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	<title>Comments on: Rules files hierarchy</title>
	<atom:link href="https://mm.soldat.pl/development-log/rules-files-hierarchy/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/rules-files-hierarchy</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: Nikki</title>
		<link>https://mm.soldat.pl/development-log/rules-files-hierarchy/comment-page-1#comment-2074423</link>
		<dc:creator><![CDATA[Nikki]]></dc:creator>
		<pubDate>Fri, 13 May 2016 02:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/rules-files-hierarchy#comment-2074423</guid>
		<description><![CDATA[Une des applications les plus intÃ©ressantes Ã  une machine capable de se repÃ©rer dans l&#039;espace (comme Psikharpax tente de l&amp;de3;appren#r9) est la conduite automobile.Ã‡a ne devrait pas arriver avant une dizaine d&#039;annÃ©es, j&#039;espÃ¨re, &#039;faut l&#039;anticiper.]]></description>
		<content:encoded><![CDATA[<p>Une des applications les plus intÃ©ressantes Ã  une machine capable de se repÃ©rer dans l&#039;espace (comme Psikharpax tente de l&amp;de3;appren#r9) est la conduite automobile.Ã‡a ne devrait pas arriver avant une dizaine d&#039;annÃ©es, j&#039;espÃ¨re, &#039;faut l&#039;anticiper.</p>
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	<item>
		<title>By: casio アウトレット</title>
		<link>https://mm.soldat.pl/development-log/rules-files-hierarchy/comment-page-1#comment-694190</link>
		<dc:creator><![CDATA[casio アウトレット]]></dc:creator>
		<pubDate>Mon, 04 Nov 2013 01:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/rules-files-hierarchy#comment-694190</guid>
		<description><![CDATA[seiko ソーラー電波]]></description>
		<content:encoded><![CDATA[<p>seiko ソーラー電波</p>
]]></content:encoded>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/rules-files-hierarchy/comment-page-1#comment-160934</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Fri, 18 Jun 2010 04:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/rules-files-hierarchy#comment-160934</guid>
		<description><![CDATA[Berserker was supposed to be a mod for Link-Dead, but I don&#039;t have time to do both.]]></description>
		<content:encoded><![CDATA[<p>Berserker was supposed to be a mod for Link-Dead, but I don&#8217;t have time to do both.</p>
]]></content:encoded>
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	<item>
		<title>By: Spkka</title>
		<link>https://mm.soldat.pl/development-log/rules-files-hierarchy/comment-page-1#comment-160718</link>
		<dc:creator><![CDATA[Spkka]]></dc:creator>
		<pubDate>Thu, 17 Jun 2010 11:12:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/rules-files-hierarchy#comment-160718</guid>
		<description><![CDATA[Are you planning to release link-dead with some mods on release date? Or will it only be the original game? Maybe nice if you could introduce a mod at release which could function as an example for scripters.]]></description>
		<content:encoded><![CDATA[<p>Are you planning to release link-dead with some mods on release date? Or will it only be the original game? Maybe nice if you could introduce a mod at release which could function as an example for scripters.</p>
]]></content:encoded>
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	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/rules-files-hierarchy/comment-page-1#comment-160709</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Thu, 17 Jun 2010 09:23:48 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/rules-files-hierarchy#comment-160709</guid>
		<description><![CDATA[epic, multiple death match teams sound awesome, escpecially if you can really make them all different from each other]]></description>
		<content:encoded><![CDATA[<p>epic, multiple death match teams sound awesome, escpecially if you can really make them all different from each other</p>
]]></content:encoded>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/rules-files-hierarchy/comment-page-1#comment-160707</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Thu, 17 Jun 2010 08:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/rules-files-hierarchy#comment-160707</guid>
		<description><![CDATA[Makron666: nothing that I can think of right now. Maybe some weird game modes (can you come up with something?). But all the standard ones like in Soldat should be possible to do easily with these scripts.]]></description>
		<content:encoded><![CDATA[<p>Makron666: nothing that I can think of right now. Maybe some weird game modes (can you come up with something?). But all the standard ones like in Soldat should be possible to do easily with these scripts.</p>
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	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/rules-files-hierarchy/comment-page-1#comment-160704</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Thu, 17 Jun 2010 06:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/rules-files-hierarchy#comment-160704</guid>
		<description><![CDATA[That sounds good, how flexible is the script, are there any significant limits?]]></description>
		<content:encoded><![CDATA[<p>That sounds good, how flexible is the script, are there any significant limits?</p>
]]></content:encoded>
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	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/development-log/rules-files-hierarchy/comment-page-1#comment-160681</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Wed, 16 Jun 2010 13:50:33 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/rules-files-hierarchy#comment-160681</guid>
		<description><![CDATA[impressive work, michał.]]></description>
		<content:encoded><![CDATA[<p>impressive work, michał.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PHeMoX</title>
		<link>https://mm.soldat.pl/development-log/rules-files-hierarchy/comment-page-1#comment-160678</link>
		<dc:creator><![CDATA[PHeMoX]]></dc:creator>
		<pubDate>Wed, 16 Jun 2010 12:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/rules-files-hierarchy#comment-160678</guid>
		<description><![CDATA[I think CTF fall in the category of game modes and not game mods. ;-)]]></description>
		<content:encoded><![CDATA[<p>I think CTF fall in the category of game modes and not game mods. 😉</p>
]]></content:encoded>
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	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/development-log/rules-files-hierarchy/comment-page-1#comment-160660</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Wed, 16 Jun 2010 07:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/rules-files-hierarchy#comment-160660</guid>
		<description><![CDATA[@darDar This isn&#039;t an engine without ready content, it&#039;s going to be a complete game with &quot;official&quot; mods.]]></description>
		<content:encoded><![CDATA[<p>@darDar This isn&#8217;t an engine without ready content, it&#8217;s going to be a complete game with &#8220;official&#8221; mods.</p>
]]></content:encoded>
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