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	<title>Comments on: Update report #19</title>
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	<link>https://mm.soldat.pl/development-log/update-report-18-2</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: C'o's'm'i'n</title>
		<link>https://mm.soldat.pl/development-log/update-report-18-2/comment-page-1#comment-88478</link>
		<dc:creator><![CDATA[C'o's'm'i'n]]></dc:creator>
		<pubDate>Thu, 02 Apr 2009 17:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=240#comment-88478</guid>
		<description><![CDATA[Hey everybody!

Michal, I know this sounds far-fetched, but would it be possible to create a kind of &quot;world map&quot;, in which you don&#039;t play, instead just select something, like a territory/map or a subtitle(for example for a chapter in a story) or whatever. SO a kind of a menu, that takes you to different scenes depending on the selection.
This would be a great base for modding some single-player-fun, or even more complex multiplayer  tournaments, where 2 teams have to strategically conquer maps, either one-at-a-time or all-maps playable at-once (this second option would of course require big teams and maybe a team-leader that can change between maps or comunicate between maps during play).

Furthermore, (and even if the first part of what I said may be possible, this is probably not:) would it be possible to...well... turn off some physics on a map and make a kind of top-view perspective?

Okay, and after that&#039;s been answered, the final point: what I&#039;m saying is... Another World can be recreated up to a pretty high accuracy level. Would it be possible to recreate a classic such as &quot;sword of the samurai&quot; using your linkdead engine?

Greets]]></description>
		<content:encoded><![CDATA[<p>Hey everybody!</p>
<p>Michal, I know this sounds far-fetched, but would it be possible to create a kind of &#8220;world map&#8221;, in which you don&#8217;t play, instead just select something, like a territory/map or a subtitle(for example for a chapter in a story) or whatever. SO a kind of a menu, that takes you to different scenes depending on the selection.<br />
This would be a great base for modding some single-player-fun, or even more complex multiplayer  tournaments, where 2 teams have to strategically conquer maps, either one-at-a-time or all-maps playable at-once (this second option would of course require big teams and maybe a team-leader that can change between maps or comunicate between maps during play).</p>
<p>Furthermore, (and even if the first part of what I said may be possible, this is probably not:) would it be possible to&#8230;well&#8230; turn off some physics on a map and make a kind of top-view perspective?</p>
<p>Okay, and after that&#8217;s been answered, the final point: what I&#8217;m saying is&#8230; Another World can be recreated up to a pretty high accuracy level. Would it be possible to recreate a classic such as &#8220;sword of the samurai&#8221; using your linkdead engine?</p>
<p>Greets</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>https://mm.soldat.pl/development-log/update-report-18-2/comment-page-1#comment-88435</link>
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Wed, 01 Apr 2009 15:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=240#comment-88435</guid>
		<description><![CDATA[I studied quake 3 a lot too to do the netcode for my game (Spectre remake. Beta version available here: http://www.brilliant-bytes.com/games/vc/vc-testrelease-0.3.3.zip )

It might sound like I&#039;m plugging myself here (and I am!) but Soldat was very influential in my exploration of multiplayer gaming.

Keey up the good work as usual MM!]]></description>
		<content:encoded><![CDATA[<p>I studied quake 3 a lot too to do the netcode for my game (Spectre remake. Beta version available here: <a href="http://www.brilliant-bytes.com/games/vc/vc-testrelease-0.3.3.zip" rel="nofollow">http://www.brilliant-bytes.com/games/vc/vc-testrelease-0.3.3.zip</a> )</p>
<p>It might sound like I&#8217;m plugging myself here (and I am!) but Soldat was very influential in my exploration of multiplayer gaming.</p>
<p>Keey up the good work as usual MM!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: C'o's'm'i'n</title>
		<link>https://mm.soldat.pl/development-log/update-report-18-2/comment-page-1#comment-88242</link>
		<dc:creator><![CDATA[C'o's'm'i'n]]></dc:creator>
		<pubDate>Sun, 29 Mar 2009 09:00:10 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=240#comment-88242</guid>
		<description><![CDATA[Michal, I think you did too many &quot;untagged stuff&quot;, you broke the counter.]]></description>
		<content:encoded><![CDATA[<p>Michal, I think you did too many &#8220;untagged stuff&#8221;, you broke the counter.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fagnuts</title>
		<link>https://mm.soldat.pl/development-log/update-report-18-2/comment-page-1#comment-88227</link>
		<dc:creator><![CDATA[Fagnuts]]></dc:creator>
		<pubDate>Sun, 29 Mar 2009 04:45:37 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=240#comment-88227</guid>
		<description><![CDATA[im human error, suck on that]]></description>
		<content:encoded><![CDATA[<p>im human error, suck on that</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: h.euristic a.l.gorithmic</title>
		<link>https://mm.soldat.pl/development-log/update-report-18-2/comment-page-1#comment-88132</link>
		<dc:creator><![CDATA[h.euristic a.l.gorithmic]]></dc:creator>
		<pubDate>Fri, 27 Mar 2009 21:30:23 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=240#comment-88132</guid>
		<description><![CDATA[this sort of thing has cropped up before, and it has always been due to human error.]]></description>
		<content:encoded><![CDATA[<p>this sort of thing has cropped up before, and it has always been due to human error.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: maliken101</title>
		<link>https://mm.soldat.pl/development-log/update-report-18-2/comment-page-1#comment-88109</link>
		<dc:creator><![CDATA[maliken101]]></dc:creator>
		<pubDate>Fri, 27 Mar 2009 14:32:58 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=240#comment-88109</guid>
		<description><![CDATA[I read from some programming tutorials that you can find bugs more efficiently by reading trough your code than by testing it.]]></description>
		<content:encoded><![CDATA[<p>I read from some programming tutorials that you can find bugs more efficiently by reading trough your code than by testing it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FinDude</title>
		<link>https://mm.soldat.pl/development-log/update-report-18-2/comment-page-1#comment-88105</link>
		<dc:creator><![CDATA[FinDude]]></dc:creator>
		<pubDate>Fri, 27 Mar 2009 13:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=240#comment-88105</guid>
		<description><![CDATA[Human code error...?

Pshh, as if there were any.

Good luck!]]></description>
		<content:encoded><![CDATA[<p>Human code error&#8230;?</p>
<p>Pshh, as if there were any.</p>
<p>Good luck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anyone</title>
		<link>https://mm.soldat.pl/development-log/update-report-18-2/comment-page-1#comment-88103</link>
		<dc:creator><![CDATA[Anyone]]></dc:creator>
		<pubDate>Fri, 27 Mar 2009 12:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=240#comment-88103</guid>
		<description><![CDATA[You can do it! :)]]></description>
		<content:encoded><![CDATA[<p>You can do it! <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/update-report-18-2/comment-page-1#comment-88093</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Fri, 27 Mar 2009 07:54:05 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=240#comment-88093</guid>
		<description><![CDATA[Goodebugluck!

im overconfidenced you will succeed!]]></description>
		<content:encoded><![CDATA[<p>Goodebugluck!</p>
<p>im overconfidenced you will succeed!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iDante</title>
		<link>https://mm.soldat.pl/development-log/update-report-18-2/comment-page-1#comment-88091</link>
		<dc:creator><![CDATA[iDante]]></dc:creator>
		<pubDate>Fri, 27 Mar 2009 07:21:37 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=240#comment-88091</guid>
		<description><![CDATA[Good luck!]]></description>
		<content:encoded><![CDATA[<p>Good luck!</p>
]]></content:encoded>
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