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	<title>Comments on: Simulating weaponry</title>
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	<link>https://mm.soldat.pl/development-log/simulating-weaponry</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/simulating-weaponry/comment-page-1#comment-169670</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 18 Aug 2010 06:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/simulating-weaponry#comment-169670</guid>
		<description><![CDATA[&lt;i&gt;For what on earth do you need 2 bytes for ammo count?&lt;/i&gt;

Some guns do have over 255 ammo.]]></description>
		<content:encoded><![CDATA[<p><i>For what on earth do you need 2 bytes for ammo count?</i></p>
<p>Some guns do have over 255 ammo.</p>
]]></content:encoded>
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	<item>
		<title>By: Profesh</title>
		<link>https://mm.soldat.pl/development-log/simulating-weaponry/comment-page-1#comment-169620</link>
		<dc:creator><![CDATA[Profesh]]></dc:creator>
		<pubDate>Tue, 17 Aug 2010 22:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/simulating-weaponry#comment-169620</guid>
		<description><![CDATA[This is starting to sound like X-Com in 2D. Not that I&#039;m complaining.]]></description>
		<content:encoded><![CDATA[<p>This is starting to sound like X-Com in 2D. Not that I&#8217;m complaining.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: proxy</title>
		<link>https://mm.soldat.pl/development-log/simulating-weaponry/comment-page-1#comment-169609</link>
		<dc:creator><![CDATA[proxy]]></dc:creator>
		<pubDate>Tue, 17 Aug 2010 20:00:51 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/simulating-weaponry#comment-169609</guid>
		<description><![CDATA[will u be able to carry bags with the ammo intended?]]></description>
		<content:encoded><![CDATA[<p>will u be able to carry bags with the ammo intended?</p>
]]></content:encoded>
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		<title>By: Marc McMillon</title>
		<link>https://mm.soldat.pl/development-log/simulating-weaponry/comment-page-1#comment-169605</link>
		<dc:creator><![CDATA[Marc McMillon]]></dc:creator>
		<pubDate>Tue, 17 Aug 2010 18:16:07 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/simulating-weaponry#comment-169605</guid>
		<description><![CDATA[Sound like a good idea.]]></description>
		<content:encoded><![CDATA[<p>Sound like a good idea.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clawbug</title>
		<link>https://mm.soldat.pl/development-log/simulating-weaponry/comment-page-1#comment-169596</link>
		<dc:creator><![CDATA[Clawbug]]></dc:creator>
		<pubDate>Tue, 17 Aug 2010 16:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/simulating-weaponry#comment-169596</guid>
		<description><![CDATA[For what on earth do you need 2 bytes for ammo count? :)]]></description>
		<content:encoded><![CDATA[<p>For what on earth do you need 2 bytes for ammo count? <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
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	<item>
		<title>By: Blacksheepboy</title>
		<link>https://mm.soldat.pl/development-log/simulating-weaponry/comment-page-1#comment-169591</link>
		<dc:creator><![CDATA[Blacksheepboy]]></dc:creator>
		<pubDate>Tue, 17 Aug 2010 15:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/simulating-weaponry#comment-169591</guid>
		<description><![CDATA[Picking up clips? I&#039;m all for this.]]></description>
		<content:encoded><![CDATA[<p>Picking up clips? I&#8217;m all for this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/development-log/simulating-weaponry/comment-page-1#comment-169583</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 17 Aug 2010 12:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/simulating-weaponry#comment-169583</guid>
		<description><![CDATA[&lt;i&gt;Will the character hold onto the clip if its not fully used? or will the character discard the unused ammo making for realistic but faster ammo depletion?&lt;/i&gt;

Excellent idea. It should be upto the player whether to discard the ammo or not. I think double tapping reload button should make the soldier discard the ammo for faster reload. Later you can pickup the clip again (if you&#039;re still alive).

FinDude: seems pretty much like what I&#039;m upto.]]></description>
		<content:encoded><![CDATA[<p><i>Will the character hold onto the clip if its not fully used? or will the character discard the unused ammo making for realistic but faster ammo depletion?</i></p>
<p>Excellent idea. It should be upto the player whether to discard the ammo or not. I think double tapping reload button should make the soldier discard the ammo for faster reload. Later you can pickup the clip again (if you&#8217;re still alive).</p>
<p>FinDude: seems pretty much like what I&#8217;m upto.</p>
]]></content:encoded>
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	<item>
		<title>By: FinDude</title>
		<link>https://mm.soldat.pl/development-log/simulating-weaponry/comment-page-1#comment-169581</link>
		<dc:creator><![CDATA[FinDude]]></dc:creator>
		<pubDate>Tue, 17 Aug 2010 11:23:28 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/simulating-weaponry#comment-169581</guid>
		<description><![CDATA[Guns dont kill people, logical fallacies regarding videogames do.


Sounds pretty nice, Cortex Command for example has, in pseudo-code mod script:

AddClip = SMGClip
Bullet = SMG Bullet Particle

AddWeapon = SMG
 Clip = SMGClip]]></description>
		<content:encoded><![CDATA[<p>Guns dont kill people, logical fallacies regarding videogames do.</p>
<p>Sounds pretty nice, Cortex Command for example has, in pseudo-code mod script:</p>
<p>AddClip = SMGClip<br />
Bullet = SMG Bullet Particle</p>
<p>AddWeapon = SMG<br />
 Clip = SMGClip</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eddy</title>
		<link>https://mm.soldat.pl/development-log/simulating-weaponry/comment-page-1#comment-169580</link>
		<dc:creator><![CDATA[Eddy]]></dc:creator>
		<pubDate>Tue, 17 Aug 2010 11:11:09 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/simulating-weaponry#comment-169580</guid>
		<description><![CDATA[This would be awesome for sure!]]></description>
		<content:encoded><![CDATA[<p>This would be awesome for sure!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/simulating-weaponry/comment-page-1#comment-169574</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Tue, 17 Aug 2010 10:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/simulating-weaponry#comment-169574</guid>
		<description><![CDATA[Very nice, sound extremely expensive though, im sure you&#039;ll work something out.]]></description>
		<content:encoded><![CDATA[<p>Very nice, sound extremely expensive though, im sure you&#8217;ll work something out.</p>
]]></content:encoded>
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