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	<title>Comments on: Make him run and shoot first!</title>
	<atom:link href="https://mm.soldat.pl/inspirado/make-him-run-and-shoot-first/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/inspirado/make-him-run-and-shoot-first</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
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	<item>
		<title>By: Поливанов</title>
		<link>https://mm.soldat.pl/inspirado/make-him-run-and-shoot-first/comment-page-1#comment-87046</link>
		<dc:creator><![CDATA[Поливанов]]></dc:creator>
		<pubDate>Fri, 13 Mar 2009 13:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=80#comment-87046</guid>
		<description><![CDATA[как говориться, Без пользы жить - безвременная смерть.]]></description>
		<content:encoded><![CDATA[<p>как говориться, Без пользы жить &#8211; безвременная смерть.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: niko šveikovsky</title>
		<link>https://mm.soldat.pl/inspirado/make-him-run-and-shoot-first/comment-page-1#comment-85044</link>
		<dc:creator><![CDATA[niko šveikovsky]]></dc:creator>
		<pubDate>Thu, 26 Feb 2009 03:43:53 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=80#comment-85044</guid>
		<description><![CDATA[make sure link-dead will still have a gostek folder.

if it doesn&#039;t i&#039;ll be upset.]]></description>
		<content:encoded><![CDATA[<p>make sure link-dead will still have a gostek folder.</p>
<p>if it doesn&#8217;t i&#8217;ll be upset.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eddy</title>
		<link>https://mm.soldat.pl/inspirado/make-him-run-and-shoot-first/comment-page-1#comment-84758</link>
		<dc:creator><![CDATA[Eddy]]></dc:creator>
		<pubDate>Tue, 24 Feb 2009 21:24:17 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=80#comment-84758</guid>
		<description><![CDATA[forgot name, well whatever...]]></description>
		<content:encoded><![CDATA[<p>forgot name, well whatever&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>https://mm.soldat.pl/inspirado/make-him-run-and-shoot-first/comment-page-1#comment-84757</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 24 Feb 2009 21:23:07 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=80#comment-84757</guid>
		<description><![CDATA[-making a blog entry about gosteks before having a gostek running.
just kidding, keep up the good work^^]]></description>
		<content:encoded><![CDATA[<p>-making a blog entry about gosteks before having a gostek running.<br />
just kidding, keep up the good work^^</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cosmin</title>
		<link>https://mm.soldat.pl/inspirado/make-him-run-and-shoot-first/comment-page-1#comment-84683</link>
		<dc:creator><![CDATA[Cosmin]]></dc:creator>
		<pubDate>Tue, 24 Feb 2009 12:06:42 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=80#comment-84683</guid>
		<description><![CDATA[This has nothing to do with games, but I think it&#039;s pretty interesting: http://www.biotele.com/qualia.htm]]></description>
		<content:encoded><![CDATA[<p>This has nothing to do with games, but I think it&#8217;s pretty interesting: <a href="http://www.biotele.com/qualia.htm" rel="nofollow">http://www.biotele.com/qualia.htm</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>https://mm.soldat.pl/inspirado/make-him-run-and-shoot-first/comment-page-1#comment-84676</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 24 Feb 2009 11:17:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=80#comment-84676</guid>
		<description><![CDATA[&lt;i&gt;Slang&lt;/i&gt; for dude?

I think dude is slang already. :P]]></description>
		<content:encoded><![CDATA[<p><i>Slang</i> for dude?</p>
<p>I think dude is slang already. 😛</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PHeMoX</title>
		<link>https://mm.soldat.pl/inspirado/make-him-run-and-shoot-first/comment-page-1#comment-84571</link>
		<dc:creator><![CDATA[PHeMoX]]></dc:creator>
		<pubDate>Mon, 23 Feb 2009 23:54:42 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=80#comment-84571</guid>
		<description><![CDATA[HMmm, I tend to make a toy game as fast as possible, but making websites... I don&#039;t know, I&#039;m not that  serious about it while my game isn&#039;t done yet.

I do make the obvious mistake of having an incomplete website waiting to be filled with game content, trailers and such. Guess that&#039;ll never change though as it actually does motivate to some extent.]]></description>
		<content:encoded><![CDATA[<p>HMmm, I tend to make a toy game as fast as possible, but making websites&#8230; I don&#8217;t know, I&#8217;m not that  serious about it while my game isn&#8217;t done yet.</p>
<p>I do make the obvious mistake of having an incomplete website waiting to be filled with game content, trailers and such. Guess that&#8217;ll never change though as it actually does motivate to some extent.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: archont</title>
		<link>https://mm.soldat.pl/inspirado/make-him-run-and-shoot-first/comment-page-1#comment-84453</link>
		<dc:creator><![CDATA[archont]]></dc:creator>
		<pubDate>Mon, 23 Feb 2009 10:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=80#comment-84453</guid>
		<description><![CDATA[- making a complete engine before having a gostek running

BS.

That makes sense only if you&#039;re already using libraries like box2d. Without it you&#039;d refactor the hitscan mechanic about a bazilloion times before finally having a fast (usually - working) version compatible with your physics.

Take a look at all the big development houses. Game design, engine design, engine code, game assets, refactor engine, finish game assets.

You can&#039;t possibly create a COMPLETE engine first, compile the code without ever touching it again and start creating the game - but the more engine coding you have to do while putting in the logic and assets - the less decent design work was actually done on the project.

So yeah, I&#039;m a BDUF developer. AGILE is for nerds. Bite me.]]></description>
		<content:encoded><![CDATA[<p>&#8211; making a complete engine before having a gostek running</p>
<p>BS.</p>
<p>That makes sense only if you&#8217;re already using libraries like box2d. Without it you&#8217;d refactor the hitscan mechanic about a bazilloion times before finally having a fast (usually &#8211; working) version compatible with your physics.</p>
<p>Take a look at all the big development houses. Game design, engine design, engine code, game assets, refactor engine, finish game assets.</p>
<p>You can&#8217;t possibly create a COMPLETE engine first, compile the code without ever touching it again and start creating the game &#8211; but the more engine coding you have to do while putting in the logic and assets &#8211; the less decent design work was actually done on the project.</p>
<p>So yeah, I&#8217;m a BDUF developer. AGILE is for nerds. Bite me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iDante</title>
		<link>https://mm.soldat.pl/inspirado/make-him-run-and-shoot-first/comment-page-1#comment-84368</link>
		<dc:creator><![CDATA[iDante]]></dc:creator>
		<pubDate>Mon, 23 Feb 2009 00:46:13 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=80#comment-84368</guid>
		<description><![CDATA[oh so thats what gostek means.
Hang on... you said that you&#039;d have a gostek running and shooting by the end of this month, and yet you have just about everything described above? :P]]></description>
		<content:encoded><![CDATA[<p>oh so thats what gostek means.<br />
Hang on&#8230; you said that you&#8217;d have a gostek running and shooting by the end of this month, and yet you have just about everything described above? 😛</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sigvatr</title>
		<link>https://mm.soldat.pl/inspirado/make-him-run-and-shoot-first/comment-page-1#comment-84357</link>
		<dc:creator><![CDATA[Sigvatr]]></dc:creator>
		<pubDate>Sun, 22 Feb 2009 23:30:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=80#comment-84357</guid>
		<description><![CDATA[More like what Michal does wrong lol.]]></description>
		<content:encoded><![CDATA[<p>More like what Michal does wrong lol.</p>
]]></content:encoded>
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