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	<title>Comments on: How to balance a multiplayer combat game</title>
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	<link>https://mm.soldat.pl/ideas/how-to-balance-a-multiplayer-combat-game</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: texturepacksminecraft</title>
		<link>https://mm.soldat.pl/ideas/how-to-balance-a-multiplayer-combat-game/comment-page-1#comment-561741</link>
		<dc:creator><![CDATA[texturepacksminecraft]]></dc:creator>
		<pubDate>Tue, 12 Mar 2013 00:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1621#comment-561741</guid>
		<description><![CDATA[Helo
That&#039;s a nice Post. texture packs minecraft http://www.netrobot.net]]></description>
		<content:encoded><![CDATA[<p>Helo<br />
That&#8217;s a nice Post. texture packs minecraft <a href="http://www.netrobot.net" rel="nofollow">http://www.netrobot.net</a></p>
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	<item>
		<title>By: Blacksheepboy</title>
		<link>https://mm.soldat.pl/ideas/how-to-balance-a-multiplayer-combat-game/comment-page-1#comment-207079</link>
		<dc:creator><![CDATA[Blacksheepboy]]></dc:creator>
		<pubDate>Wed, 16 Mar 2011 20:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1621#comment-207079</guid>
		<description><![CDATA[&quot;research system&quot; would be like starcraft in a 2D shooter environment... kinda. [shrug]. Maybe a mode like this with bases? i dunno]]></description>
		<content:encoded><![CDATA[<p>&#8220;research system&#8221; would be like starcraft in a 2D shooter environment&#8230; kinda. [shrug]. Maybe a mode like this with bases? i dunno</p>
]]></content:encoded>
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	<item>
		<title>By: Blacksheepboy</title>
		<link>https://mm.soldat.pl/ideas/how-to-balance-a-multiplayer-combat-game/comment-page-1#comment-207075</link>
		<dc:creator><![CDATA[Blacksheepboy]]></dc:creator>
		<pubDate>Wed, 16 Mar 2011 20:41:14 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1621#comment-207075</guid>
		<description><![CDATA[&quot;well, as of now you only have 5 units (I think, might be wrong), so wasting them on suicides would be silly&quot;

oh really? I need to play this game before I comment o.o]]></description>
		<content:encoded><![CDATA[<p>&#8220;well, as of now you only have 5 units (I think, might be wrong), so wasting them on suicides would be silly&#8221;</p>
<p>oh really? I need to play this game before I comment o.o</p>
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	<item>
		<title>By: danyukhin</title>
		<link>https://mm.soldat.pl/ideas/how-to-balance-a-multiplayer-combat-game/comment-page-1#comment-206723</link>
		<dc:creator><![CDATA[danyukhin]]></dc:creator>
		<pubDate>Tue, 15 Mar 2011 17:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1621#comment-206723</guid>
		<description><![CDATA[@bencelot well, as of now you only have 5 units (I think, might be wrong), so wasting them on suicides would be silly]]></description>
		<content:encoded><![CDATA[<p>@bencelot well, as of now you only have 5 units (I think, might be wrong), so wasting them on suicides would be silly</p>
]]></content:encoded>
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	<item>
		<title>By: bencelot</title>
		<link>https://mm.soldat.pl/ideas/how-to-balance-a-multiplayer-combat-game/comment-page-1#comment-206699</link>
		<dc:creator><![CDATA[bencelot]]></dc:creator>
		<pubDate>Tue, 15 Mar 2011 13:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1621#comment-206699</guid>
		<description><![CDATA[How about you use the cash system that counter strike uses but instead of giving cash for kills you give cash for deaths? This removes the capitalistic element, provides a natural rubber band effect, and allows for more specific balancing by setting exact prices. It also adds a bit of a meta strategy in terms of saving cash to purchase a more powerful gun in a few rounds time. Of course, this might encourage players to suicide intentionally, which isn&#039;t good. So there&#039;d need to be something to prevent that happening. Good luck :D]]></description>
		<content:encoded><![CDATA[<p>How about you use the cash system that counter strike uses but instead of giving cash for kills you give cash for deaths? This removes the capitalistic element, provides a natural rubber band effect, and allows for more specific balancing by setting exact prices. It also adds a bit of a meta strategy in terms of saving cash to purchase a more powerful gun in a few rounds time. Of course, this might encourage players to suicide intentionally, which isn&#8217;t good. So there&#8217;d need to be something to prevent that happening. Good luck 😀</p>
]]></content:encoded>
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	<item>
		<title>By: Blacksheepboy</title>
		<link>https://mm.soldat.pl/ideas/how-to-balance-a-multiplayer-combat-game/comment-page-1#comment-206575</link>
		<dc:creator><![CDATA[Blacksheepboy]]></dc:creator>
		<pubDate>Mon, 14 Mar 2011 21:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1621#comment-206575</guid>
		<description><![CDATA[you can AFFORD to be Rambo 

(yeh, quadruple post)]]></description>
		<content:encoded><![CDATA[<p>you can AFFORD to be Rambo </p>
<p>(yeh, quadruple post)</p>
]]></content:encoded>
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	<item>
		<title>By: Blacksheepboy</title>
		<link>https://mm.soldat.pl/ideas/how-to-balance-a-multiplayer-combat-game/comment-page-1#comment-206574</link>
		<dc:creator><![CDATA[Blacksheepboy]]></dc:creator>
		<pubDate>Mon, 14 Mar 2011 21:16:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1621#comment-206574</guid>
		<description><![CDATA[Like, it&#039;s hard to take yourself seriously in a game because &#039;it&#039;s only a game&#039;, so the realistic dimensions of war disappear (because, in real life, when you&#039;re life is on the life, things become super-serious).]]></description>
		<content:encoded><![CDATA[<p>Like, it&#8217;s hard to take yourself seriously in a game because &#8216;it&#8217;s only a game&#8217;, so the realistic dimensions of war disappear (because, in real life, when you&#8217;re life is on the life, things become super-serious).</p>
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	<item>
		<title>By: Blacksheepboy</title>
		<link>https://mm.soldat.pl/ideas/how-to-balance-a-multiplayer-combat-game/comment-page-1#comment-206573</link>
		<dc:creator><![CDATA[Blacksheepboy]]></dc:creator>
		<pubDate>Mon, 14 Mar 2011 21:13:48 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1621#comment-206573</guid>
		<description><![CDATA[There&#039;s a frustrating balance, because while gimmicky can be fun (think of Minecraft), gimmicky isn&#039;t often the best approach when &#039;going for the kill&#039;. And when it comes to virtual games, you don&#039;t have to worry about getting killed, so you can be take &quot;insane&quot; risks without any negative consequences and only potentially positive and awesome results.]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s a frustrating balance, because while gimmicky can be fun (think of Minecraft), gimmicky isn&#8217;t often the best approach when &#8216;going for the kill&#8217;. And when it comes to virtual games, you don&#8217;t have to worry about getting killed, so you can be take &#8220;insane&#8221; risks without any negative consequences and only potentially positive and awesome results.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blacksheepboy</title>
		<link>https://mm.soldat.pl/ideas/how-to-balance-a-multiplayer-combat-game/comment-page-1#comment-206569</link>
		<dc:creator><![CDATA[Blacksheepboy]]></dc:creator>
		<pubDate>Mon, 14 Mar 2011 21:09:15 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1621#comment-206569</guid>
		<description><![CDATA[Think about gimmicky versus effective.]]></description>
		<content:encoded><![CDATA[<p>Think about gimmicky versus effective.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/ideas/how-to-balance-a-multiplayer-combat-game/comment-page-1#comment-206425</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Mon, 14 Mar 2011 09:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1621#comment-206425</guid>
		<description><![CDATA[Holofernes: that would balance the weapons but a problem with that would be that you can&#039;t feel how powerful a gun is at any given moment. So you choose a railgun wanting to kill with 1 shot but it is weakened. You will get angry knowing that at the same time all your teammates picked it and it got weakened for you.]]></description>
		<content:encoded><![CDATA[<p>Holofernes: that would balance the weapons but a problem with that would be that you can&#8217;t feel how powerful a gun is at any given moment. So you choose a railgun wanting to kill with 1 shot but it is weakened. You will get angry knowing that at the same time all your teammates picked it and it got weakened for you.</p>
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