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	<title>Comments on: BUILD 1999 RELEASED</title>
	<atom:link href="https://mm.soldat.pl/news/build-1999-released/feed" rel="self" type="application/rss+xml" />
	<link>https://mm.soldat.pl/news/build-1999-released</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
	<lastBuildDate>Tue, 24 Mar 2026 04:51:11 +0000</lastBuildDate>
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		<title>By: Reactorcore</title>
		<link>https://mm.soldat.pl/news/build-1999-released/comment-page-1#comment-213295</link>
		<dc:creator><![CDATA[Reactorcore]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 21:43:53 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1659#comment-213295</guid>
		<description><![CDATA[Would it be possible to force all except the arms into ragdoll mode?

Imagine this:

Guy gets shot in the legs a couple times and they are now beyond saving. However, the warrior is still alive, albeit fatally bleeding for a few seconds (depending how badly he was damaged) and has still control over his arms, while rest of his body is in ragdoll mode. He cannot be healed, but he can still attempt to trigger a grenade or shoot his gun a few times before death claims him or the enemy finishes the job.

Any further damage to the guy will shorten and deplete his life faster. This kind of mechanic would only happen in the event if a warrior is fatally wounded to the legs.]]></description>
		<content:encoded><![CDATA[<p>Would it be possible to force all except the arms into ragdoll mode?</p>
<p>Imagine this:</p>
<p>Guy gets shot in the legs a couple times and they are now beyond saving. However, the warrior is still alive, albeit fatally bleeding for a few seconds (depending how badly he was damaged) and has still control over his arms, while rest of his body is in ragdoll mode. He cannot be healed, but he can still attempt to trigger a grenade or shoot his gun a few times before death claims him or the enemy finishes the job.</p>
<p>Any further damage to the guy will shorten and deplete his life faster. This kind of mechanic would only happen in the event if a warrior is fatally wounded to the legs.</p>
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		<title>By: fgg02</title>
		<link>https://mm.soldat.pl/news/build-1999-released/comment-page-1#comment-213264</link>
		<dc:creator><![CDATA[fgg02]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 18:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1659#comment-213264</guid>
		<description><![CDATA[Wow, update on saturday !!! 

Good idea to try different things and see how they feel. 
Il go check if I like that new weight/damage system.

About the snes version: 
The sound where modified on the video editing though ?]]></description>
		<content:encoded><![CDATA[<p>Wow, update on saturday !!! </p>
<p>Good idea to try different things and see how they feel.<br />
Il go check if I like that new weight/damage system.</p>
<p>About the snes version:<br />
The sound where modified on the video editing though ?</p>
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	<item>
		<title>By: FinDude</title>
		<link>https://mm.soldat.pl/news/build-1999-released/comment-page-1#comment-213260</link>
		<dc:creator><![CDATA[FinDude]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 18:20:45 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1659#comment-213260</guid>
		<description><![CDATA[Shooting legs is the most certain way to kill someone right now.
That makes little to no sense.

I&#039;d suggest considering a knockdown mechanic. Could be simply a forced prone stance. Would add in some more options besides instant death for a lot of things, such as explosives.

Or maybe make a certain % of small shots (ie. not railgun or sniper or scram) miss the legs and arms.]]></description>
		<content:encoded><![CDATA[<p>Shooting legs is the most certain way to kill someone right now.<br />
That makes little to no sense.</p>
<p>I&#8217;d suggest considering a knockdown mechanic. Could be simply a forced prone stance. Would add in some more options besides instant death for a lot of things, such as explosives.</p>
<p>Or maybe make a certain % of small shots (ie. not railgun or sniper or scram) miss the legs and arms.</p>
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	<item>
		<title>By: MM</title>
		<link>https://mm.soldat.pl/news/build-1999-released/comment-page-1#comment-213214</link>
		<dc:creator><![CDATA[MM]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 15:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1659#comment-213214</guid>
		<description><![CDATA[It would be realistic but also annoying if you would shoot someone 10 times in the leg and he is still alive. The character barely walks when he is wounded in the leg, so I think that is fair.]]></description>
		<content:encoded><![CDATA[<p>It would be realistic but also annoying if you would shoot someone 10 times in the leg and he is still alive. The character barely walks when he is wounded in the leg, so I think that is fair.</p>
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	<item>
		<title>By: mmankt</title>
		<link>https://mm.soldat.pl/news/build-1999-released/comment-page-1#comment-213202</link>
		<dc:creator><![CDATA[mmankt]]></dc:creator>
		<pubDate>Sat, 02 Apr 2011 13:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=1659#comment-213202</guid>
		<description><![CDATA[i thought that the weight was gradual from the start since you keep track of total weight.  
an improvement: you can&#039;t kill someone while shooting his legs(at least until you shoot them off) but after a fatal leg wound your character can only crawl/sit. Kinda like last stand.]]></description>
		<content:encoded><![CDATA[<p>i thought that the weight was gradual from the start since you keep track of total weight.<br />
an improvement: you can&#8217;t kill someone while shooting his legs(at least until you shoot them off) but after a fatal leg wound your character can only crawl/sit. Kinda like last stand.</p>
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