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	<title>Comments on: Aim point fire variation</title>
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	<link>https://mm.soldat.pl/ideas/aim-point-fire-variation</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Cerv</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire-variation/comment-page-1#comment-163832</link>
		<dc:creator><![CDATA[Cerv]]></dc:creator>
		<pubDate>Fri, 09 Jul 2010 03:42:22 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/aim-point-fire-variation#comment-163832</guid>
		<description><![CDATA[Another reason why this idea won&#039;t work very well: everyone will just keep aiming to the edges of the screen, so they can hit anything inbetween. So, in the end, it will just be like Soldat, except:

1) It&#039;s annoying keeping your cursor so far from your character all the time,

2) No way to shoot distant enemies (so, no way to kill snipers),

3) This system doesn&#039;t bring ANY advantage over the standard &quot;Soldat&quot; style. It doesn&#039;t even eliminate spraying; actually, it will be harder to kill sprayers (they will be just shooting to the edges of their screens, and to fight back you&#039;ll need to walk into their line of fire).

In my opinion, this idea would be only good if there was a need to shoot the background or something.]]></description>
		<content:encoded><![CDATA[<p>Another reason why this idea won&#8217;t work very well: everyone will just keep aiming to the edges of the screen, so they can hit anything inbetween. So, in the end, it will just be like Soldat, except:</p>
<p>1) It&#8217;s annoying keeping your cursor so far from your character all the time,</p>
<p>2) No way to shoot distant enemies (so, no way to kill snipers),</p>
<p>3) This system doesn&#8217;t bring ANY advantage over the standard &#8220;Soldat&#8221; style. It doesn&#8217;t even eliminate spraying; actually, it will be harder to kill sprayers (they will be just shooting to the edges of their screens, and to fight back you&#8217;ll need to walk into their line of fire).</p>
<p>In my opinion, this idea would be only good if there was a need to shoot the background or something.</p>
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		<title>By: michel</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire-variation/comment-page-1#comment-163735</link>
		<dc:creator><![CDATA[michel]]></dc:creator>
		<pubDate>Thu, 08 Jul 2010 12:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/aim-point-fire-variation#comment-163735</guid>
		<description><![CDATA[when the cursor is aimed correctly, there is a critical damage and when the cursor is not aimed(like in the last drawing) the damage is normal]]></description>
		<content:encoded><![CDATA[<p>when the cursor is aimed correctly, there is a critical damage and when the cursor is not aimed(like in the last drawing) the damage is normal</p>
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	<item>
		<title>By: Cerv</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire-variation/comment-page-1#comment-163720</link>
		<dc:creator><![CDATA[Cerv]]></dc:creator>
		<pubDate>Thu, 08 Jul 2010 10:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/aim-point-fire-variation#comment-163720</guid>
		<description><![CDATA[So, if a Sniper is shooting you from a distance, you have no way to kill him?

*FACEPALM*

Michal, I usually love your ideas for this game, but this one isn&#039;t very good. Admit it! =P

On another note: please, people, let the &quot;hit chances&quot; to the rpgs. If I shoot in the direction of a guy, I want to hit him, and not rely on some stupid random variable.]]></description>
		<content:encoded><![CDATA[<p>So, if a Sniper is shooting you from a distance, you have no way to kill him?</p>
<p>*FACEPALM*</p>
<p>Michal, I usually love your ideas for this game, but this one isn&#8217;t very good. Admit it! =P</p>
<p>On another note: please, people, let the &#8220;hit chances&#8221; to the rpgs. If I shoot in the direction of a guy, I want to hit him, and not rely on some stupid random variable.</p>
]]></content:encoded>
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	<item>
		<title>By: Snow</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire-variation/comment-page-1#comment-163553</link>
		<dc:creator><![CDATA[Snow]]></dc:creator>
		<pubDate>Wed, 07 Jul 2010 05:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/aim-point-fire-variation#comment-163553</guid>
		<description><![CDATA[I think you should just include hit chances. If someone gets in the way of whoever you are shooting at or within the range you are pointing, then they risk getting shot. That is how it is in real life. If someone wanted to shoot the stupid president and one of his bodyguards jumps in front of the bullet, the bullet isn&#039;t still going to hit the president if the bodyguard is hit. 

Also, isn&#039;t LD supposed to be one on one if I remember? How much does it matter if a bullet hits something else?]]></description>
		<content:encoded><![CDATA[<p>I think you should just include hit chances. If someone gets in the way of whoever you are shooting at or within the range you are pointing, then they risk getting shot. That is how it is in real life. If someone wanted to shoot the stupid president and one of his bodyguards jumps in front of the bullet, the bullet isn&#8217;t still going to hit the president if the bodyguard is hit. </p>
<p>Also, isn&#8217;t LD supposed to be one on one if I remember? How much does it matter if a bullet hits something else?</p>
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		<title>By: Curt</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire-variation/comment-page-1#comment-163523</link>
		<dc:creator><![CDATA[Curt]]></dc:creator>
		<pubDate>Wed, 07 Jul 2010 01:00:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/aim-point-fire-variation#comment-163523</guid>
		<description><![CDATA[@mmankt &quot;you can shoot only what you can see = fail&quot;
Agreed.

If a Soldat-realistic-equivalent is available in LD, and you can shoot through certain walls, you may know there is somebody past a certain wall but not see them, and it requires shooting through the wall. The idea applied here would mean you must move ur cursor at or past where the enemy is, despite how you don&#039;t know exactly where he is, which just sounds strange in my opinion.]]></description>
		<content:encoded><![CDATA[<p>@mmankt &#8220;you can shoot only what you can see = fail&#8221;<br />
Agreed.</p>
<p>If a Soldat-realistic-equivalent is available in LD, and you can shoot through certain walls, you may know there is somebody past a certain wall but not see them, and it requires shooting through the wall. The idea applied here would mean you must move ur cursor at or past where the enemy is, despite how you don&#8217;t know exactly where he is, which just sounds strange in my opinion.</p>
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		<title>By: Snorkel</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire-variation/comment-page-1#comment-163495</link>
		<dc:creator><![CDATA[Snorkel]]></dc:creator>
		<pubDate>Tue, 06 Jul 2010 20:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/aim-point-fire-variation#comment-163495</guid>
		<description><![CDATA[Hey MM, 
Don&#039;t forget to make it compatible with a gamepad !?

One system that worked really well is what they did in Blizzards Blackthorne. When you press UP the player takes cover against the wall (wall facing camera in the background). While doing so he cannot be hit and cannot shoot. You could probably expand on this mechanise to make it more interesting. Like being able to take cover behind a pillar or some debris. This could also create interesting grenade tactics :-)]]></description>
		<content:encoded><![CDATA[<p>Hey MM,<br />
Don&#8217;t forget to make it compatible with a gamepad !?</p>
<p>One system that worked really well is what they did in Blizzards Blackthorne. When you press UP the player takes cover against the wall (wall facing camera in the background). While doing so he cannot be hit and cannot shoot. You could probably expand on this mechanise to make it more interesting. Like being able to take cover behind a pillar or some debris. This could also create interesting grenade tactics <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":-)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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	<item>
		<title>By: darDar</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire-variation/comment-page-1#comment-163385</link>
		<dc:creator><![CDATA[darDar]]></dc:creator>
		<pubDate>Tue, 06 Jul 2010 03:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/aim-point-fire-variation#comment-163385</guid>
		<description><![CDATA[I would be for having the possibility to change that as a server setting as well.
Maybe having the soldat ones for the more Action Like mode &amp; the other one for more strategic &amp; realistic ones.

I think there should be a &quot;hit area&quot; arround every target (if there is no target bullets should just fly so that spraying works out)
If you aim at the enemies/objects body your cursor gets smaller + you can shoot more accurate. If your distance is getting larger from that area your cursor is getting bigger (like it is in real life , cause its harder to shoot at long distance without proper aiming)

MM maybe you can also involve the &quot;aim lag&quot; system you made for soldat in here. It doesnt work out in soldat in my eyes but somehow Link Dead is a more realistic game and it might be a possibilty.
So Maybe you have a 95% static aim cursor in the &quot;area arround the target&quot; and if you leave the area your cursor is getting to that &quot;aim lag&quot; thing.]]></description>
		<content:encoded><![CDATA[<p>I would be for having the possibility to change that as a server setting as well.<br />
Maybe having the soldat ones for the more Action Like mode &amp; the other one for more strategic &amp; realistic ones.</p>
<p>I think there should be a &#8220;hit area&#8221; arround every target (if there is no target bullets should just fly so that spraying works out)<br />
If you aim at the enemies/objects body your cursor gets smaller + you can shoot more accurate. If your distance is getting larger from that area your cursor is getting bigger (like it is in real life , cause its harder to shoot at long distance without proper aiming)</p>
<p>MM maybe you can also involve the &#8220;aim lag&#8221; system you made for soldat in here. It doesnt work out in soldat in my eyes but somehow Link Dead is a more realistic game and it might be a possibilty.<br />
So Maybe you have a 95% static aim cursor in the &#8220;area arround the target&#8221; and if you leave the area your cursor is getting to that &#8220;aim lag&#8221; thing.</p>
]]></content:encoded>
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	<item>
		<title>By: Clive Jericho</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire-variation/comment-page-1#comment-163376</link>
		<dc:creator><![CDATA[Clive Jericho]]></dc:creator>
		<pubDate>Tue, 06 Jul 2010 02:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/aim-point-fire-variation#comment-163376</guid>
		<description><![CDATA[Do the projectiles all have to be hitscan?

for Hitscan weapons, use the original, unmodified, concept.

For non-instant projectiles, Use the variation. A bullet fired short would hit the wall and miss, a shot aimed at the target would hit. A shot aimed beyond would miss. If the target were moving, it would be possible to dodge projectiles, but it would also be possible to blunder into them. It would become necessary to lead quickly moving targets much like a long distance sniper or fighter pilot.]]></description>
		<content:encoded><![CDATA[<p>Do the projectiles all have to be hitscan?</p>
<p>for Hitscan weapons, use the original, unmodified, concept.</p>
<p>For non-instant projectiles, Use the variation. A bullet fired short would hit the wall and miss, a shot aimed at the target would hit. A shot aimed beyond would miss. If the target were moving, it would be possible to dodge projectiles, but it would also be possible to blunder into them. It would become necessary to lead quickly moving targets much like a long distance sniper or fighter pilot.</p>
]]></content:encoded>
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	<item>
		<title>By: Tenshi</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire-variation/comment-page-1#comment-163362</link>
		<dc:creator><![CDATA[Tenshi]]></dc:creator>
		<pubDate>Mon, 05 Jul 2010 22:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/aim-point-fire-variation#comment-163362</guid>
		<description><![CDATA[I REALLY like FinDude&#039;s idea: Make the shooting mode dependent on the weapon, allow all 3 ideas in the game.

If you only allow the mode your presented above, it will result in all players always holding the mouse-cursor near the screen-edge and shooting, which is really gay gameplay-wise.

The *can&#039;t kill anybody outside the screen-range* doesn&#039;t bother me THAT badly actually... but allowing multiple shooting methods will enable it for players who need/like it though. Each player should be able to pick his own style, right?]]></description>
		<content:encoded><![CDATA[<p>I REALLY like FinDude&#8217;s idea: Make the shooting mode dependent on the weapon, allow all 3 ideas in the game.</p>
<p>If you only allow the mode your presented above, it will result in all players always holding the mouse-cursor near the screen-edge and shooting, which is really gay gameplay-wise.</p>
<p>The *can&#8217;t kill anybody outside the screen-range* doesn&#8217;t bother me THAT badly actually&#8230; but allowing multiple shooting methods will enable it for players who need/like it though. Each player should be able to pick his own style, right?</p>
]]></content:encoded>
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		<title>By: Chutem</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire-variation/comment-page-1#comment-163360</link>
		<dc:creator><![CDATA[Chutem]]></dc:creator>
		<pubDate>Mon, 05 Jul 2010 21:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/uncategorized/aim-point-fire-variation#comment-163360</guid>
		<description><![CDATA[The fact that you wouldn&#039;t be able to shoot people not on screen kills this idea.]]></description>
		<content:encoded><![CDATA[<p>The fact that you wouldn&#8217;t be able to shoot people not on screen kills this idea.</p>
]]></content:encoded>
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