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	<title>Comments on: A new way</title>
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	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: OMG</title>
		<link>https://mm.soldat.pl/inspirado/a-new-way/comment-page-1#comment-51199</link>
		<dc:creator><![CDATA[OMG]]></dc:creator>
		<pubDate>Wed, 06 Aug 2008 23:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=179#comment-51199</guid>
		<description><![CDATA[I am the greatest in any way.]]></description>
		<content:encoded><![CDATA[<p>I am the greatest in any way.</p>
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		<title>By: :)MoNkEy(:</title>
		<link>https://mm.soldat.pl/inspirado/a-new-way/comment-page-1#comment-23024</link>
		<dc:creator><![CDATA[:)MoNkEy(:]]></dc:creator>
		<pubDate>Wed, 20 Feb 2008 07:44:06 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=179#comment-23024</guid>
		<description><![CDATA[Live your life how you want it, do your games how you want them to be. Thats what this nasty world is about. Keep &#039;em coming Michal!]]></description>
		<content:encoded><![CDATA[<p>Live your life how you want it, do your games how you want them to be. Thats what this nasty world is about. Keep &#8217;em coming Michal!</p>
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		<title>By: Michal</title>
		<link>https://mm.soldat.pl/inspirado/a-new-way/comment-page-1#comment-21918</link>
		<dc:creator><![CDATA[Michal]]></dc:creator>
		<pubDate>Thu, 14 Feb 2008 00:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=179#comment-21918</guid>
		<description><![CDATA[MekanikDestructiwKommando: Spot on! Exactly it has become a science. That&#039;s how the industry works and many indie developers follow the same path. It&#039;s like you say, there was a time when good games were coming out but nobody knew what a good game should be like. People just did what they felt would be fun. And that is, in my opinion, why it worked, not because the times or people were different.

Cosmin: woohooo good for you! &lt;jealous&gt;]]></description>
		<content:encoded><![CDATA[<p>MekanikDestructiwKommando: Spot on! Exactly it has become a science. That&#8217;s how the industry works and many indie developers follow the same path. It&#8217;s like you say, there was a time when good games were coming out but nobody knew what a good game should be like. People just did what they felt would be fun. And that is, in my opinion, why it worked, not because the times or people were different.</p>
<p>Cosmin: woohooo good for you! <jealous></jealous></p>
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		<title>By: Cosmin</title>
		<link>https://mm.soldat.pl/inspirado/a-new-way/comment-page-1#comment-21905</link>
		<dc:creator><![CDATA[Cosmin]]></dc:creator>
		<pubDate>Wed, 13 Feb 2008 22:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=179#comment-21905</guid>
		<description><![CDATA[I SAW RAMBO! WOHOO! IT ROOOOOCKS!]]></description>
		<content:encoded><![CDATA[<p>I SAW RAMBO! WOHOO! IT ROOOOOCKS!</p>
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	<item>
		<title>By: MekanikDestructiwKommando</title>
		<link>https://mm.soldat.pl/inspirado/a-new-way/comment-page-1#comment-21675</link>
		<dc:creator><![CDATA[MekanikDestructiwKommando]]></dc:creator>
		<pubDate>Tue, 12 Feb 2008 22:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=179#comment-21675</guid>
		<description><![CDATA[I&#039;m impressed with your decision. Nice work.
I think you&#039;ve definitely hit a truth here -- the times haven&#039;t changed, but the quality, and the love and passion behind games, has.
Now that games have gone through a few generations, the latest generation &quot;game designers&quot; copy the effects and what they &quot;see&quot; in a game. Like a scientist analyzing the thousands of games, they invent patterns and suggest &quot;a dynamic goal system&quot; or &quot;each level should have secrets&quot; or &quot;save systems are better then one life games because the masses say it&#039;s more fun&quot;, and make absolute judgements from these inane analysises..
When Tetris, Mario and Zelda came out, there was nothing before.
There was no &quot;genre standards&quot; to adhere to, there were no such things as &quot;fan groups&quot;. Games were made to be as awesome as what was in the designer&#039;s head. And they were successful, monetarily too.
Games are art, Life is art.
Most games are mass-produced from a culture junkpile.
I&#039;m excited to see someone doing something original, and have the guts to cancel a project when they realized they were becoming the &quot;bad side of corporate&quot;. Kudos. Many kudos.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m impressed with your decision. Nice work.<br />
I think you&#8217;ve definitely hit a truth here &#8212; the times haven&#8217;t changed, but the quality, and the love and passion behind games, has.<br />
Now that games have gone through a few generations, the latest generation &#8220;game designers&#8221; copy the effects and what they &#8220;see&#8221; in a game. Like a scientist analyzing the thousands of games, they invent patterns and suggest &#8220;a dynamic goal system&#8221; or &#8220;each level should have secrets&#8221; or &#8220;save systems are better then one life games because the masses say it&#8217;s more fun&#8221;, and make absolute judgements from these inane analysises..<br />
When Tetris, Mario and Zelda came out, there was nothing before.<br />
There was no &#8220;genre standards&#8221; to adhere to, there were no such things as &#8220;fan groups&#8221;. Games were made to be as awesome as what was in the designer&#8217;s head. And they were successful, monetarily too.<br />
Games are art, Life is art.<br />
Most games are mass-produced from a culture junkpile.<br />
I&#8217;m excited to see someone doing something original, and have the guts to cancel a project when they realized they were becoming the &#8220;bad side of corporate&#8221;. Kudos. Many kudos.</p>
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		<title>By: Demonic</title>
		<link>https://mm.soldat.pl/inspirado/a-new-way/comment-page-1#comment-21630</link>
		<dc:creator><![CDATA[Demonic]]></dc:creator>
		<pubDate>Tue, 12 Feb 2008 17:01:23 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=179#comment-21630</guid>
		<description><![CDATA[Watch out, you might become the Peter Molyneux of indie game designing.

Also, connecting that to the older idea of giving real value to your soldiers life in multiplayer - with Fable2 they&#039;re making it so that you can&#039;t die, but instead fall unconcious and the player will have humiliating scars showing their defeat. That might be food for thought, even in soldat if a server is running statistics ( k:d ratio mainly ), then people start to statwhore and play more cautiously. Just mentioning that because it sure is simpler than having one life / week or day, it&#039;s also less radical. Maybe have a vanilla mode and a hardcore mode, like Diablo had? 

Food for thought. And persistance \o]]></description>
		<content:encoded><![CDATA[<p>Watch out, you might become the Peter Molyneux of indie game designing.</p>
<p>Also, connecting that to the older idea of giving real value to your soldiers life in multiplayer &#8211; with Fable2 they&#8217;re making it so that you can&#8217;t die, but instead fall unconcious and the player will have humiliating scars showing their defeat. That might be food for thought, even in soldat if a server is running statistics ( k:d ratio mainly ), then people start to statwhore and play more cautiously. Just mentioning that because it sure is simpler than having one life / week or day, it&#8217;s also less radical. Maybe have a vanilla mode and a hardcore mode, like Diablo had? </p>
<p>Food for thought. And persistance \o</p>
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		<title>By: PHeMoX</title>
		<link>https://mm.soldat.pl/inspirado/a-new-way/comment-page-1#comment-21622</link>
		<dc:creator><![CDATA[PHeMoX]]></dc:creator>
		<pubDate>Tue, 12 Feb 2008 16:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=179#comment-21622</guid>
		<description><![CDATA[Games for the masses? Why? People are more similar than you&#039;d say at first sight and that&#039;s why a lot of games might be &#039;suited&#039; for a large group of gamers anyways. Just look at Dwarf Fortress. Personally I can&#039;t quite get into it&#039;s ASCII graphics, but apparently there&#039;s a jewel underneath according to many. Is it a niche game? Sure, but it&#039;s pretty popular for *just* a niche-game.]]></description>
		<content:encoded><![CDATA[<p>Games for the masses? Why? People are more similar than you&#8217;d say at first sight and that&#8217;s why a lot of games might be &#8216;suited&#8217; for a large group of gamers anyways. Just look at Dwarf Fortress. Personally I can&#8217;t quite get into it&#8217;s ASCII graphics, but apparently there&#8217;s a jewel underneath according to many. Is it a niche game? Sure, but it&#8217;s pretty popular for *just* a niche-game.</p>
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	<item>
		<title>By: Anonymous</title>
		<link>https://mm.soldat.pl/inspirado/a-new-way/comment-page-1#comment-21619</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 12 Feb 2008 16:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=179#comment-21619</guid>
		<description><![CDATA[@archont
pick up a copy of a Metal Gear Solid game lol

Games SHOULD BE FOR THE MASSES. Rather a group of people are made up indivual confined to socal norms.So you should meet me in the dark alleyway if u want 2 go grave digging. :)]]></description>
		<content:encoded><![CDATA[<p>@archont<br />
pick up a copy of a Metal Gear Solid game lol</p>
<p>Games SHOULD BE FOR THE MASSES. Rather a group of people are made up indivual confined to socal norms.So you should meet me in the dark alleyway if u want 2 go grave digging. <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
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		<title>By: Michal</title>
		<link>https://mm.soldat.pl/inspirado/a-new-way/comment-page-1#comment-21504</link>
		<dc:creator><![CDATA[Michal]]></dc:creator>
		<pubDate>Mon, 11 Feb 2008 20:12:18 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=179#comment-21504</guid>
		<description><![CDATA[Sounds like a good game.
I believe that anything you like, is not unique for you. You will always find a group of people that will like the same thing as you. Let&#039;s take a band like Cannibal Corpse. Do you think they wanted to make music that people want to hear? They probably just thought, hey lets sing about raping cadavers, that&#039;ll be cool. And sure enough there are lots of other people that secretly wanted songs about cadaver raping. So they have a following. Nobody is really unique. Tell about that idea to other people and see what they think about it.]]></description>
		<content:encoded><![CDATA[<p>Sounds like a good game.<br />
I believe that anything you like, is not unique for you. You will always find a group of people that will like the same thing as you. Let&#8217;s take a band like Cannibal Corpse. Do you think they wanted to make music that people want to hear? They probably just thought, hey lets sing about raping cadavers, that&#8217;ll be cool. And sure enough there are lots of other people that secretly wanted songs about cadaver raping. So they have a following. Nobody is really unique. Tell about that idea to other people and see what they think about it.</p>
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		<title>By: archont</title>
		<link>https://mm.soldat.pl/inspirado/a-new-way/comment-page-1#comment-21488</link>
		<dc:creator><![CDATA[archont]]></dc:creator>
		<pubDate>Mon, 11 Feb 2008 17:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=179#comment-21488</guid>
		<description><![CDATA[&lt;i&gt; No. I make games based on what &gt;I

I&#039;d love to do that as well. But frankly, I&#039;d need a much bigger team for that. And I&#039;m not sure many people would play that either. A realistic stealth and quest-based terrorist simulator set in a pre-orwellian dystopian police state of America? 

My idea of death in games is that people don&#039;t die often, but when they do, you have nightmares about it.

Funny thing is, among other things, I&#039;m making childrens games....]]></description>
		<content:encoded><![CDATA[<p><i> No. I make games based on what &gt;I</p>
<p>I&#8217;d love to do that as well. But frankly, I&#8217;d need a much bigger team for that. And I&#8217;m not sure many people would play that either. A realistic stealth and quest-based terrorist simulator set in a pre-orwellian dystopian police state of America? </p>
<p>My idea of death in games is that people don&#8217;t die often, but when they do, you have nightmares about it.</p>
<p>Funny thing is, among other things, I&#8217;m making childrens games&#8230;.</i></p>
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