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	<title>Comments on: Update report #2</title>
	<atom:link href="https://mm.soldat.pl/development-log/update-report-2/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/update-report-2</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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	<item>
		<title>By: Hey</title>
		<link>https://mm.soldat.pl/development-log/update-report-2/comment-page-1#comment-57239</link>
		<dc:creator><![CDATA[Hey]]></dc:creator>
		<pubDate>Wed, 22 Oct 2008 23:15:34 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=205#comment-57239</guid>
		<description><![CDATA[Future portability of Berserker?

Can I play this in linux in the future?]]></description>
		<content:encoded><![CDATA[<p>Future portability of Berserker?</p>
<p>Can I play this in linux in the future?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/update-report-2/comment-page-1#comment-56429</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Mon, 13 Oct 2008 10:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=205#comment-56429</guid>
		<description><![CDATA[That looks kickass, and you should keep it the way is is now.]]></description>
		<content:encoded><![CDATA[<p>That looks kickass, and you should keep it the way is is now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yv3</title>
		<link>https://mm.soldat.pl/development-log/update-report-2/comment-page-1#comment-56268</link>
		<dc:creator><![CDATA[yv3]]></dc:creator>
		<pubDate>Fri, 10 Oct 2008 12:41:58 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=205#comment-56268</guid>
		<description><![CDATA[But maybe the idea isn&#039;t as bad and quite easy to implement. The &quot;green connection lines&quot; could simulate some kind of force that holds the body in the desired position of the current player animation state instead of simply fixing the body position. If one bullet hits the body, both forces would overlap so the resulting animation would be more realistic.

I think the best in Soldat is the quite realistic Player movement. It is much more important for a good game feeling than a beautiful level-design, i think. You have the feeling of a real &quot;controlling&quot; of a human body, that is the main aspect that makes you wanna play over and over again i think. Why not make it more realistic? I always fell in love in details, maybe its only a problem of me :)]]></description>
		<content:encoded><![CDATA[<p>But maybe the idea isn&#8217;t as bad and quite easy to implement. The &#8220;green connection lines&#8221; could simulate some kind of force that holds the body in the desired position of the current player animation state instead of simply fixing the body position. If one bullet hits the body, both forces would overlap so the resulting animation would be more realistic.</p>
<p>I think the best in Soldat is the quite realistic Player movement. It is much more important for a good game feeling than a beautiful level-design, i think. You have the feeling of a real &#8220;controlling&#8221; of a human body, that is the main aspect that makes you wanna play over and over again i think. Why not make it more realistic? I always fell in love in details, maybe its only a problem of me <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: greatgrape</title>
		<link>https://mm.soldat.pl/development-log/update-report-2/comment-page-1#comment-56238</link>
		<dc:creator><![CDATA[greatgrape]]></dc:creator>
		<pubDate>Thu, 09 Oct 2008 18:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=205#comment-56238</guid>
		<description><![CDATA[MM said &quot;if the gostek isn&#039;t dead there&#039;s no point in using the physics&quot;, which means this physics engine is for dead soldiers and flying body parts only.]]></description>
		<content:encoded><![CDATA[<p>MM said &#8220;if the gostek isn&#8217;t dead there&#8217;s no point in using the physics&#8221;, which means this physics engine is for dead soldiers and flying body parts only.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: yv3</title>
		<link>https://mm.soldat.pl/development-log/update-report-2/comment-page-1#comment-56199</link>
		<dc:creator><![CDATA[yv3]]></dc:creator>
		<pubDate>Wed, 08 Oct 2008 19:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=205#comment-56199</guid>
		<description><![CDATA[yea]]></description>
		<content:encoded><![CDATA[<p>yea</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: FGG</title>
		<link>https://mm.soldat.pl/development-log/update-report-2/comment-page-1#comment-56174</link>
		<dc:creator><![CDATA[FGG]]></dc:creator>
		<pubDate>Wed, 08 Oct 2008 07:10:25 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=205#comment-56174</guid>
		<description><![CDATA[Real cool, i wonder what it look like when the physic body takes a shot during a runing animation. Should be amazing if both body works agaisnt each other !]]></description>
		<content:encoded><![CDATA[<p>Real cool, i wonder what it look like when the physic body takes a shot during a runing animation. Should be amazing if both body works agaisnt each other !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gheft</title>
		<link>https://mm.soldat.pl/development-log/update-report-2/comment-page-1#comment-56157</link>
		<dc:creator><![CDATA[gheft]]></dc:creator>
		<pubDate>Tue, 07 Oct 2008 23:17:37 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=205#comment-56157</guid>
		<description><![CDATA[snazzy IK mm
make it so you can blow his arms off and he&#039;ll keep running]]></description>
		<content:encoded><![CDATA[<p>snazzy IK mm<br />
make it so you can blow his arms off and he&#8217;ll keep running</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: teh_ham</title>
		<link>https://mm.soldat.pl/development-log/update-report-2/comment-page-1#comment-56154</link>
		<dc:creator><![CDATA[teh_ham]]></dc:creator>
		<pubDate>Tue, 07 Oct 2008 21:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=205#comment-56154</guid>
		<description><![CDATA[rofl he does have a butt.]]></description>
		<content:encoded><![CDATA[<p>rofl he does have a butt.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SpiltCoffee</title>
		<link>https://mm.soldat.pl/development-log/update-report-2/comment-page-1#comment-56106</link>
		<dc:creator><![CDATA[SpiltCoffee]]></dc:creator>
		<pubDate>Tue, 07 Oct 2008 06:17:23 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=205#comment-56106</guid>
		<description><![CDATA[&quot;THRUST!&quot;

Heh... yeah, next time, MM, make the animation thrust it&#039;s pelvis.]]></description>
		<content:encoded><![CDATA[<p>&#8220;THRUST!&#8221;</p>
<p>Heh&#8230; yeah, next time, MM, make the animation thrust it&#8217;s pelvis.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kagesha</title>
		<link>https://mm.soldat.pl/development-log/update-report-2/comment-page-1#comment-56102</link>
		<dc:creator><![CDATA[Kagesha]]></dc:creator>
		<pubDate>Tue, 07 Oct 2008 04:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=205#comment-56102</guid>
		<description><![CDATA[THRUST!]]></description>
		<content:encoded><![CDATA[<p>THRUST!</p>
]]></content:encoded>
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