<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: Update report #23</title>
	<atom:link href="https://mm.soldat.pl/development-log/update-report-23/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/development-log/update-report-23</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.39</generator>
	<item>
		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/development-log/update-report-23/comment-page-1#comment-91294</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Sat, 02 May 2009 03:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=250#comment-91294</guid>
		<description><![CDATA[I think it is a reference to hacking.]]></description>
		<content:encoded><![CDATA[<p>I think it is a reference to hacking.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TLD</title>
		<link>https://mm.soldat.pl/development-log/update-report-23/comment-page-1#comment-91214</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Fri, 01 May 2009 10:01:09 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=250#comment-91214</guid>
		<description><![CDATA[1. Ability to build and dig , now that be awesome!

2. Hacking system random stuff.

3. Bots learn by analyising player movement ( this was told by MM more or less ) OR Puzzle for the hacking part.]]></description>
		<content:encoded><![CDATA[<p>1. Ability to build and dig , now that be awesome!</p>
<p>2. Hacking system random stuff.</p>
<p>3. Bots learn by analyising player movement ( this was told by MM more or less ) OR Puzzle for the hacking part.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luma</title>
		<link>https://mm.soldat.pl/development-log/update-report-23/comment-page-1#comment-90930</link>
		<dc:creator><![CDATA[Luma]]></dc:creator>
		<pubDate>Tue, 28 Apr 2009 19:40:56 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=250#comment-90930</guid>
		<description><![CDATA[Wow the game is becoming more and more exciting :&gt;]]></description>
		<content:encoded><![CDATA[<p>Wow the game is becoming more and more exciting :&gt;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wolfmilf</title>
		<link>https://mm.soldat.pl/development-log/update-report-23/comment-page-1#comment-90927</link>
		<dc:creator><![CDATA[Wolfmilf]]></dc:creator>
		<pubDate>Tue, 28 Apr 2009 19:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=250#comment-90927</guid>
		<description><![CDATA[And it&#039;s awesome ;)

I agree with Rook_PL. The Nethack video is probably about randomly generated levels.

The lemmings video reminded me of Clonk ^^
How I loved it (:

And the third... Maybe not learn, but react to what they see in a clever manner ;P]]></description>
		<content:encoded><![CDATA[<p>And it&#8217;s awesome 😉</p>
<p>I agree with Rook_PL. The Nethack video is probably about randomly generated levels.</p>
<p>The lemmings video reminded me of Clonk ^^<br />
How I loved it (:</p>
<p>And the third&#8230; Maybe not learn, but react to what they see in a clever manner ;P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luma</title>
		<link>https://mm.soldat.pl/development-log/update-report-23/comment-page-1#comment-90901</link>
		<dc:creator><![CDATA[Luma]]></dc:creator>
		<pubDate>Tue, 28 Apr 2009 11:58:55 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=250#comment-90901</guid>
		<description><![CDATA[the game in the middle is called &quot;NetHack&quot; btw. ;)]]></description>
		<content:encoded><![CDATA[<p>the game in the middle is called &#8220;NetHack&#8221; btw. 😉</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Krops</title>
		<link>https://mm.soldat.pl/development-log/update-report-23/comment-page-1#comment-90879</link>
		<dc:creator><![CDATA[Krops]]></dc:creator>
		<pubDate>Tue, 28 Apr 2009 08:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=250#comment-90879</guid>
		<description><![CDATA[I think they all refer to the virtual/puzzle part of the game...

Personaly I thought it would be like timed turn based chess or something like that.]]></description>
		<content:encoded><![CDATA[<p>I think they all refer to the virtual/puzzle part of the game&#8230;</p>
<p>Personaly I thought it would be like timed turn based chess or something like that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: xf117-philx</title>
		<link>https://mm.soldat.pl/development-log/update-report-23/comment-page-1#comment-90861</link>
		<dc:creator><![CDATA[xf117-philx]]></dc:creator>
		<pubDate>Tue, 28 Apr 2009 04:26:19 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=250#comment-90861</guid>
		<description><![CDATA[edit^^
Although that &#039;RuBot&#039; doesn&#039;t appear to learn, it is just specifically programmed to analyse and solve a Rubik&#039;s cube, so... I don&#039;t really know..]]></description>
		<content:encoded><![CDATA[<p>edit^^<br />
Although that &#8216;RuBot&#8217; doesn&#8217;t appear to learn, it is just specifically programmed to analyse and solve a Rubik&#8217;s cube, so&#8230; I don&#8217;t really know..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: xf117-philx</title>
		<link>https://mm.soldat.pl/development-log/update-report-23/comment-page-1#comment-90860</link>
		<dc:creator><![CDATA[xf117-philx]]></dc:creator>
		<pubDate>Tue, 28 Apr 2009 04:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=250#comment-90860</guid>
		<description><![CDATA[Perhaps the last one refers to learning bots? I.e. they become smarter as you play, or they strategically analyse the players moves, and then adapt to them? I think something similar to this was mentioned in one of the comments on a previous update.]]></description>
		<content:encoded><![CDATA[<p>Perhaps the last one refers to learning bots? I.e. they become smarter as you play, or they strategically analyse the players moves, and then adapt to them? I think something similar to this was mentioned in one of the comments on a previous update.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rgk</title>
		<link>https://mm.soldat.pl/development-log/update-report-23/comment-page-1#comment-90832</link>
		<dc:creator><![CDATA[rgk]]></dc:creator>
		<pubDate>Mon, 27 Apr 2009 21:23:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=250#comment-90832</guid>
		<description><![CDATA[i remember this old lemmings clone midevil game which involved storming castles and shit.... it was fucking awesome....way better than lemmings.

digging tunnels and setting/countering traps would be soooooo much fun. you could spare the involvement of  walking drone/lemming shit with something like a number based(because using numbers could improve the IQs of most people who will play this game) measuring system of vitaly/life/special action... or anything that would represent it like a bar of some sort that recharges.... for ex.  start off with the ability to dig a certain amount of time or an certain amount of sections but then you would have to wait a while or get refueled for a recharge.... you could have another person leap frog you and continue digging....the ability to build walls made of wood metal or bodies would be awesome. stacking bodies and objects ito make hills or different shapes to block entrances or fill up holes would be so much fun. a machine might be able to lift and carry more but perhaps could not build as intricate or deal with as many materials as a human.

also what about the use of animals that would be readilly available in a post apocolyptic world... dogs, cats, rodents, insects, genetic freaks with super long limbs or giant penises?]]></description>
		<content:encoded><![CDATA[<p>i remember this old lemmings clone midevil game which involved storming castles and shit&#8230;. it was fucking awesome&#8230;.way better than lemmings.</p>
<p>digging tunnels and setting/countering traps would be soooooo much fun. you could spare the involvement of  walking drone/lemming shit with something like a number based(because using numbers could improve the IQs of most people who will play this game) measuring system of vitaly/life/special action&#8230; or anything that would represent it like a bar of some sort that recharges&#8230;. for ex.  start off with the ability to dig a certain amount of time or an certain amount of sections but then you would have to wait a while or get refueled for a recharge&#8230;. you could have another person leap frog you and continue digging&#8230;.the ability to build walls made of wood metal or bodies would be awesome. stacking bodies and objects ito make hills or different shapes to block entrances or fill up holes would be so much fun. a machine might be able to lift and carry more but perhaps could not build as intricate or deal with as many materials as a human.</p>
<p>also what about the use of animals that would be readilly available in a post apocolyptic world&#8230; dogs, cats, rodents, insects, genetic freaks with super long limbs or giant penises?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: man</title>
		<link>https://mm.soldat.pl/development-log/update-report-23/comment-page-1#comment-90806</link>
		<dc:creator><![CDATA[man]]></dc:creator>
		<pubDate>Mon, 27 Apr 2009 16:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=250#comment-90806</guid>
		<description><![CDATA[wow wow wow, this is so random]]></description>
		<content:encoded><![CDATA[<p>wow wow wow, this is so random</p>
]]></content:encoded>
	</item>
</channel>
</rss>
