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	<title>Comments on: Weapons as real objects</title>
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	<link>https://mm.soldat.pl/development-log/weapons-as-real-objects</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Akcesoria kosmetyczne</title>
		<link>https://mm.soldat.pl/development-log/weapons-as-real-objects/comment-page-1#comment-209674</link>
		<dc:creator><![CDATA[Akcesoria kosmetyczne]]></dc:creator>
		<pubDate>Thu, 24 Mar 2011 00:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1567#comment-209674</guid>
		<description><![CDATA[My brother recommended I might like this website. He was totally right. This post truly made my day. You can not imagine just how much time I had spent for this info! Thanks!]]></description>
		<content:encoded><![CDATA[<p>My brother recommended I might like this website. He was totally right. This post truly made my day. You can not imagine just how much time I had spent for this info! Thanks!</p>
]]></content:encoded>
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	<item>
		<title>By: Paznokcie akrylowe</title>
		<link>https://mm.soldat.pl/development-log/weapons-as-real-objects/comment-page-1#comment-207628</link>
		<dc:creator><![CDATA[Paznokcie akrylowe]]></dc:creator>
		<pubDate>Sat, 19 Mar 2011 01:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1567#comment-207628</guid>
		<description><![CDATA[Thank you for all of your efforts on this blog. Ellie really loves managing investigation and it&#039;s really obvious why. Most of us notice all regarding the dynamic medium you provide helpful ideas via the blog and therefore cause participation from website visitors on this theme and our favorite daughter is undoubtedly becoming educated a great deal. Take advantage of the rest of the new year. You are always performing a remarkable job.]]></description>
		<content:encoded><![CDATA[<p>Thank you for all of your efforts on this blog. Ellie really loves managing investigation and it&#8217;s really obvious why. Most of us notice all regarding the dynamic medium you provide helpful ideas via the blog and therefore cause participation from website visitors on this theme and our favorite daughter is undoubtedly becoming educated a great deal. Take advantage of the rest of the new year. You are always performing a remarkable job.</p>
]]></content:encoded>
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		<title>By: DorkeyDear</title>
		<link>https://mm.soldat.pl/development-log/weapons-as-real-objects/comment-page-1#comment-201265</link>
		<dc:creator><![CDATA[DorkeyDear]]></dc:creator>
		<pubDate>Fri, 18 Feb 2011 14:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1567#comment-201265</guid>
		<description><![CDATA[I guess it needs to be tried out to see how it &#039;feels&#039; in gameplay and how often it really happens.

Looking forward to a release.]]></description>
		<content:encoded><![CDATA[<p>I guess it needs to be tried out to see how it &#8216;feels&#8217; in gameplay and how often it really happens.</p>
<p>Looking forward to a release.</p>
]]></content:encoded>
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	<item>
		<title>By: fgg02</title>
		<link>https://mm.soldat.pl/development-log/weapons-as-real-objects/comment-page-1#comment-201195</link>
		<dc:creator><![CDATA[fgg02]]></dc:creator>
		<pubDate>Fri, 18 Feb 2011 07:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1567#comment-201195</guid>
		<description><![CDATA[Yeah it will depend on how often it will happen.

Hoping we can try that this weekend !!!!]]></description>
		<content:encoded><![CDATA[<p>Yeah it will depend on how often it will happen.</p>
<p>Hoping we can try that this weekend !!!!</p>
]]></content:encoded>
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		<title>By: DorkeyDear</title>
		<link>https://mm.soldat.pl/development-log/weapons-as-real-objects/comment-page-1#comment-201142</link>
		<dc:creator><![CDATA[DorkeyDear]]></dc:creator>
		<pubDate>Fri, 18 Feb 2011 02:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1567#comment-201142</guid>
		<description><![CDATA[@ &quot;1. If your fatigue is high the weapon falls out of your hands. (the gun being shot at also rises your fatigue, cause it hurts)&quot;

I can see this being very annoying, unless its a on-occasion event that is partially random.]]></description>
		<content:encoded><![CDATA[<p>@ &#8220;1. If your fatigue is high the weapon falls out of your hands. (the gun being shot at also rises your fatigue, cause it hurts)&#8221;</p>
<p>I can see this being very annoying, unless its a on-occasion event that is partially random.</p>
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		<title>By: fgg02</title>
		<link>https://mm.soldat.pl/development-log/weapons-as-real-objects/comment-page-1#comment-201100</link>
		<dc:creator><![CDATA[fgg02]]></dc:creator>
		<pubDate>Thu, 17 Feb 2011 19:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1567#comment-201100</guid>
		<description><![CDATA[@ Debbie:
The fatigue thing is only if the gun is hit by a bullet I think.
Throwing empty gun to cause damage is COOL !]]></description>
		<content:encoded><![CDATA[<p>@ Debbie:<br />
The fatigue thing is only if the gun is hit by a bullet I think.<br />
Throwing empty gun to cause damage is COOL !</p>
]]></content:encoded>
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	<item>
		<title>By: fgg02</title>
		<link>https://mm.soldat.pl/development-log/weapons-as-real-objects/comment-page-1#comment-201099</link>
		<dc:creator><![CDATA[fgg02]]></dc:creator>
		<pubDate>Thu, 17 Feb 2011 19:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1567#comment-201099</guid>
		<description><![CDATA[Awesome feature. Gotta see how it plays though.... I never look at my fatigue metter so I guess the gun falling will feel semi random to me.
Dropping your gun made for some amazing moment in red orchestra lets see how it plays out for link dead.

With all that, all I need to start playing for real is a good game mode.]]></description>
		<content:encoded><![CDATA[<p>Awesome feature. Gotta see how it plays though&#8230;. I never look at my fatigue metter so I guess the gun falling will feel semi random to me.<br />
Dropping your gun made for some amazing moment in red orchestra lets see how it plays out for link dead.</p>
<p>With all that, all I need to start playing for real is a good game mode.</p>
]]></content:encoded>
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	<item>
		<title>By: Debbie-Lou</title>
		<link>https://mm.soldat.pl/development-log/weapons-as-real-objects/comment-page-1#comment-201098</link>
		<dc:creator><![CDATA[Debbie-Lou]]></dc:creator>
		<pubDate>Thu, 17 Feb 2011 19:21:49 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1567#comment-201098</guid>
		<description><![CDATA[Weapons being physical objects is a good idea, but the two effects you proposed aren&#039;t good.

1. I can&#039;t think of a situation in real life when gun falls out of your hands just because your hands are tired. Maybe the gun would fall out if you were hit in your arms?
Or if you were holding a gun (or the driller, for example) with two hands and one of your arms was hit critically, you would then hold the gun only in one hand, which would cause huge recoil.

2. Using weapons as a shield is, sorry to say, stupid. I don&#039;t think you could effectively defend yourself with a weapon even as huge as Niddhog or Glitnir. We would need a shield gun-attachment or a shield held in one hand. Maybe that&#039;s the time you think  again about those energy shields like in Another World. I know that the ability to use the gun you are currently wielding as a quick defence shield is cool, but i just don&#039;t see it physically.

But physical weapons are a very good idea. Now you can see a thrown away gun and pick it up. Maybe you could, when out of ammo, take a swing and throw your heavy, metal railgun in your enemy&#039;s face? :D]]></description>
		<content:encoded><![CDATA[<p>Weapons being physical objects is a good idea, but the two effects you proposed aren&#8217;t good.</p>
<p>1. I can&#8217;t think of a situation in real life when gun falls out of your hands just because your hands are tired. Maybe the gun would fall out if you were hit in your arms?<br />
Or if you were holding a gun (or the driller, for example) with two hands and one of your arms was hit critically, you would then hold the gun only in one hand, which would cause huge recoil.</p>
<p>2. Using weapons as a shield is, sorry to say, stupid. I don&#8217;t think you could effectively defend yourself with a weapon even as huge as Niddhog or Glitnir. We would need a shield gun-attachment or a shield held in one hand. Maybe that&#8217;s the time you think  again about those energy shields like in Another World. I know that the ability to use the gun you are currently wielding as a quick defence shield is cool, but i just don&#8217;t see it physically.</p>
<p>But physical weapons are a very good idea. Now you can see a thrown away gun and pick it up. Maybe you could, when out of ammo, take a swing and throw your heavy, metal railgun in your enemy&#8217;s face? 😀</p>
]]></content:encoded>
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	<item>
		<title>By: FinDude</title>
		<link>https://mm.soldat.pl/development-log/weapons-as-real-objects/comment-page-1#comment-201067</link>
		<dc:creator><![CDATA[FinDude]]></dc:creator>
		<pubDate>Thu, 17 Feb 2011 16:03:03 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1567#comment-201067</guid>
		<description><![CDATA[It will look stupid and unrealistic if every single bullet hits the gun. Make it chance based to simulate spread in depth direction.]]></description>
		<content:encoded><![CDATA[<p>It will look stupid and unrealistic if every single bullet hits the gun. Make it chance based to simulate spread in depth direction.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/development-log/weapons-as-real-objects/comment-page-1#comment-201031</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Thu, 17 Feb 2011 13:56:49 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1567#comment-201031</guid>
		<description><![CDATA[will it work like in cortex command??]]></description>
		<content:encoded><![CDATA[<p>will it work like in cortex command??</p>
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