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	<title>Comments on: Procedural tile generating preview</title>
	<atom:link href="https://mm.soldat.pl/development-log/procedural-tile-generating-preview/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/procedural-tile-generating-preview</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Welcome</title>
		<link>https://mm.soldat.pl/development-log/procedural-tile-generating-preview/comment-page-1#comment-2074236</link>
		<dc:creator><![CDATA[Welcome]]></dc:creator>
		<pubDate>Fri, 13 May 2016 00:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=683#comment-2074236</guid>
		<description><![CDATA[So that&#039;s the case? Quite a reaveltion that is.]]></description>
		<content:encoded><![CDATA[<p>So that&#8217;s the case? Quite a reaveltion that is.</p>
]]></content:encoded>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/procedural-tile-generating-preview/comment-page-1#comment-116703</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 11 Nov 2009 13:04:22 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=683#comment-116703</guid>
		<description><![CDATA[Yes, normal mapping. There&#039;s an 80% chance I&#039;m gonna do it.]]></description>
		<content:encoded><![CDATA[<p>Yes, normal mapping. There&#8217;s an 80% chance I&#8217;m gonna do it.</p>
]]></content:encoded>
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	<item>
		<title>By: jrgp</title>
		<link>https://mm.soldat.pl/development-log/procedural-tile-generating-preview/comment-page-1#comment-116685</link>
		<dc:creator><![CDATA[jrgp]]></dc:creator>
		<pubDate>Wed, 11 Nov 2009 11:08:48 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=683#comment-116685</guid>
		<description><![CDATA[reminds me of the prison level in half life 2.]]></description>
		<content:encoded><![CDATA[<p>reminds me of the prison level in half life 2.</p>
]]></content:encoded>
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		<title>By: mman</title>
		<link>https://mm.soldat.pl/development-log/procedural-tile-generating-preview/comment-page-1#comment-116492</link>
		<dc:creator><![CDATA[mman]]></dc:creator>
		<pubDate>Tue, 10 Nov 2009 11:21:58 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=683#comment-116492</guid>
		<description><![CDATA[but your still going for bump mapping?]]></description>
		<content:encoded><![CDATA[<p>but your still going for bump mapping?</p>
]]></content:encoded>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/procedural-tile-generating-preview/comment-page-1#comment-116469</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 10 Nov 2009 09:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=683#comment-116469</guid>
		<description><![CDATA[I don&#039;t really trust normal generating algorithms unless I invent my own. I think it will have to boil down to drawing them by hand.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t really trust normal generating algorithms unless I invent my own. I think it will have to boil down to drawing them by hand.</p>
]]></content:encoded>
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		<title>By: mman</title>
		<link>https://mm.soldat.pl/development-log/procedural-tile-generating-preview/comment-page-1#comment-116464</link>
		<dc:creator><![CDATA[mman]]></dc:creator>
		<pubDate>Tue, 10 Nov 2009 08:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=683#comment-116464</guid>
		<description><![CDATA[@Clawbug 
I know how it&#039;s done nowadays with multiple textures for normal,specular and diffuse maps but I&#039;ve been doing the grayscale thing for my 3d models and it looks great with proper augmentation. 

http://www.newgrounds.com/art/view/mmankt/aks-74u-wip

http://www.newgrounds.com/art/view/mmankt/f15a-sunset]]></description>
		<content:encoded><![CDATA[<p>@Clawbug<br />
I know how it&#8217;s done nowadays with multiple textures for normal,specular and diffuse maps but I&#8217;ve been doing the grayscale thing for my 3d models and it looks great with proper augmentation. </p>
<p><a href="http://www.newgrounds.com/art/view/mmankt/aks-74u-wip" rel="nofollow">http://www.newgrounds.com/art/view/mmankt/aks-74u-wip</a></p>
<p><a href="http://www.newgrounds.com/art/view/mmankt/f15a-sunset" rel="nofollow">http://www.newgrounds.com/art/view/mmankt/f15a-sunset</a></p>
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		<title>By: ZeroG001</title>
		<link>https://mm.soldat.pl/development-log/procedural-tile-generating-preview/comment-page-1#comment-116462</link>
		<dc:creator><![CDATA[ZeroG001]]></dc:creator>
		<pubDate>Tue, 10 Nov 2009 08:15:08 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=683#comment-116462</guid>
		<description><![CDATA[I dont think this is going to top modern warfare 2]]></description>
		<content:encoded><![CDATA[<p>I dont think this is going to top modern warfare 2</p>
]]></content:encoded>
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	<item>
		<title>By: HT&#124;</title>
		<link>https://mm.soldat.pl/development-log/procedural-tile-generating-preview/comment-page-1#comment-116453</link>
		<dc:creator><![CDATA[HT&#124;]]></dc:creator>
		<pubDate>Tue, 10 Nov 2009 07:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=683#comment-116453</guid>
		<description><![CDATA[Also that looks like Boba Fett ;)]]></description>
		<content:encoded><![CDATA[<p>Also that looks like Boba Fett 😉</p>
]]></content:encoded>
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	<item>
		<title>By: HT&#124;</title>
		<link>https://mm.soldat.pl/development-log/procedural-tile-generating-preview/comment-page-1#comment-116451</link>
		<dc:creator><![CDATA[HT&#124;]]></dc:creator>
		<pubDate>Tue, 10 Nov 2009 07:02:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=683#comment-116451</guid>
		<description><![CDATA[Fucking nice, I dont know if this will be all that noticeable in RTS games though.  In soldat you&#039;re probably more focused on the scenery and stuff.  i don&#039;t know, it&#039;s just something about RTS that makes me less concerned about graphics.]]></description>
		<content:encoded><![CDATA[<p>Fucking nice, I dont know if this will be all that noticeable in RTS games though.  In soldat you&#8217;re probably more focused on the scenery and stuff.  i don&#8217;t know, it&#8217;s just something about RTS that makes me less concerned about graphics.</p>
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	<item>
		<title>By: PHeMoX</title>
		<link>https://mm.soldat.pl/development-log/procedural-tile-generating-preview/comment-page-1#comment-116392</link>
		<dc:creator><![CDATA[PHeMoX]]></dc:creator>
		<pubDate>Mon, 09 Nov 2009 23:27:05 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=683#comment-116392</guid>
		<description><![CDATA[Its good that it&#039;s procedural, but it&#039;s definitely unreadable in its current state. 

Then again, the other early stuff looked great, so I&#039;m sure it will look nothing but awesome in the end. 

Good luck MM.]]></description>
		<content:encoded><![CDATA[<p>Its good that it&#8217;s procedural, but it&#8217;s definitely unreadable in its current state. </p>
<p>Then again, the other early stuff looked great, so I&#8217;m sure it will look nothing but awesome in the end. </p>
<p>Good luck MM.</p>
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