<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: </title>
	<atom:link href="https://mm.soldat.pl/inspirado/1733/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/inspirado/1733</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.39</generator>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/inspirado/1733/comment-page-1#comment-239847</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sat, 02 Jul 2011 20:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1733#comment-239847</guid>
		<description><![CDATA[Clawbug: sounds like fun!

100Modem: thanks for that.]]></description>
		<content:encoded><![CDATA[<p>Clawbug: sounds like fun!</p>
<p>100Modem: thanks for that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 100Modem</title>
		<link>https://mm.soldat.pl/inspirado/1733/comment-page-1#comment-238722</link>
		<dc:creator><![CDATA[100Modem]]></dc:creator>
		<pubDate>Mon, 27 Jun 2011 16:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1733#comment-238722</guid>
		<description><![CDATA[Ive been following this blog since it was created and i play Soldat since the 1.2.1 version. First it was Berserker that went down, now Link-Dead. 
Still, i didn&#039;t like LD that much anyway, it just didn&#039;t appeal me, and there weren&#039;t enough people playing it (yes ive donated for it).
The gameplay was &quot;awkward&quot;, lots of controls and honestly just looked like Soldat with &quot;fancy graphics&quot;.
But even if i didn&#039;t like it much, reading that you would add doors, hacking system, elevators and such things, it started to sound better, to bad it was never real implanted in the game.
Now KAG on the other hand is strangely addicting and fun, and it even has doors and such mechanisms.
If you really like the way KAG is going, then you should really focus on it, but keep it free, dont do like LD, or else you might start losing players. Even if you do a paying system like Soldat, that you get features when you pay, you still should keep KAG free to all.
And i dont want my money back (didn&#039;t pay much too), but since you said you would offer the &quot;full&quot; KAG for free when its released to the people that payed for LD, well its a good thing! :)]]></description>
		<content:encoded><![CDATA[<p>Ive been following this blog since it was created and i play Soldat since the 1.2.1 version. First it was Berserker that went down, now Link-Dead.<br />
Still, i didn&#8217;t like LD that much anyway, it just didn&#8217;t appeal me, and there weren&#8217;t enough people playing it (yes ive donated for it).<br />
The gameplay was &#8220;awkward&#8221;, lots of controls and honestly just looked like Soldat with &#8220;fancy graphics&#8221;.<br />
But even if i didn&#8217;t like it much, reading that you would add doors, hacking system, elevators and such things, it started to sound better, to bad it was never real implanted in the game.<br />
Now KAG on the other hand is strangely addicting and fun, and it even has doors and such mechanisms.<br />
If you really like the way KAG is going, then you should really focus on it, but keep it free, dont do like LD, or else you might start losing players. Even if you do a paying system like Soldat, that you get features when you pay, you still should keep KAG free to all.<br />
And i dont want my money back (didn&#8217;t pay much too), but since you said you would offer the &#8220;full&#8221; KAG for free when its released to the people that payed for LD, well its a good thing! <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/inspirado/1733/comment-page-1#comment-238067</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Sat, 25 Jun 2011 07:26:34 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1733#comment-238067</guid>
		<description><![CDATA[you may not be making the games i want you to make, but at least you&#039;re moving forward.]]></description>
		<content:encoded><![CDATA[<p>you may not be making the games i want you to make, but at least you&#8217;re moving forward.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: illu</title>
		<link>https://mm.soldat.pl/inspirado/1733/comment-page-1#comment-237925</link>
		<dc:creator><![CDATA[illu]]></dc:creator>
		<pubDate>Fri, 24 Jun 2011 17:49:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1733#comment-237925</guid>
		<description><![CDATA[lol...yeah me too :q]]></description>
		<content:encoded><![CDATA[<p>lol&#8230;yeah me too :q</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: woops</title>
		<link>https://mm.soldat.pl/inspirado/1733/comment-page-1#comment-237564</link>
		<dc:creator><![CDATA[woops]]></dc:creator>
		<pubDate>Thu, 23 Jun 2011 02:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1733#comment-237564</guid>
		<description><![CDATA[I find myself going to this site everyday, as well as the KAG site. Is there any reason I should be visiting this one anymore?]]></description>
		<content:encoded><![CDATA[<p>I find myself going to this site everyday, as well as the KAG site. Is there any reason I should be visiting this one anymore?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BIOHAZARD</title>
		<link>https://mm.soldat.pl/inspirado/1733/comment-page-1#comment-237325</link>
		<dc:creator><![CDATA[BIOHAZARD]]></dc:creator>
		<pubDate>Tue, 21 Jun 2011 22:27:11 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1733#comment-237325</guid>
		<description><![CDATA[I didnt read anything rly(at all), but I think u should make Soldat 2.0 using ur already done working on LD.]]></description>
		<content:encoded><![CDATA[<p>I didnt read anything rly(at all), but I think u should make Soldat 2.0 using ur already done working on LD.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Blacksheepboy</title>
		<link>https://mm.soldat.pl/inspirado/1733/comment-page-1#comment-236985</link>
		<dc:creator><![CDATA[Blacksheepboy]]></dc:creator>
		<pubDate>Mon, 20 Jun 2011 08:53:28 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1733#comment-236985</guid>
		<description><![CDATA[The Atari platform developers had something telling them no..]]></description>
		<content:encoded><![CDATA[<p>The Atari platform developers had something telling them no..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Clawbug</title>
		<link>https://mm.soldat.pl/inspirado/1733/comment-page-1#comment-236753</link>
		<dc:creator><![CDATA[Clawbug]]></dc:creator>
		<pubDate>Sun, 19 Jun 2011 07:57:09 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1733#comment-236753</guid>
		<description><![CDATA[MM, demoscene. :) I&#039;m far from really taming the 2600 but I&#039;m trying. The hard(or should I say interesting?) part of 2600 is not the fact that it has only 128 bytes of RAM available(and 4096 bytes of ROM in the cartridge), but rather the funky graphics capabilities which require the programmer to update the graphics registers per-scanline because there is no framebuffer, just 5 primitive graphics objects. This requires lots of precise timing in form of CPU cycle-counting and as such it is a real pain to deal with in most cases. 

When something goes wrong, there are no error messages and the system just hangs. The programmer can only remove a bunch of lines from the source and see if it works any better, and then try to re-implement the suspected buggy part of the code and wish for the best. Though it gets somewhat more bearable with time, I can just say that respect your protected mode CPUs and stable operating systems with modern toolchains. :)

Then again, it&#039;s beating the challenges and restrictions of the platform which is the driving force behind people who explore and experiment with such devices.]]></description>
		<content:encoded><![CDATA[<p>MM, demoscene. <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /> I&#8217;m far from really taming the 2600 but I&#8217;m trying. The hard(or should I say interesting?) part of 2600 is not the fact that it has only 128 bytes of RAM available(and 4096 bytes of ROM in the cartridge), but rather the funky graphics capabilities which require the programmer to update the graphics registers per-scanline because there is no framebuffer, just 5 primitive graphics objects. This requires lots of precise timing in form of CPU cycle-counting and as such it is a real pain to deal with in most cases. </p>
<p>When something goes wrong, there are no error messages and the system just hangs. The programmer can only remove a bunch of lines from the source and see if it works any better, and then try to re-implement the suspected buggy part of the code and wish for the best. Though it gets somewhat more bearable with time, I can just say that respect your protected mode CPUs and stable operating systems with modern toolchains. <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Then again, it&#8217;s beating the challenges and restrictions of the platform which is the driving force behind people who explore and experiment with such devices.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Snow</title>
		<link>https://mm.soldat.pl/inspirado/1733/comment-page-1#comment-236709</link>
		<dc:creator><![CDATA[Snow]]></dc:creator>
		<pubDate>Sun, 19 Jun 2011 02:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1733#comment-236709</guid>
		<description><![CDATA[Thank you for posting my comment. It is a good principle. 48 hour game compos are good places to see it in action.]]></description>
		<content:encoded><![CDATA[<p>Thank you for posting my comment. It is a good principle. 48 hour game compos are good places to see it in action.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/inspirado/1733/comment-page-1#comment-236660</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sat, 18 Jun 2011 20:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1733#comment-236660</guid>
		<description><![CDATA[How do you know, can you tame it?]]></description>
		<content:encoded><![CDATA[<p>How do you know, can you tame it?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
