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	<title>Comments on: Update report #11</title>
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	<link>https://mm.soldat.pl/development-log/update-report-11</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Anonymous</title>
		<link>https://mm.soldat.pl/development-log/update-report-11/comment-page-1#comment-88703</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 06 Apr 2009 10:05:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=227#comment-88703</guid>
		<description><![CDATA[%20AND%201=1]]></description>
		<content:encoded><![CDATA[<p>%20AND%201=1</p>
]]></content:encoded>
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	<item>
		<title>By: teh_ham</title>
		<link>https://mm.soldat.pl/development-log/update-report-11/comment-page-1#comment-85580</link>
		<dc:creator><![CDATA[teh_ham]]></dc:creator>
		<pubDate>Sat, 28 Feb 2009 14:59:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=227#comment-85580</guid>
		<description><![CDATA[Quake also became one of the best games ever made ever ever ever.]]></description>
		<content:encoded><![CDATA[<p>Quake also became one of the best games ever made ever ever ever.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sigvatr</title>
		<link>https://mm.soldat.pl/development-log/update-report-11/comment-page-1#comment-85484</link>
		<dc:creator><![CDATA[Sigvatr]]></dc:creator>
		<pubDate>Sat, 28 Feb 2009 04:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=227#comment-85484</guid>
		<description><![CDATA[Releasing source code for a multiplayer game would ruin it. Remember what happened with Quake? A million cheats come out.]]></description>
		<content:encoded><![CDATA[<p>Releasing source code for a multiplayer game would ruin it. Remember what happened with Quake? A million cheats come out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/update-report-11/comment-page-1#comment-85440</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Fri, 27 Feb 2009 23:31:56 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=227#comment-85440</guid>
		<description><![CDATA[Your last day... :D
:P

sucess]]></description>
		<content:encoded><![CDATA[<p>Your last day&#8230; 😀<br />
😛</p>
<p>sucess</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: muurder</title>
		<link>https://mm.soldat.pl/development-log/update-report-11/comment-page-1#comment-85392</link>
		<dc:creator><![CDATA[muurder]]></dc:creator>
		<pubDate>Fri, 27 Feb 2009 18:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=227#comment-85392</guid>
		<description><![CDATA[In Soldat, the angle of the ground would directly influence the jumping/rolling direction. Is link dead gonna have fucked up level design using such mechanics as in soldat? The speed you could reach in soldat made the game so awesome.]]></description>
		<content:encoded><![CDATA[<p>In Soldat, the angle of the ground would directly influence the jumping/rolling direction. Is link dead gonna have fucked up level design using such mechanics as in soldat? The speed you could reach in soldat made the game so awesome.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cosmin</title>
		<link>https://mm.soldat.pl/development-log/update-report-11/comment-page-1#comment-85100</link>
		<dc:creator><![CDATA[Cosmin]]></dc:creator>
		<pubDate>Thu, 26 Feb 2009 09:45:59 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=227#comment-85100</guid>
		<description><![CDATA[I must say, these small-but-often updates are SOOO much better than the big-but-rare ones. Good approach.]]></description>
		<content:encoded><![CDATA[<p>I must say, these small-but-often updates are SOOO much better than the big-but-rare ones. Good approach.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: staticfloat</title>
		<link>https://mm.soldat.pl/development-log/update-report-11/comment-page-1#comment-85074</link>
		<dc:creator><![CDATA[staticfloat]]></dc:creator>
		<pubDate>Thu, 26 Feb 2009 07:06:31 +0000</pubDate>
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		<description><![CDATA[Sounds great, Michal.  Glad to hear things are going well.

Are you planning on releasing the source code to this game?  I&#039;m sure there are Many, Many people who would be interested in it!]]></description>
		<content:encoded><![CDATA[<p>Sounds great, Michal.  Glad to hear things are going well.</p>
<p>Are you planning on releasing the source code to this game?  I&#8217;m sure there are Many, Many people who would be interested in it!</p>
]]></content:encoded>
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	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/update-report-11/comment-page-1#comment-85021</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Thu, 26 Feb 2009 00:55:56 +0000</pubDate>
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		<description><![CDATA[Even if its free il pay for it :D]]></description>
		<content:encoded><![CDATA[<p>Even if its free il pay for it 😀</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kosa</title>
		<link>https://mm.soldat.pl/development-log/update-report-11/comment-page-1#comment-84944</link>
		<dc:creator><![CDATA[Kosa]]></dc:creator>
		<pubDate>Wed, 25 Feb 2009 16:49:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=227#comment-84944</guid>
		<description><![CDATA[This game will be awesome :D I&#039;m buying like ten pieces of it :D !!]]></description>
		<content:encoded><![CDATA[<p>This game will be awesome 😀 I&#8217;m buying like ten pieces of it 😀 !!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/update-report-11/comment-page-1#comment-84939</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Wed, 25 Feb 2009 16:38:04 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=227#comment-84939</guid>
		<description><![CDATA[MM you&#039;re awesome.]]></description>
		<content:encoded><![CDATA[<p>MM you&#8217;re awesome.</p>
]]></content:encoded>
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