<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>Comments on: BUILD 1919 RELEASED</title>
	<atom:link href="https://mm.soldat.pl/news/build-1919-released/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/news/build-1919-released</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>https://wordpress.org/?v=4.2.39</generator>
	<item>
		<title>By: danyukhin</title>
		<link>https://mm.soldat.pl/news/build-1919-released/comment-page-1#comment-197667</link>
		<dc:creator><![CDATA[danyukhin]]></dc:creator>
		<pubDate>Sun, 23 Jan 2011 14:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1473#comment-197667</guid>
		<description><![CDATA[Hey MM, remember when you posted a lot about working on bots and pathfinding? Aren&#039;t you gonna apply that work here?]]></description>
		<content:encoded><![CDATA[<p>Hey MM, remember when you posted a lot about working on bots and pathfinding? Aren&#8217;t you gonna apply that work here?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Krack</title>
		<link>https://mm.soldat.pl/news/build-1919-released/comment-page-1#comment-195923</link>
		<dc:creator><![CDATA[Krack]]></dc:creator>
		<pubDate>Wed, 12 Jan 2011 02:46:14 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1473#comment-195923</guid>
		<description><![CDATA[That seems like a fail. Should make it so that blood is visually dynamic seen only when it is in view or maybe always in view once it is seen once

just stating an obvious fix xD]]></description>
		<content:encoded><![CDATA[<p>That seems like a fail. Should make it so that blood is visually dynamic seen only when it is in view or maybe always in view once it is seen once</p>
<p>just stating an obvious fix xD</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DorkeyDear</title>
		<link>https://mm.soldat.pl/news/build-1919-released/comment-page-1#comment-195921</link>
		<dc:creator><![CDATA[DorkeyDear]]></dc:creator>
		<pubDate>Wed, 12 Jan 2011 01:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1473#comment-195921</guid>
		<description><![CDATA[I noticed blood appears on the walls even without the enemy in fov; you can figure out where people are by the random blood spots that appear by what seems like thin-air :P]]></description>
		<content:encoded><![CDATA[<p>I noticed blood appears on the walls even without the enemy in fov; you can figure out where people are by the random blood spots that appear by what seems like thin-air 😛</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Krack</title>
		<link>https://mm.soldat.pl/news/build-1919-released/comment-page-1#comment-195847</link>
		<dc:creator><![CDATA[Krack]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 16:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1473#comment-195847</guid>
		<description><![CDATA[nice fov. now maybe implement a graphic that shows up when someone makes a noise like reload or footstep or smoking or coughing or farting or breathing if you want to go for the &quot;realism&quot; xD

maybe like a comic &quot;CLICK CLACK!&quot; graphic :P]]></description>
		<content:encoded><![CDATA[<p>nice fov. now maybe implement a graphic that shows up when someone makes a noise like reload or footstep or smoking or coughing or farting or breathing if you want to go for the &#8220;realism&#8221; xD</p>
<p>maybe like a comic &#8220;CLICK CLACK!&#8221; graphic 😛</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hris</title>
		<link>https://mm.soldat.pl/news/build-1919-released/comment-page-1#comment-195841</link>
		<dc:creator><![CDATA[hris]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 15:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1473#comment-195841</guid>
		<description><![CDATA[i will check this update today night. Looks veeery good:)]]></description>
		<content:encoded><![CDATA[<p>i will check this update today night. Looks veeery good:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/news/build-1919-released/comment-page-1#comment-195788</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 08:19:23 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1473#comment-195788</guid>
		<description><![CDATA[I got double penetrated by a railgun in the ass and a shotgun in the mouth.
This wouldn&#039;t have happened without the FOV, it sure produces a different kind of experience.]]></description>
		<content:encoded><![CDATA[<p>I got double penetrated by a railgun in the ass and a shotgun in the mouth.<br />
This wouldn&#8217;t have happened without the FOV, it sure produces a different kind of experience.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rox</title>
		<link>https://mm.soldat.pl/news/build-1919-released/comment-page-1#comment-195771</link>
		<dc:creator><![CDATA[rox]]></dc:creator>
		<pubDate>Tue, 11 Jan 2011 05:05:40 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1473#comment-195771</guid>
		<description><![CDATA[more bugs detected (associated with collisions) :(]]></description>
		<content:encoded><![CDATA[<p>more bugs detected (associated with collisions) <img src="https://mm.soldat.pl/wp-includes/images/smilies/frownie.png" alt=":(" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fgg02</title>
		<link>https://mm.soldat.pl/news/build-1919-released/comment-page-1#comment-195723</link>
		<dc:creator><![CDATA[fgg02]]></dc:creator>
		<pubDate>Mon, 10 Jan 2011 20:35:33 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1473#comment-195723</guid>
		<description><![CDATA[To me FoV adds a whole new layer to the game but make it less enjoyable. 

I&#039;m all for a realistic mode with it. But I feel a bit stuck with fov on. And I cant enjoy my time as much.

It promotes stealth tactic a lot... But I think thoses where fine already, with the cloaking device and dark area.

Also, it makes team play harder. 
I think you should see your friends (not just theyre name) through the fog. Maybe you could even see the enemies that they see...

Anyway I hope this will stay a side option even though this could bring a cool new layer of gameplay. 

For me to play link dead like I played soldat it must be extremly enjoyable, fov makes me feel un-easy.



About the rest !

- fixed winning team message
- fixed explosions to not hit beyond walls
- fixed head collision with ceiling
Wow, these change will really enhance gameplay !

- holding crouch longer and then releasing returns to stand position
Very intelligent way to offer both option at the same time.

- fixed drill making a shitload of dust
Haha, I loved it. I used to smoke a whole area with it, using the the smoke for close quarter combat. Still it did feel like too much.

- added zoom / unzoom (can&#039;t show whole map just part)
- modified collision edge grid is 2x smaller
Wow again.]]></description>
		<content:encoded><![CDATA[<p>To me FoV adds a whole new layer to the game but make it less enjoyable. </p>
<p>I&#8217;m all for a realistic mode with it. But I feel a bit stuck with fov on. And I cant enjoy my time as much.</p>
<p>It promotes stealth tactic a lot&#8230; But I think thoses where fine already, with the cloaking device and dark area.</p>
<p>Also, it makes team play harder.<br />
I think you should see your friends (not just theyre name) through the fog. Maybe you could even see the enemies that they see&#8230;</p>
<p>Anyway I hope this will stay a side option even though this could bring a cool new layer of gameplay. </p>
<p>For me to play link dead like I played soldat it must be extremly enjoyable, fov makes me feel un-easy.</p>
<p>About the rest !</p>
<p>&#8211; fixed winning team message<br />
&#8211; fixed explosions to not hit beyond walls<br />
&#8211; fixed head collision with ceiling<br />
Wow, these change will really enhance gameplay !</p>
<p>&#8211; holding crouch longer and then releasing returns to stand position<br />
Very intelligent way to offer both option at the same time.</p>
<p>&#8211; fixed drill making a shitload of dust<br />
Haha, I loved it. I used to smoke a whole area with it, using the the smoke for close quarter combat. Still it did feel like too much.</p>
<p>&#8211; added zoom / unzoom (can&#8217;t show whole map just part)<br />
&#8211; modified collision edge grid is 2x smaller<br />
Wow again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mmankt</title>
		<link>https://mm.soldat.pl/news/build-1919-released/comment-page-1#comment-195702</link>
		<dc:creator><![CDATA[mmankt]]></dc:creator>
		<pubDate>Mon, 10 Jan 2011 17:25:45 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1473#comment-195702</guid>
		<description><![CDATA[very disappointing. i had more fun in the sp deathmatch test.

btw when you are using pixel art for characters and weapons, the map, even if the textures are ok, looks like shit.]]></description>
		<content:encoded><![CDATA[<p>very disappointing. i had more fun in the sp deathmatch test.</p>
<p>btw when you are using pixel art for characters and weapons, the map, even if the textures are ok, looks like shit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DorkeyDear</title>
		<link>https://mm.soldat.pl/news/build-1919-released/comment-page-1#comment-195698</link>
		<dc:creator><![CDATA[DorkeyDear]]></dc:creator>
		<pubDate>Mon, 10 Jan 2011 16:56:32 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1473#comment-195698</guid>
		<description><![CDATA[It was delayed... by only two days? :D Shorter than I expected, good job. Lets see how this works out.]]></description>
		<content:encoded><![CDATA[<p>It was delayed&#8230; by only two days? 😀 Shorter than I expected, good job. Lets see how this works out.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
