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	<title>Comments on: Soldat maps loaded</title>
	<atom:link href="https://mm.soldat.pl/development-log/soldat-maps-loaded/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/soldat-maps-loaded</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Joshua Mcgahee</title>
		<link>https://mm.soldat.pl/development-log/soldat-maps-loaded/comment-page-1#comment-168309</link>
		<dc:creator><![CDATA[Joshua Mcgahee]]></dc:creator>
		<pubDate>Sun, 08 Aug 2010 04:31:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=38#comment-168309</guid>
		<description><![CDATA[While this subject can be very touchy for most people, my opinion is that there has to be a middle or common ground that we all can find. I do appreciate that youve added relevant and intelligent commentary here though. Thank you! It will save you many a cute baby outfit, and at least as many loads of wash in the long run.]]></description>
		<content:encoded><![CDATA[<p>While this subject can be very touchy for most people, my opinion is that there has to be a middle or common ground that we all can find. I do appreciate that youve added relevant and intelligent commentary here though. Thank you! It will save you many a cute baby outfit, and at least as many loads of wash in the long run.</p>
]]></content:encoded>
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	<item>
		<title>By: Kavukamari</title>
		<link>https://mm.soldat.pl/development-log/soldat-maps-loaded/comment-page-1#comment-2603</link>
		<dc:creator><![CDATA[Kavukamari]]></dc:creator>
		<pubDate>Fri, 14 Sep 2007 04:15:29 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=38#comment-2603</guid>
		<description><![CDATA[how would WE make our pms&#039;s work with CG?]]></description>
		<content:encoded><![CDATA[<p>how would WE make our pms&#8217;s work with CG?</p>
]]></content:encoded>
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		<title>By: jorge</title>
		<link>https://mm.soldat.pl/development-log/soldat-maps-loaded/comment-page-1#comment-651</link>
		<dc:creator><![CDATA[jorge]]></dc:creator>
		<pubDate>Mon, 13 Aug 2007 21:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=38#comment-651</guid>
		<description><![CDATA[it could be great if soldat can support destructible maps ... like worms for snes ... or animated scenery ... for example a animated torch ... it could be possible in the gif. format ... 
michael .. please do something for the destructible maps ...
i love soldat ... 
i could love it much more if the game support destructible maps
sorry for my bad english ...
LOL]]></description>
		<content:encoded><![CDATA[<p>it could be great if soldat can support destructible maps &#8230; like worms for snes &#8230; or animated scenery &#8230; for example a animated torch &#8230; it could be possible in the gif. format &#8230;<br />
michael .. please do something for the destructible maps &#8230;<br />
i love soldat &#8230;<br />
i could love it much more if the game support destructible maps<br />
sorry for my bad english &#8230;<br />
LOL</p>
]]></content:encoded>
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	<item>
		<title>By: rfreak "Julien"</title>
		<link>https://mm.soldat.pl/development-log/soldat-maps-loaded/comment-page-1#comment-188</link>
		<dc:creator><![CDATA[rfreak "Julien"]]></dc:creator>
		<pubDate>Sun, 22 Jul 2007 16:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=38#comment-188</guid>
		<description><![CDATA[He dint said that he did that for soldat but it&#039;s a test for he&#039;s new game not for soldat]]></description>
		<content:encoded><![CDATA[<p>He dint said that he did that for soldat but it&#8217;s a test for he&#8217;s new game not for soldat</p>
]]></content:encoded>
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		<title>By: PuddleJumper</title>
		<link>https://mm.soldat.pl/development-log/soldat-maps-loaded/comment-page-1#comment-154</link>
		<dc:creator><![CDATA[PuddleJumper]]></dc:creator>
		<pubDate>Thu, 19 Jul 2007 18:46:36 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=38#comment-154</guid>
		<description><![CDATA[Boo to VEHICALZ. Soldat is a game of intense movement combined with amazing accuracy. Adding VEHICALZ would ruin the fun because people could just run through and massacre everyone.]]></description>
		<content:encoded><![CDATA[<p>Boo to VEHICALZ. Soldat is a game of intense movement combined with amazing accuracy. Adding VEHICALZ would ruin the fun because people could just run through and massacre everyone.</p>
]]></content:encoded>
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	<item>
		<title>By: Dev</title>
		<link>https://mm.soldat.pl/development-log/soldat-maps-loaded/comment-page-1#comment-146</link>
		<dc:creator><![CDATA[Dev]]></dc:creator>
		<pubDate>Thu, 19 Jul 2007 06:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=38#comment-146</guid>
		<description><![CDATA[Yes EnEsCe, VEHICALZ! :D

Lol, very well done.  Soldat doesn&#039;t NEED vehicles, but would be a terrific add-on to soldat.  Bigger maps :D]]></description>
		<content:encoded><![CDATA[<p>Yes EnEsCe, VEHICALZ! 😀</p>
<p>Lol, very well done.  Soldat doesn&#8217;t NEED vehicles, but would be a terrific add-on to soldat.  Bigger maps 😀</p>
]]></content:encoded>
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		<title>By: rfreak "Julien"</title>
		<link>https://mm.soldat.pl/development-log/soldat-maps-loaded/comment-page-1#comment-120</link>
		<dc:creator><![CDATA[rfreak "Julien"]]></dc:creator>
		<pubDate>Tue, 17 Jul 2007 15:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=38#comment-120</guid>
		<description><![CDATA[I could maybe work on mac or linux but someone would need to compile it]]></description>
		<content:encoded><![CDATA[<p>I could maybe work on mac or linux but someone would need to compile it</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EnEsCe</title>
		<link>https://mm.soldat.pl/development-log/soldat-maps-loaded/comment-page-1#comment-119</link>
		<dc:creator><![CDATA[EnEsCe]]></dc:creator>
		<pubDate>Tue, 17 Jul 2007 04:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=38#comment-119</guid>
		<description><![CDATA[DUZ THIS MEAN VEHICALZ?]]></description>
		<content:encoded><![CDATA[<p>DUZ THIS MEAN VEHICALZ?</p>
]]></content:encoded>
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		<title>By: iDante</title>
		<link>https://mm.soldat.pl/development-log/soldat-maps-loaded/comment-page-1#comment-118</link>
		<dc:creator><![CDATA[iDante]]></dc:creator>
		<pubDate>Tue, 17 Jul 2007 03:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=38#comment-118</guid>
		<description><![CDATA[Nice. are you going to expand the PMS stuff for soldat as well?]]></description>
		<content:encoded><![CDATA[<p>Nice. are you going to expand the PMS stuff for soldat as well?</p>
]]></content:encoded>
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	<item>
		<title>By: SpiltCoffee</title>
		<link>https://mm.soldat.pl/development-log/soldat-maps-loaded/comment-page-1#comment-117</link>
		<dc:creator><![CDATA[SpiltCoffee]]></dc:creator>
		<pubDate>Tue, 17 Jul 2007 03:17:07 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=38#comment-117</guid>
		<description><![CDATA[Very nice.

Since you&#039;re using OpenGL, is it safe to assume you&#039;re thinking of making your new game also work on a Mac or a Linux computer?]]></description>
		<content:encoded><![CDATA[<p>Very nice.</p>
<p>Since you&#8217;re using OpenGL, is it safe to assume you&#8217;re thinking of making your new game also work on a Mac or a Linux computer?</p>
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