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	<title>Comments on: The downside of game development</title>
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	<link>https://mm.soldat.pl/inspirado/the-downside-of-game-development</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: mirach</title>
		<link>https://mm.soldat.pl/inspirado/the-downside-of-game-development/comment-page-1#comment-102151</link>
		<dc:creator><![CDATA[mirach]]></dc:creator>
		<pubDate>Fri, 07 Aug 2009 14:02:01 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=54#comment-102151</guid>
		<description><![CDATA[Really great post. It&#039;s not only about gamedevelopent, its about most of creative work.]]></description>
		<content:encoded><![CDATA[<p>Really great post. It&#8217;s not only about gamedevelopent, its about most of creative work.</p>
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		<title>By: Anonymous</title>
		<link>https://mm.soldat.pl/inspirado/the-downside-of-game-development/comment-page-1#comment-88711</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 06 Apr 2009 10:07:58 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=54#comment-88711</guid>
		<description><![CDATA[%20AND%201=1]]></description>
		<content:encoded><![CDATA[<p>%20AND%201=1</p>
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		<title>By: NoTShomsSor</title>
		<link>https://mm.soldat.pl/inspirado/the-downside-of-game-development/comment-page-1#comment-57699</link>
		<dc:creator><![CDATA[NoTShomsSor]]></dc:creator>
		<pubDate>Thu, 30 Oct 2008 01:10:09 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=54#comment-57699</guid>
		<description><![CDATA[Very interesting blog. Are you trying to be with my   rainy  average   Do you want a joke? :)   Why do turkeys eat so little? Because they are always stuffed!]]></description>
		<content:encoded><![CDATA[<p>Very interesting blog. Are you trying to be with my   rainy  average   Do you want a joke? <img src="https://mm.soldat.pl/wp-includes/images/smilies/simple-smile.png" alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" />   Why do turkeys eat so little? Because they are always stuffed!</p>
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	<item>
		<title>By: DarK</title>
		<link>https://mm.soldat.pl/inspirado/the-downside-of-game-development/comment-page-1#comment-14041</link>
		<dc:creator><![CDATA[DarK]]></dc:creator>
		<pubDate>Wed, 26 Dec 2007 17:29:41 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=54#comment-14041</guid>
		<description><![CDATA[hey bug fixing isn&#039;t that bad! You&#039;ve just got to not be childish in your vision of developing a game. Is building a house fun? yes a lot of it is, and a lot is monotomous work. The thought of the end result (or money) drives you.
I recently programmed the ancient chinese game Go/Weiki. It took a week or two to get most of it up and running and another month with the bugs. Luckily i enjoy any kind of problem solving. When i get bored of it i do something else, like the artwork. When i feel like it seems impossible, i sleep on it.
There&#039;s nothing wrong with a little break from things, but too long a break and you&#039;ll never return to finish the work, or if you do it&#039;s doubtful you&#039;ll easily pick up from where you left off.]]></description>
		<content:encoded><![CDATA[<p>hey bug fixing isn&#8217;t that bad! You&#8217;ve just got to not be childish in your vision of developing a game. Is building a house fun? yes a lot of it is, and a lot is monotomous work. The thought of the end result (or money) drives you.<br />
I recently programmed the ancient chinese game Go/Weiki. It took a week or two to get most of it up and running and another month with the bugs. Luckily i enjoy any kind of problem solving. When i get bored of it i do something else, like the artwork. When i feel like it seems impossible, i sleep on it.<br />
There&#8217;s nothing wrong with a little break from things, but too long a break and you&#8217;ll never return to finish the work, or if you do it&#8217;s doubtful you&#8217;ll easily pick up from where you left off.</p>
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		<title>By: wonderwhy-er</title>
		<link>https://mm.soldat.pl/inspirado/the-downside-of-game-development/comment-page-1#comment-9876</link>
		<dc:creator><![CDATA[wonderwhy-er]]></dc:creator>
		<pubDate>Thu, 22 Nov 2007 12:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=54#comment-9876</guid>
		<description><![CDATA[Well i must say that i can&#039;t agree with some of point here.
 For example it goes for lack of time.  Lack of tiem is real thing unfortenatly ;( Why? Becaust there are terms. I have 2 days to finish small thign for work. I have 1.5 month to make a looot of works for uni. And when i was making game for a competition had a dead line and i lacked the time to finish it right. That&#039;s wha i call a lack of time... Yeah we have all time we wan&#039;t but to for work there are terms and dead lines and they create te meaning of &quot;ack of time&quot;
 And creation of games is not only work where you meet problems of good and bad feelings standing on you way. It&#039;s common among creative proffesions. Desginers, painters, singers etc. 
 From what i know game making is most complex type of creativity at the moment. Why? Cuz you need idea, characters, music, programming, math, voice acting, scripting and a lot lot more. And one man can&#039;t do it all. But where many people are met agreement is a rare thing. So you must be ready that game will take a lot of time to make and it will not be as good as you wanted. And it is common.]]></description>
		<content:encoded><![CDATA[<p>Well i must say that i can&#8217;t agree with some of point here.<br />
 For example it goes for lack of time.  Lack of tiem is real thing unfortenatly ;( Why? Becaust there are terms. I have 2 days to finish small thign for work. I have 1.5 month to make a looot of works for uni. And when i was making game for a competition had a dead line and i lacked the time to finish it right. That&#8217;s wha i call a lack of time&#8230; Yeah we have all time we wan&#8217;t but to for work there are terms and dead lines and they create te meaning of &#8220;ack of time&#8221;<br />
 And creation of games is not only work where you meet problems of good and bad feelings standing on you way. It&#8217;s common among creative proffesions. Desginers, painters, singers etc.<br />
 From what i know game making is most complex type of creativity at the moment. Why? Cuz you need idea, characters, music, programming, math, voice acting, scripting and a lot lot more. And one man can&#8217;t do it all. But where many people are met agreement is a rare thing. So you must be ready that game will take a lot of time to make and it will not be as good as you wanted. And it is common.</p>
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		<title>By: rfreak</title>
		<link>https://mm.soldat.pl/inspirado/the-downside-of-game-development/comment-page-1#comment-6955</link>
		<dc:creator><![CDATA[rfreak]]></dc:creator>
		<pubDate>Tue, 30 Oct 2007 12:09:57 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=54#comment-6955</guid>
		<description><![CDATA[thanks &quot;alot&quot; lol a lot I have memorize this completely]]></description>
		<content:encoded><![CDATA[<p>thanks &#8220;alot&#8221; lol a lot I have memorize this completely</p>
]]></content:encoded>
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	<item>
		<title>By: anon</title>
		<link>https://mm.soldat.pl/inspirado/the-downside-of-game-development/comment-page-1#comment-5881</link>
		<dc:creator><![CDATA[anon]]></dc:creator>
		<pubDate>Sun, 21 Oct 2007 12:09:08 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=54#comment-5881</guid>
		<description><![CDATA[&gt;&gt;I would say that you need to repeat alot. Because for a big majority of people it’s prouved scientificly that we need to read something 20 times before aving it memorize completle

&quot;A lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word, &quot;a lot&quot; is not one word.

Proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved.

Scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically.

Having, having, having, having, having, having, having, having, having, having, having, having, having, having, having, having, having, having, having, having.

Completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely.



You&#039;re welcome.]]></description>
		<content:encoded><![CDATA[<p>&gt;&gt;I would say that you need to repeat alot. Because for a big majority of people it’s prouved scientificly that we need to read something 20 times before aving it memorize completle</p>
<p>&#8220;A lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word, &#8220;a lot&#8221; is not one word.</p>
<p>Proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved, proved.</p>
<p>Scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically, scientifically.</p>
<p>Having, having, having, having, having, having, having, having, having, having, having, having, having, having, having, having, having, having, having, having.</p>
<p>Completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely, completely.</p>
<p>You&#8217;re welcome.</p>
]]></content:encoded>
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	<item>
		<title>By: gnat</title>
		<link>https://mm.soldat.pl/inspirado/the-downside-of-game-development/comment-page-1#comment-1343</link>
		<dc:creator><![CDATA[gnat]]></dc:creator>
		<pubDate>Fri, 31 Aug 2007 08:17:52 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=54#comment-1343</guid>
		<description><![CDATA[This must be my favorite post by MM so far.]]></description>
		<content:encoded><![CDATA[<p>This must be my favorite post by MM so far.</p>
]]></content:encoded>
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	<item>
		<title>By: rfreak "Julien"</title>
		<link>https://mm.soldat.pl/inspirado/the-downside-of-game-development/comment-page-1#comment-796</link>
		<dc:creator><![CDATA[rfreak "Julien"]]></dc:creator>
		<pubDate>Mon, 20 Aug 2007 19:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=54#comment-796</guid>
		<description><![CDATA[I would say that you need to repeat alot. Because for a big majority of people it&#039;s prouved scientificly that we need to read something 20 times before aving it memorize completle]]></description>
		<content:encoded><![CDATA[<p>I would say that you need to repeat alot. Because for a big majority of people it&#8217;s prouved scientificly that we need to read something 20 times before aving it memorize completle</p>
]]></content:encoded>
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	<item>
		<title>By: Michal</title>
		<link>https://mm.soldat.pl/inspirado/the-downside-of-game-development/comment-page-1#comment-792</link>
		<dc:creator><![CDATA[Michal]]></dc:creator>
		<pubDate>Mon, 20 Aug 2007 16:23:35 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=54#comment-792</guid>
		<description><![CDATA[&gt;&gt; running a single project over several years becomes an uncontrollable patchwork. You’re experiencing the aftereffects.

Yes I agree.

&gt;&gt;To the post itself: Your posts always go eventually into the zen and spirit and “it’s a mind thing” direction. I actually don’t like it because game development is far away from such esoteric thinking.

I completely disagree. It&#039;s all in the mind and how you think about things. I will go deeper into zen in my future posts because you may like it or not, zen is an instruction manual on how to use your brain properly. If you understand how to do things the &quot;zen way&quot; you&#039;ll never lose motivation, because you are using &quot;yourself&quot; correctly.

&gt;&gt;You repeat yourself too often, try to get to your point.
If I don&#039;t repeat myself, you won&#039;t remember what I wrote.

PuddleJumper:
Heh you&#039;re on it. Points A and B are exactly as I learned things happen.]]></description>
		<content:encoded><![CDATA[<p>>> running a single project over several years becomes an uncontrollable patchwork. You’re experiencing the aftereffects.</p>
<p>Yes I agree.</p>
<p>>>To the post itself: Your posts always go eventually into the zen and spirit and “it’s a mind thing” direction. I actually don’t like it because game development is far away from such esoteric thinking.</p>
<p>I completely disagree. It&#8217;s all in the mind and how you think about things. I will go deeper into zen in my future posts because you may like it or not, zen is an instruction manual on how to use your brain properly. If you understand how to do things the &#8220;zen way&#8221; you&#8217;ll never lose motivation, because you are using &#8220;yourself&#8221; correctly.</p>
<p>>>You repeat yourself too often, try to get to your point.<br />
If I don&#8217;t repeat myself, you won&#8217;t remember what I wrote.</p>
<p>PuddleJumper:<br />
Heh you&#8217;re on it. Points A and B are exactly as I learned things happen.</p>
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