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	<link>https://mm.soldat.pl/game-industry/1014</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
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		<title>By: Daria Renton</title>
		<link>https://mm.soldat.pl/game-industry/1014/comment-page-1#comment-176641</link>
		<dc:creator><![CDATA[Daria Renton]]></dc:creator>
		<pubDate>Fri, 08 Oct 2010 11:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1014#comment-176641</guid>
		<description><![CDATA[Have you had problems with spammers?  I also use Blog Engine and I have some good anti-spam techniques; please Email me if you are interested in an exchange of ideas. Don’t let your emotions overtake you – take a few seconds and start counting slowly until you feel you can react as calmly as possible.]]></description>
		<content:encoded><![CDATA[<p>Have you had problems with spammers?  I also use Blog Engine and I have some good anti-spam techniques; please Email me if you are interested in an exchange of ideas. Don’t let your emotions overtake you – take a few seconds and start counting slowly until you feel you can react as calmly as possible.</p>
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		<title>By: Бобр</title>
		<link>https://mm.soldat.pl/game-industry/1014/comment-page-1#comment-147383</link>
		<dc:creator><![CDATA[Бобр]]></dc:creator>
		<pubDate>Sat, 27 Mar 2010 12:12:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1014#comment-147383</guid>
		<description><![CDATA[Как сказал бы один известный писатель: В этом что-то есть.]]></description>
		<content:encoded><![CDATA[<p>Как сказал бы один известный писатель: В этом что-то есть.</p>
]]></content:encoded>
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		<title>By: Profesh</title>
		<link>https://mm.soldat.pl/game-industry/1014/comment-page-1#comment-145487</link>
		<dc:creator><![CDATA[Profesh]]></dc:creator>
		<pubDate>Tue, 16 Mar 2010 11:49:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1014#comment-145487</guid>
		<description><![CDATA[Further to TLD&#039;s argument you could easily adapt the &#039;squad&#039; system from Bad Company 2, perhaps offering rewards or synergies for players who co-ordinate tactically with their team-mates – such as an improved &#039;kill-assist&#039; bonus, or various &#039;party buffs&#039;.]]></description>
		<content:encoded><![CDATA[<p>Further to TLD&#8217;s argument you could easily adapt the &#8216;squad&#8217; system from Bad Company 2, perhaps offering rewards or synergies for players who co-ordinate tactically with their team-mates – such as an improved &#8216;kill-assist&#8217; bonus, or various &#8216;party buffs&#8217;.</p>
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		<title>By: Gnoblar</title>
		<link>https://mm.soldat.pl/game-industry/1014/comment-page-1#comment-145469</link>
		<dc:creator><![CDATA[Gnoblar]]></dc:creator>
		<pubDate>Tue, 16 Mar 2010 08:51:59 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1014#comment-145469</guid>
		<description><![CDATA[Oh snap prince of Persia!

But mirrors edge was really quite different.]]></description>
		<content:encoded><![CDATA[<p>Oh snap prince of Persia!</p>
<p>But mirrors edge was really quite different.</p>
]]></content:encoded>
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		<title>By: TLD</title>
		<link>https://mm.soldat.pl/game-industry/1014/comment-page-1#comment-145375</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Mon, 15 Mar 2010 18:27:45 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1014#comment-145375</guid>
		<description><![CDATA[EDIT : massive thumbs-up on recent days 4-player coop games, seems to be the magic number ?]]></description>
		<content:encoded><![CDATA[<p>EDIT : massive thumbs-up on recent days 4-player coop games, seems to be the magic number ?</p>
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		<title>By: TLD</title>
		<link>https://mm.soldat.pl/game-industry/1014/comment-page-1#comment-145374</link>
		<dc:creator><![CDATA[TLD]]></dc:creator>
		<pubDate>Mon, 15 Mar 2010 18:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1014#comment-145374</guid>
		<description><![CDATA[Michal, dont forget that super-micro-management is achievable just by adding que-ed( how do you spell that ??? ) commands.

Dont forget that you will have advanced players and rambo&#039;s, i picked my words carefully and said :  &quot;1 Command your squad in battle and control one of em to join thefight.&quot; With which i ment : You control one of the soldiers.

An even more interesting part would be multiple squads in the same team. like, 4 vs 4 players? with each a squad of 5 to 50 men. player one could be like a sniper team, with 2 scouts and 1 medic, 1 engineer and 1 machine gunner ? and player too would go massive idiotic grunts, like, 30 bots ? and just command them.

Those things should make an 2d sidescrolling RTS interesting. 

You still get your guys to do what you want em to do, and you can decide by yourself how many men you would pick etcetc, but this also adds an dimension of teamwork.

team-based matches of clans with players specialized in different roles, like the hacking system i spoke off; 

plyr #1 would have insane hacking skills, having a squad of 5 engineers/hackers to build sentries and hack doors and cameras.

plyr #2 would go spec-ops, stealth suiting his men and directing snipers and support

plyr #3 would go grunting, lots of infantry.

plyr #4 would go mech&#039;s &amp; vehicles.  

This is the full-scale-war RTS you were talking about at the very beginning of this blog. The only different thing is, you wanted to let 1 player control every aspect of it.

( dont forget i had beer mkay ? )]]></description>
		<content:encoded><![CDATA[<p>Michal, dont forget that super-micro-management is achievable just by adding que-ed( how do you spell that ??? ) commands.</p>
<p>Dont forget that you will have advanced players and rambo&#8217;s, i picked my words carefully and said :  &#8220;1 Command your squad in battle and control one of em to join thefight.&#8221; With which i ment : You control one of the soldiers.</p>
<p>An even more interesting part would be multiple squads in the same team. like, 4 vs 4 players? with each a squad of 5 to 50 men. player one could be like a sniper team, with 2 scouts and 1 medic, 1 engineer and 1 machine gunner ? and player too would go massive idiotic grunts, like, 30 bots ? and just command them.</p>
<p>Those things should make an 2d sidescrolling RTS interesting. </p>
<p>You still get your guys to do what you want em to do, and you can decide by yourself how many men you would pick etcetc, but this also adds an dimension of teamwork.</p>
<p>team-based matches of clans with players specialized in different roles, like the hacking system i spoke off; </p>
<p>plyr #1 would have insane hacking skills, having a squad of 5 engineers/hackers to build sentries and hack doors and cameras.</p>
<p>plyr #2 would go spec-ops, stealth suiting his men and directing snipers and support</p>
<p>plyr #3 would go grunting, lots of infantry.</p>
<p>plyr #4 would go mech&#8217;s &amp; vehicles.  </p>
<p>This is the full-scale-war RTS you were talking about at the very beginning of this blog. The only different thing is, you wanted to let 1 player control every aspect of it.</p>
<p>( dont forget i had beer mkay ? )</p>
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		<title>By: MM</title>
		<link>https://mm.soldat.pl/game-industry/1014/comment-page-1#comment-145371</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 15 Mar 2010 17:31:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1014#comment-145371</guid>
		<description><![CDATA[“core gameplay concepts” = run &amp; jump, kill enemies, collect points, avoid obstacles etc...

archont: &lt;i&gt;The human mind won’t change fast, so we won’t see games based on, say, completely different mechanics.&lt;/i&gt;
Yes that&#039;s my point. And you are right that the commercial games are actually going backwards.

TLD: I&#039;d very much like to have a complex part in the game like super-micro-managment of bot tactics and inventory cause in the long-term it would keep players like me who like that sort of stuff. But on the other hand players can&#039;t be forced to do that sort of stuff if they just want to join and have a quick fight.

FinDude: haha awesome :). If they are illegal then I&#039;ll become rich like a narcotics king.

Gnoblar: &lt;i&gt;mirrors edge was totally new and awesome, sane (to a degree) with assassins creed.&lt;/i&gt;
Prince of Persia 1989?]]></description>
		<content:encoded><![CDATA[<p>“core gameplay concepts” = run &#038; jump, kill enemies, collect points, avoid obstacles etc&#8230;</p>
<p>archont: <i>The human mind won’t change fast, so we won’t see games based on, say, completely different mechanics.</i><br />
Yes that&#8217;s my point. And you are right that the commercial games are actually going backwards.</p>
<p>TLD: I&#8217;d very much like to have a complex part in the game like super-micro-managment of bot tactics and inventory cause in the long-term it would keep players like me who like that sort of stuff. But on the other hand players can&#8217;t be forced to do that sort of stuff if they just want to join and have a quick fight.</p>
<p>FinDude: haha awesome :). If they are illegal then I&#8217;ll become rich like a narcotics king.</p>
<p>Gnoblar: <i>mirrors edge was totally new and awesome, sane (to a degree) with assassins creed.</i><br />
Prince of Persia 1989?</p>
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		<title>By: Gnoblar</title>
		<link>https://mm.soldat.pl/game-industry/1014/comment-page-1#comment-145364</link>
		<dc:creator><![CDATA[Gnoblar]]></dc:creator>
		<pubDate>Mon, 15 Mar 2010 15:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1014#comment-145364</guid>
		<description><![CDATA[Iill make new and fruity games.

Look at DICE, mirrors edge was totally new and awesome, sane (to a degree) with assassins creed. 

We&#039;ll get fresher games. 

At least until infinity ward takes over the universe.]]></description>
		<content:encoded><![CDATA[<p>Iill make new and fruity games.</p>
<p>Look at DICE, mirrors edge was totally new and awesome, sane (to a degree) with assassins creed. </p>
<p>We&#8217;ll get fresher games. </p>
<p>At least until infinity ward takes over the universe.</p>
]]></content:encoded>
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		<title>By: FinDude</title>
		<link>https://mm.soldat.pl/game-industry/1014/comment-page-1#comment-145354</link>
		<dc:creator><![CDATA[FinDude]]></dc:creator>
		<pubDate>Mon, 15 Mar 2010 14:38:33 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1014#comment-145354</guid>
		<description><![CDATA[Michal is obiviously hoping that in 100 years,
video games will still be legal to play.]]></description>
		<content:encoded><![CDATA[<p>Michal is obiviously hoping that in 100 years,<br />
video games will still be legal to play.</p>
]]></content:encoded>
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		<title>By: Makron666</title>
		<link>https://mm.soldat.pl/game-industry/1014/comment-page-1#comment-145350</link>
		<dc:creator><![CDATA[Makron666]]></dc:creator>
		<pubDate>Mon, 15 Mar 2010 14:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/development-log/1014#comment-145350</guid>
		<description><![CDATA[This is why I love indie games, because the retarts are too dumb to find them. We really require a games revolution, where smart complex games are made by real DEVs, that don&#039;t strive for money, unlike EA or some bullshit company. Id go beserk if I just played mainstream games, like MW2, so im extremely happy indie devs do exist, who dont make games as a job, but rather a hobby. Look at Dwarf Fortress, the dev toady owns the most complex game on earth, but it is still easy to play. He makes games for a hobby, but he gets donations $5k/month, which makes the process much more rewarding.]]></description>
		<content:encoded><![CDATA[<p>This is why I love indie games, because the retarts are too dumb to find them. We really require a games revolution, where smart complex games are made by real DEVs, that don&#8217;t strive for money, unlike EA or some bullshit company. Id go beserk if I just played mainstream games, like MW2, so im extremely happy indie devs do exist, who dont make games as a job, but rather a hobby. Look at Dwarf Fortress, the dev toady owns the most complex game on earth, but it is still easy to play. He makes games for a hobby, but he gets donations $5k/month, which makes the process much more rewarding.</p>
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