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	<title>Comments on: Test Box 2.1</title>
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	<link>https://mm.soldat.pl/development-log/test-box-2</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Carl114</title>
		<link>https://mm.soldat.pl/development-log/test-box-2/comment-page-3#comment-87716</link>
		<dc:creator><![CDATA[Carl114]]></dc:creator>
		<pubDate>Sun, 22 Mar 2009 21:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=211#comment-87716</guid>
		<description><![CDATA[Beautiful. This had to take a long time .. formation. This is used for the game Soldat? I love Soldat: P]]></description>
		<content:encoded><![CDATA[<p>Beautiful. This had to take a long time .. formation. This is used for the game Soldat? I love Soldat: P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: EPIC FAIL</title>
		<link>https://mm.soldat.pl/development-log/test-box-2/comment-page-3#comment-69375</link>
		<dc:creator><![CDATA[EPIC FAIL]]></dc:creator>
		<pubDate>Wed, 21 Jan 2009 03:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=211#comment-69375</guid>
		<description><![CDATA[i like to suck dick]]></description>
		<content:encoded><![CDATA[<p>i like to suck dick</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luni</title>
		<link>https://mm.soldat.pl/development-log/test-box-2/comment-page-3#comment-62165</link>
		<dc:creator><![CDATA[Luni]]></dc:creator>
		<pubDate>Mon, 29 Dec 2008 01:40:10 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=211#comment-62165</guid>
		<description><![CDATA[@Celatid:
Remember that in Smash Bros, you don&#039;t take falling damage.  It&#039;s an okay idea, but it&#039;d probably be better if something like &quot;falling + S&quot; is used so that you crouch or prone as soon as you land.  :\

@MM/Sigvatr:
Will there be settings for what platforms can be seen and fired through (say, a grated catwalk vs. a concrete stairwell), and will you be able to shoot through certain wall materials?  If there&#039;s limited ammunition (there is, right?), it&#039;d be a neat method of taking out or damaging the enemy while players would be reluctant to waste their magazines on enemies that may not be there.

Maybe bullets going through walls do less damage...]]></description>
		<content:encoded><![CDATA[<p>@Celatid:<br />
Remember that in Smash Bros, you don&#8217;t take falling damage.  It&#8217;s an okay idea, but it&#8217;d probably be better if something like &#8220;falling + S&#8221; is used so that you crouch or prone as soon as you land.  :\</p>
<p>@MM/Sigvatr:<br />
Will there be settings for what platforms can be seen and fired through (say, a grated catwalk vs. a concrete stairwell), and will you be able to shoot through certain wall materials?  If there&#8217;s limited ammunition (there is, right?), it&#8217;d be a neat method of taking out or damaging the enemy while players would be reluctant to waste their magazines on enemies that may not be there.</p>
<p>Maybe bullets going through walls do less damage&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Celatid</title>
		<link>https://mm.soldat.pl/development-log/test-box-2/comment-page-3#comment-61806</link>
		<dc:creator><![CDATA[Celatid]]></dc:creator>
		<pubDate>Thu, 25 Dec 2008 04:31:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=211#comment-61806</guid>
		<description><![CDATA[For the platforms, make it so that if the player is holding &quot;S&quot; while falling/jumping, he will pass through any platforms on the way down

Smash Brothers does this and it&#039;s a good system]]></description>
		<content:encoded><![CDATA[<p>For the platforms, make it so that if the player is holding &#8220;S&#8221; while falling/jumping, he will pass through any platforms on the way down</p>
<p>Smash Brothers does this and it&#8217;s a good system</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: the player</title>
		<link>https://mm.soldat.pl/development-log/test-box-2/comment-page-3#comment-61005</link>
		<dc:creator><![CDATA[the player]]></dc:creator>
		<pubDate>Tue, 16 Dec 2008 00:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=211#comment-61005</guid>
		<description><![CDATA[the game , link-dead, w-h-e-r-e i-s i-t ?
w-h-e-n w-i-l-l i-t b-e d-o-n-e ??!?!]]></description>
		<content:encoded><![CDATA[<p>the game , link-dead, w-h-e-r-e i-s i-t ?<br />
w-h-e-n w-i-l-l i-t b-e d-o-n-e ??!?!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: archont</title>
		<link>https://mm.soldat.pl/development-log/test-box-2/comment-page-3#comment-60993</link>
		<dc:creator><![CDATA[archont]]></dc:creator>
		<pubDate>Mon, 15 Dec 2008 22:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=211#comment-60993</guid>
		<description><![CDATA[I believe you may want to add another feature, Michal.

I call it the kick ass.

Before playing linkdead you have to specify your full, accurate and complete personal details, including name, address, cell phone number, scan of ID, ID number.

Now every time anyone wants to beat your sorry ass IRL they don&#039;t go &quot;omg u fgagot ima gona kill u irl u corward were do u live&quot;, they just use the kick ass command and your personal details get exchanged, so that you can safely arrange anything from a knife fight to a good &#039;ol brick&amp;tulip streetfight.]]></description>
		<content:encoded><![CDATA[<p>I believe you may want to add another feature, Michal.</p>
<p>I call it the kick ass.</p>
<p>Before playing linkdead you have to specify your full, accurate and complete personal details, including name, address, cell phone number, scan of ID, ID number.</p>
<p>Now every time anyone wants to beat your sorry ass IRL they don&#8217;t go &#8220;omg u fgagot ima gona kill u irl u corward were do u live&#8221;, they just use the kick ass command and your personal details get exchanged, so that you can safely arrange anything from a knife fight to a good &#8216;ol brick&amp;tulip streetfight.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: maybe</title>
		<link>https://mm.soldat.pl/development-log/test-box-2/comment-page-3#comment-60877</link>
		<dc:creator><![CDATA[maybe]]></dc:creator>
		<pubDate>Sun, 14 Dec 2008 19:11:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=211#comment-60877</guid>
		<description><![CDATA[Enesce again? XD]]></description>
		<content:encoded><![CDATA[<p>Enesce again? XD</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SplinterSnake</title>
		<link>https://mm.soldat.pl/development-log/test-box-2/comment-page-3#comment-60636</link>
		<dc:creator><![CDATA[SplinterSnake]]></dc:creator>
		<pubDate>Fri, 12 Dec 2008 19:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=211#comment-60636</guid>
		<description><![CDATA[If you need any hacks for Link-Dead just let me know. :P  Seriously though, do you have anyone making hacks for Link-Dead yet?]]></description>
		<content:encoded><![CDATA[<p>If you need any hacks for Link-Dead just let me know. 😛  Seriously though, do you have anyone making hacks for Link-Dead yet?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cosmin</title>
		<link>https://mm.soldat.pl/development-log/test-box-2/comment-page-3#comment-60559</link>
		<dc:creator><![CDATA[Cosmin]]></dc:creator>
		<pubDate>Thu, 11 Dec 2008 21:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=211#comment-60559</guid>
		<description><![CDATA[So, M,
How&#039;s it looking? Advancing any?

Greets 2 all.]]></description>
		<content:encoded><![CDATA[<p>So, M,<br />
How&#8217;s it looking? Advancing any?</p>
<p>Greets 2 all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/test-box-2/comment-page-3#comment-60218</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Sun, 07 Dec 2008 23:03:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=211#comment-60218</guid>
		<description><![CDATA[FATALITY!]]></description>
		<content:encoded><![CDATA[<p>FATALITY!</p>
]]></content:encoded>
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