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	<title>Comments on: Aim Point Fire</title>
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	<link>https://mm.soldat.pl/ideas/aim-point-fire</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: Water Damage Mission viejo</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire/comment-page-1#comment-195159</link>
		<dc:creator><![CDATA[Water Damage Mission viejo]]></dc:creator>
		<pubDate>Fri, 07 Jan 2011 02:43:07 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/ideas/aim-point-fire#comment-195159</guid>
		<description><![CDATA[many thanks for sharing this fantastic post. Please hold up this kind of weblog as ensure its an example of my preferred web page in my reader, through thanks]]></description>
		<content:encoded><![CDATA[<p>many thanks for sharing this fantastic post. Please hold up this kind of weblog as ensure its an example of my preferred web page in my reader, through thanks</p>
]]></content:encoded>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire/comment-page-1#comment-163311</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 05 Jul 2010 06:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/ideas/aim-point-fire#comment-163311</guid>
		<description><![CDATA[Please remember that this will not be Soldat. I agree it wouldn&#039;t work in Soldat. Link-Dead will have slower moving targets and they will be much bigger.

&lt;i&gt;As mmankt said, what would happen to a lovely soldat spray?&lt;/i&gt;
It&#039;s the best way to get rid of spraying.

Stringycustard: that&#039;s an interesting modification, I&#039;ll think about it.

Other ideas are out of the question. There can&#039;t be a system that &quot;increases your chances of hit by some %&quot;. The player needs to know EXACTLY if he will hit the player or not. It is the essence of a challenging shooting game.]]></description>
		<content:encoded><![CDATA[<p>Please remember that this will not be Soldat. I agree it wouldn&#8217;t work in Soldat. Link-Dead will have slower moving targets and they will be much bigger.</p>
<p><i>As mmankt said, what would happen to a lovely soldat spray?</i><br />
It&#8217;s the best way to get rid of spraying.</p>
<p>Stringycustard: that&#8217;s an interesting modification, I&#8217;ll think about it.</p>
<p>Other ideas are out of the question. There can&#8217;t be a system that &#8220;increases your chances of hit by some %&#8221;. The player needs to know EXACTLY if he will hit the player or not. It is the essence of a challenging shooting game.</p>
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	<item>
		<title>By: AnonGamer001</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire/comment-page-1#comment-163291</link>
		<dc:creator><![CDATA[AnonGamer001]]></dc:creator>
		<pubDate>Mon, 05 Jul 2010 02:26:38 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/ideas/aim-point-fire#comment-163291</guid>
		<description><![CDATA[This idea sounds like something I wouldn&#039;t like but MM is the expert here.]]></description>
		<content:encoded><![CDATA[<p>This idea sounds like something I wouldn&#8217;t like but MM is the expert here.</p>
]]></content:encoded>
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	<item>
		<title>By: diebolas</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire/comment-page-1#comment-163287</link>
		<dc:creator><![CDATA[diebolas]]></dc:creator>
		<pubDate>Mon, 05 Jul 2010 01:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/ideas/aim-point-fire#comment-163287</guid>
		<description><![CDATA[Let´s go MINIGUN!!!!!!!]]></description>
		<content:encoded><![CDATA[<p>Let´s go MINIGUN!!!!!!!</p>
]]></content:encoded>
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	<item>
		<title>By: diebolas</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire/comment-page-1#comment-163286</link>
		<dc:creator><![CDATA[diebolas]]></dc:creator>
		<pubDate>Mon, 05 Jul 2010 01:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/ideas/aim-point-fire#comment-163286</guid>
		<description><![CDATA[Sniper fail.]]></description>
		<content:encoded><![CDATA[<p>Sniper fail.</p>
]]></content:encoded>
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	<item>
		<title>By: Wes</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire/comment-page-1#comment-163245</link>
		<dc:creator><![CDATA[Wes]]></dc:creator>
		<pubDate>Sun, 04 Jul 2010 19:05:48 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/ideas/aim-point-fire#comment-163245</guid>
		<description><![CDATA[This doesnt seem like a good idea to me. Part of the beauty of aiming through people is that it in a way decreases mouse sensitivity. But not just that, i think there are a lot of fundamental flaws with this, still be interesting to try though.]]></description>
		<content:encoded><![CDATA[<p>This doesnt seem like a good idea to me. Part of the beauty of aiming through people is that it in a way decreases mouse sensitivity. But not just that, i think there are a lot of fundamental flaws with this, still be interesting to try though.</p>
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		<title>By: Sarge</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire/comment-page-1#comment-163145</link>
		<dc:creator><![CDATA[Sarge]]></dc:creator>
		<pubDate>Sun, 04 Jul 2010 01:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/ideas/aim-point-fire#comment-163145</guid>
		<description><![CDATA[btw its a good ideia its sounds kind diferent to me i&#039;m in doubt of somethings but it will make a whole new game not just similar game of soldat]]></description>
		<content:encoded><![CDATA[<p>btw its a good ideia its sounds kind diferent to me i&#8217;m in doubt of somethings but it will make a whole new game not just similar game of soldat</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sarge</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire/comment-page-1#comment-163141</link>
		<dc:creator><![CDATA[Sarge]]></dc:creator>
		<pubDate>Sun, 04 Jul 2010 01:25:21 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/ideas/aim-point-fire#comment-163141</guid>
		<description><![CDATA[if its you only hit the enemy by clicking on him so whats its the point of shoting in a hole in a wall if wont hit nobody]]></description>
		<content:encoded><![CDATA[<p>if its you only hit the enemy by clicking on him so whats its the point of shoting in a hole in a wall if wont hit nobody</p>
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	<item>
		<title>By: FishyBoy</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire/comment-page-1#comment-163043</link>
		<dc:creator><![CDATA[FishyBoy]]></dc:creator>
		<pubDate>Sat, 03 Jul 2010 17:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/ideas/aim-point-fire#comment-163043</guid>
		<description><![CDATA[This is a good idea, as long as there&#039;s a chance a poorly aimed shot still hits, with shots closer to foes that aren&#039;t aimed at them having a better chance of hitting. So if you fire a shotgun at point blank range you&#039;re not going to arbitrarily miss your target.]]></description>
		<content:encoded><![CDATA[<p>This is a good idea, as long as there&#8217;s a chance a poorly aimed shot still hits, with shots closer to foes that aren&#8217;t aimed at them having a better chance of hitting. So if you fire a shotgun at point blank range you&#8217;re not going to arbitrarily miss your target.</p>
]]></content:encoded>
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	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/ideas/aim-point-fire/comment-page-1#comment-163011</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Sat, 03 Jul 2010 13:51:22 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/ideas/aim-point-fire#comment-163011</guid>
		<description><![CDATA[You already have something similar in link dead when shooting at stairs. 
I dont see the point to shoot at a 2.25d &quot;direction&quot; when you have enemies only in 2d.
IMO you could make a system similar to that just to make the playar able to shoot at exploding itens. 
See:

P------E--EI-----
P=player   E=Enemy   EI=Exploding Item

To hit the EI, P can shoot between E and EI (but the bullet will have a small chance to hit the E as well). If the player shoot behind the EI, the bullet can hit either E or EI (more close = more chance to hit).]]></description>
		<content:encoded><![CDATA[<p>You already have something similar in link dead when shooting at stairs.<br />
I dont see the point to shoot at a 2.25d &#8220;direction&#8221; when you have enemies only in 2d.<br />
IMO you could make a system similar to that just to make the playar able to shoot at exploding itens.<br />
See:</p>
<p>P&#8212;&#8212;E&#8211;EI&#8212;&#8211;<br />
P=player   E=Enemy   EI=Exploding Item</p>
<p>To hit the EI, P can shoot between E and EI (but the bullet will have a small chance to hit the E as well). If the player shoot behind the EI, the bullet can hit either E or EI (more close = more chance to hit).</p>
]]></content:encoded>
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