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	<title>Comments on: BUILD 1990 RELEASED</title>
	<atom:link href="https://mm.soldat.pl/news/build-1990-released/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/news/build-1990-released</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
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	<item>
		<title>By: mmankt</title>
		<link>https://mm.soldat.pl/news/build-1990-released/comment-page-1#comment-210230</link>
		<dc:creator><![CDATA[mmankt]]></dc:creator>
		<pubDate>Fri, 25 Mar 2011 12:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1634#comment-210230</guid>
		<description><![CDATA[you can turn it off. yet melle modifier is still a bad idea.]]></description>
		<content:encoded><![CDATA[<p>you can turn it off. yet melle modifier is still a bad idea.</p>
]]></content:encoded>
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	<item>
		<title>By: Monsteri</title>
		<link>https://mm.soldat.pl/news/build-1990-released/comment-page-1#comment-209410</link>
		<dc:creator><![CDATA[Monsteri]]></dc:creator>
		<pubDate>Wed, 23 Mar 2011 13:58:07 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1634#comment-209410</guid>
		<description><![CDATA[I think holding shift is not a good idea, because in windows 7 there comes that box, after held 5 seconds. Instead it could be just only tap.]]></description>
		<content:encoded><![CDATA[<p>I think holding shift is not a good idea, because in windows 7 there comes that box, after held 5 seconds. Instead it could be just only tap.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/news/build-1990-released/comment-page-1#comment-209343</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Wed, 23 Mar 2011 07:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1634#comment-209343</guid>
		<description><![CDATA[//isn’t PID short for Process IDentifier?

lol , yeah.]]></description>
		<content:encoded><![CDATA[<p>//isn’t PID short for Process IDentifier?</p>
<p>lol , yeah.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Underline</title>
		<link>https://mm.soldat.pl/news/build-1990-released/comment-page-1#comment-209275</link>
		<dc:creator><![CDATA[Underline]]></dc:creator>
		<pubDate>Wed, 23 Mar 2011 03:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1634#comment-209275</guid>
		<description><![CDATA[backflip is usefull. a bit weird.. maybe adding the constraint that the player needs to be crouched to do a backflip (to fell more natural. right now it feels like the player have superpowers)]]></description>
		<content:encoded><![CDATA[<p>backflip is usefull. a bit weird.. maybe adding the constraint that the player needs to be crouched to do a backflip (to fell more natural. right now it feels like the player have superpowers)</p>
]]></content:encoded>
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	<item>
		<title>By: fgg02</title>
		<link>https://mm.soldat.pl/news/build-1990-released/comment-page-1#comment-209237</link>
		<dc:creator><![CDATA[fgg02]]></dc:creator>
		<pubDate>Wed, 23 Mar 2011 02:04:51 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1634#comment-209237</guid>
		<description><![CDATA[Gotta agree for backflip. Its not a really usefull move anyway. And it looks weird.]]></description>
		<content:encoded><![CDATA[<p>Gotta agree for backflip. Its not a really usefull move anyway. And it looks weird.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DorkeyDear</title>
		<link>https://mm.soldat.pl/news/build-1990-released/comment-page-1#comment-209227</link>
		<dc:creator><![CDATA[DorkeyDear]]></dc:creator>
		<pubDate>Wed, 23 Mar 2011 01:36:58 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1634#comment-209227</guid>
		<description><![CDATA[- renamed &quot;ServerPID:&quot; to &quot;ProcessPID:&quot;
isn&#039;t PID short for Process IDentifier? http://en.wikipedia.org/wiki/Process_identifier
Kind of saying &quot;Process&quot; twice there :/

- fixed crash on adding more than 1 class in rules
Woo!]]></description>
		<content:encoded><![CDATA[<p>&#8211; renamed &#8220;ServerPID:&#8221; to &#8220;ProcessPID:&#8221;<br />
isn&#8217;t PID short for Process IDentifier? <a href="http://en.wikipedia.org/wiki/Process_identifier" rel="nofollow">http://en.wikipedia.org/wiki/Process_identifier</a><br />
Kind of saying &#8220;Process&#8221; twice there :/</p>
<p>&#8211; fixed crash on adding more than 1 class in rules<br />
Woo!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Marc McMillon</title>
		<link>https://mm.soldat.pl/news/build-1990-released/comment-page-1#comment-209211</link>
		<dc:creator><![CDATA[Marc McMillon]]></dc:creator>
		<pubDate>Wed, 23 Mar 2011 01:12:56 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1634#comment-209211</guid>
		<description><![CDATA[Hmmmm... honestly im not a fan of the backflip thing. 

Feels to over-the-top if your still pursuing the realistic aspect of war.]]></description>
		<content:encoded><![CDATA[<p>Hmmmm&#8230; honestly im not a fan of the backflip thing. </p>
<p>Feels to over-the-top if your still pursuing the realistic aspect of war.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/news/build-1990-released/comment-page-1#comment-209197</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Tue, 22 Mar 2011 22:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1634#comment-209197</guid>
		<description><![CDATA[hotfix released for most critical issues.]]></description>
		<content:encoded><![CDATA[<p>hotfix released for most critical issues.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mmankt</title>
		<link>https://mm.soldat.pl/news/build-1990-released/comment-page-1#comment-209177</link>
		<dc:creator><![CDATA[mmankt]]></dc:creator>
		<pubDate>Tue, 22 Mar 2011 20:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1634#comment-209177</guid>
		<description><![CDATA[so much crashes and bugs, at least throwing weapons seems a bit more fair, too fast tough. lags, and ragdolls are worse then before, usually after an explosion the gfx get stretched across the whole screen , had some fun 1v1 realistic soldat style with one guy tough.]]></description>
		<content:encoded><![CDATA[<p>so much crashes and bugs, at least throwing weapons seems a bit more fair, too fast tough. lags, and ragdolls are worse then before, usually after an explosion the gfx get stretched across the whole screen , had some fun 1v1 realistic soldat style with one guy tough.</p>
]]></content:encoded>
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