]></dc:creator>
		<pubDate>Sun, 13 Feb 2011 13:07:53 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1549#comment-200443</guid>
		<description><![CDATA[They ´re well done really, but as Tenshi said i would ALSO add a tutorial level.]]></description>
		<content:encoded><![CDATA[<p>They ´re well done really, but as Tenshi said i would ALSO add a tutorial level.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/picture-tutorials/comment-page-1#comment-200442</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Sun, 13 Feb 2011 12:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1549#comment-200442</guid>
		<description><![CDATA[Yeah, that&#039;s a good addition. But you&#039;re not going for the tutorial-level though? 
You could have a step by step instructional level, like &quot;walk to that platform using A and D&quot; -&gt;player walks to platform -&gt; &quot;To drop from the platform, press S.&quot; etc. etc. (you could even use these pictures as a guide in-game), and then when the basics are through, let the player collect stuff around the level. After he completes, he is allowed to play online. Or sth like that.]]></description>
		<content:encoded><![CDATA[<p>Yeah, that&#8217;s a good addition. But you&#8217;re not going for the tutorial-level though?<br />
You could have a step by step instructional level, like &#8220;walk to that platform using A and D&#8221; -&gt;player walks to platform -&gt; &#8220;To drop from the platform, press S.&#8221; etc. etc. (you could even use these pictures as a guide in-game), and then when the basics are through, let the player collect stuff around the level. After he completes, he is allowed to play online. Or sth like that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FinDude</title>
		<link>https://mm.soldat.pl/development-log/picture-tutorials/comment-page-1#comment-200441</link>
		<dc:creator><![CDATA[FinDude]]></dc:creator>
		<pubDate>Sun, 13 Feb 2011 12:37:58 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1549#comment-200441</guid>
		<description><![CDATA[Angular momentum does not change without external torque.
How is it possible for a character to magically gain it midflight?

Of course this is just a videogame, I suppose it&#039;s a doublejump sort of thing. 

But still...]]></description>
		<content:encoded><![CDATA[<p>Angular momentum does not change without external torque.<br />
How is it possible for a character to magically gain it midflight?</p>
<p>Of course this is just a videogame, I suppose it&#8217;s a doublejump sort of thing. </p>
<p>But still&#8230;</p>
]]></content:encoded>
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