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	<title>Comments on: Steel warriors of the mighty animations rise!</title>
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	<link>https://mm.soldat.pl/development-log/steel-warriors-of-the-mighty-animations-rise</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Anonymous</title>
		<link>https://mm.soldat.pl/development-log/steel-warriors-of-the-mighty-animations-rise/comment-page-1#comment-88697</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 06 Apr 2009 10:04:06 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=43#comment-88697</guid>
		<description><![CDATA[%20AND%201=1]]></description>
		<content:encoded><![CDATA[<p>%20AND%201=1</p>
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	<item>
		<title>By: ..::HHH::..</title>
		<link>https://mm.soldat.pl/development-log/steel-warriors-of-the-mighty-animations-rise/comment-page-1#comment-5317</link>
		<dc:creator><![CDATA[..::HHH::..]]></dc:creator>
		<pubDate>Sun, 14 Oct 2007 22:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=43#comment-5317</guid>
		<description><![CDATA[will you release the tool before or after you release the game itself?]]></description>
		<content:encoded><![CDATA[<p>will you release the tool before or after you release the game itself?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michal</title>
		<link>https://mm.soldat.pl/development-log/steel-warriors-of-the-mighty-animations-rise/comment-page-1#comment-2845</link>
		<dc:creator><![CDATA[Michal]]></dc:creator>
		<pubDate>Sun, 16 Sep 2007 13:07:54 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=43#comment-2845</guid>
		<description><![CDATA[This tool is used to create characters and to animate them, all-in-one.]]></description>
		<content:encoded><![CDATA[<p>This tool is used to create characters and to animate them, all-in-one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Namagem</title>
		<link>https://mm.soldat.pl/development-log/steel-warriors-of-the-mighty-animations-rise/comment-page-1#comment-2782</link>
		<dc:creator><![CDATA[Namagem]]></dc:creator>
		<pubDate>Sat, 15 Sep 2007 23:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=43#comment-2782</guid>
		<description><![CDATA[Will it be this tool (or a modification of this tool) that can be used to edit the character,or will it be a completely different tool? The interface on that looks rather smooth and clutterless (from my perspective).]]></description>
		<content:encoded><![CDATA[<p>Will it be this tool (or a modification of this tool) that can be used to edit the character,or will it be a completely different tool? The interface on that looks rather smooth and clutterless (from my perspective).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM: What I Do &#187; Blog Archiv &#187; Walking character</title>
		<link>https://mm.soldat.pl/development-log/steel-warriors-of-the-mighty-animations-rise/comment-page-1#comment-1044</link>
		<dc:creator><![CDATA[MM: What I Do &#187; Blog Archiv &#187; Walking character]]></dc:creator>
		<pubDate>Tue, 28 Aug 2007 12:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=43#comment-1044</guid>
		<description><![CDATA[[...] them all in one. This is a video I made today of a Zorth character walking on Arena. This is the new animation system in action. It is not near the final effect, you can only see here variable speed of walking [...]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] them all in one. This is a video I made today of a Zorth character walking on Arena. This is the new animation system in action. It is not near the final effect, you can only see here variable speed of walking [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Michal</title>
		<link>https://mm.soldat.pl/development-log/steel-warriors-of-the-mighty-animations-rise/comment-page-1#comment-798</link>
		<dc:creator><![CDATA[Michal]]></dc:creator>
		<pubDate>Mon, 20 Aug 2007 21:23:16 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=43#comment-798</guid>
		<description><![CDATA[Ravey Says: 
&gt;&gt;If you checked out the awesome walkthrough of iD’s RAGE engine, there are some pretty cool things that I hope can be implemented such as choosing the origin of weapons/effects and the frames where footstep sounds such be played etc. 

I haven&#039;t done that and I don&#039;t know if I plan to. I would like a dynamic system much more. Meaning that footsteps would be generated automatically if the foot touches the ground.]]></description>
		<content:encoded><![CDATA[<p>Ravey Says:<br />
>>If you checked out the awesome walkthrough of iD’s RAGE engine, there are some pretty cool things that I hope can be implemented such as choosing the origin of weapons/effects and the frames where footstep sounds such be played etc. </p>
<p>I haven&#8217;t done that and I don&#8217;t know if I plan to. I would like a dynamic system much more. Meaning that footsteps would be generated automatically if the foot touches the ground.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cuk</title>
		<link>https://mm.soldat.pl/development-log/steel-warriors-of-the-mighty-animations-rise/comment-page-1#comment-704</link>
		<dc:creator><![CDATA[Cuk]]></dc:creator>
		<pubDate>Wed, 15 Aug 2007 18:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=43#comment-704</guid>
		<description><![CDATA[i&#039;m blown away O_O *dr00ls*
I want Soldat to be with this engine!]]></description>
		<content:encoded><![CDATA[<p>i&#8217;m blown away O_O *dr00ls*<br />
I want Soldat to be with this engine!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kropser</title>
		<link>https://mm.soldat.pl/development-log/steel-warriors-of-the-mighty-animations-rise/comment-page-1#comment-642</link>
		<dc:creator><![CDATA[Kropser]]></dc:creator>
		<pubDate>Mon, 13 Aug 2007 19:53:01 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=43#comment-642</guid>
		<description><![CDATA[When do you plan on releasing this ?]]></description>
		<content:encoded><![CDATA[<p>When do you plan on releasing this ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Leopard_Knot</title>
		<link>https://mm.soldat.pl/development-log/steel-warriors-of-the-mighty-animations-rise/comment-page-1#comment-578</link>
		<dc:creator><![CDATA[Leopard_Knot]]></dc:creator>
		<pubDate>Fri, 10 Aug 2007 22:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=43#comment-578</guid>
		<description><![CDATA[MM

you are a genius


do you plan on releasing your program ever?

I have the same problem as you with animating. I really want to get into ragdoll and game dev, though.



thank you
please, send me an email if you can pertaining to your Character Builder]]></description>
		<content:encoded><![CDATA[<p>MM</p>
<p>you are a genius</p>
<p>do you plan on releasing your program ever?</p>
<p>I have the same problem as you with animating. I really want to get into ragdoll and game dev, though.</p>
<p>thank you<br />
please, send me an email if you can pertaining to your Character Builder</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ravey</title>
		<link>https://mm.soldat.pl/development-log/steel-warriors-of-the-mighty-animations-rise/comment-page-1#comment-552</link>
		<dc:creator><![CDATA[Ravey]]></dc:creator>
		<pubDate>Thu, 09 Aug 2007 23:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=43#comment-552</guid>
		<description><![CDATA[This is probably one of the more interesting 2D things i&#039;ve seen since Rag Doll Kung Fu, which in comparison didn&#039;t really offer this kind of flexibility with it&#039;s focus being that there were no preset animations.

I hope this gets released ahead of time for people to mess around with and get used to, looks amazing and should allow even more creativity... If you checked out the awesome walkthrough of iD&#039;s RAGE engine, there are some pretty cool things that I hope can be implemented such as choosing the origin of weapons/effects and the frames where footstep sounds such be played etc. Infact this reminds me of that engine somewhat with the way frames can interpolate between different states.

Awesome new project, keep us updated. :]]]></description>
		<content:encoded><![CDATA[<p>This is probably one of the more interesting 2D things i&#8217;ve seen since Rag Doll Kung Fu, which in comparison didn&#8217;t really offer this kind of flexibility with it&#8217;s focus being that there were no preset animations.</p>
<p>I hope this gets released ahead of time for people to mess around with and get used to, looks amazing and should allow even more creativity&#8230; If you checked out the awesome walkthrough of iD&#8217;s RAGE engine, there are some pretty cool things that I hope can be implemented such as choosing the origin of weapons/effects and the frames where footstep sounds such be played etc. Infact this reminds me of that engine somewhat with the way frames can interpolate between different states.</p>
<p>Awesome new project, keep us updated. :]</p>
]]></content:encoded>
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