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	<title>Comments on: Link-Dead design changes</title>
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	<link>https://mm.soldat.pl/news/link-dead-design-note</link>
	<description>Michał Marcinkowski&#039;s: Gamedev Log &#38; Articles</description>
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		<title>By: danyukhin</title>
		<link>https://mm.soldat.pl/news/link-dead-design-note/comment-page-1#comment-121380</link>
		<dc:creator><![CDATA[danyukhin]]></dc:creator>
		<pubDate>Wed, 09 Dec 2009 17:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=611#comment-121380</guid>
		<description><![CDATA[Soldat is now officially &quot;The Ass Game.&quot;]]></description>
		<content:encoded><![CDATA[<p>Soldat is now officially &#8220;The Ass Game.&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>https://mm.soldat.pl/news/link-dead-design-note/comment-page-1#comment-114700</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Fri, 30 Oct 2009 13:18:30 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=611#comment-114700</guid>
		<description><![CDATA[Disappointed.]]></description>
		<content:encoded><![CDATA[<p>Disappointed.</p>
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	<item>
		<title>By: mike</title>
		<link>https://mm.soldat.pl/news/link-dead-design-note/comment-page-1#comment-114561</link>
		<dc:creator><![CDATA[mike]]></dc:creator>
		<pubDate>Thu, 29 Oct 2009 22:04:59 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=611#comment-114561</guid>
		<description><![CDATA[this guy is crazy. he thinks soldat is currently the best game ever made... hmm... i wonder why no one knows about it, and its dying everyday...]]></description>
		<content:encoded><![CDATA[<p>this guy is crazy. he thinks soldat is currently the best game ever made&#8230; hmm&#8230; i wonder why no one knows about it, and its dying everyday&#8230;</p>
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	<item>
		<title>By: Spkka</title>
		<link>https://mm.soldat.pl/news/link-dead-design-note/comment-page-1#comment-114272</link>
		<dc:creator><![CDATA[Spkka]]></dc:creator>
		<pubDate>Tue, 27 Oct 2009 10:43:04 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=611#comment-114272</guid>
		<description><![CDATA[Hmm, been awhile since I cared to post. Great previous stuff though been reading weekly ;) I don&#039;t really care about another soldat or not, another great game would be nice. Controlling squads doesn&#039;t really sound new/innovative to me to be honest. For example in Arma2 (3d though) its possible in a mod to order units and control them over the battlefield. Buy equipments etc etc. 1 vs 1 also doesn&#039;t suit me, I am a team player and love cooperative game modes. Hope you work out your ideas nicely I am sure you can.
If I were you, I would keep the game all open for ideas like that. Hope you are adding loads of scripting to the game. Let the players decide whether or not they want to create a fast shooter like Soldat with the engine! Let them decide to create a RTS type of game. Also you got a creative community behind you which did a lot mods for Soldat for example, I am sure it will happen again. I think you can win much more souls that way. 
Flexibility is win!]]></description>
		<content:encoded><![CDATA[<p>Hmm, been awhile since I cared to post. Great previous stuff though been reading weekly 😉 I don&#8217;t really care about another soldat or not, another great game would be nice. Controlling squads doesn&#8217;t really sound new/innovative to me to be honest. For example in Arma2 (3d though) its possible in a mod to order units and control them over the battlefield. Buy equipments etc etc. 1 vs 1 also doesn&#8217;t suit me, I am a team player and love cooperative game modes. Hope you work out your ideas nicely I am sure you can.<br />
If I were you, I would keep the game all open for ideas like that. Hope you are adding loads of scripting to the game. Let the players decide whether or not they want to create a fast shooter like Soldat with the engine! Let them decide to create a RTS type of game. Also you got a creative community behind you which did a lot mods for Soldat for example, I am sure it will happen again. I think you can win much more souls that way.<br />
Flexibility is win!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>https://mm.soldat.pl/news/link-dead-design-note/comment-page-1#comment-114204</link>
		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 16:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=611#comment-114204</guid>
		<description><![CDATA[Somewhat dissapointing but... good luck Michal.]]></description>
		<content:encoded><![CDATA[<p>Somewhat dissapointing but&#8230; good luck Michal.</p>
]]></content:encoded>
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	<item>
		<title>By: m!nus</title>
		<link>https://mm.soldat.pl/news/link-dead-design-note/comment-page-1#comment-114203</link>
		<dc:creator><![CDATA[m!nus]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 16:17:04 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=611#comment-114203</guid>
		<description><![CDATA[I&#039;m quite excited about how it will be like.

And for all those who are disappointed: you might want to help on the openSoldat Project in order to create mods you would like to play.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m quite excited about how it will be like.</p>
<p>And for all those who are disappointed: you might want to help on the openSoldat Project in order to create mods you would like to play.</p>
]]></content:encoded>
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	<item>
		<title>By: Numgun</title>
		<link>https://mm.soldat.pl/news/link-dead-design-note/comment-page-1#comment-114197</link>
		<dc:creator><![CDATA[Numgun]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 14:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=611#comment-114197</guid>
		<description><![CDATA[Besides physics and all that stuff, cortex command is much more than just that. The physics just make it more unpredictable and unique and fun in its way just like any rts game out there.
And the ability to control seperate units of your team can give you infinite possibilities in gameplay and design.

When I first heard about Link-Dead and read some about it, I thought it would work like soldat and team fortress 2 mixed together with a much slower pace and more tactical approach.
But it would still be playable like soldat where you choose your class and do get shit done. And it would be a massive multiplayer where many players with their classes would play together and cooperate to defeat the enemy or win.

As for taking this to a more RTS with the player count reduced dramatically and making it function in a way like Cortex Command... I say it will work I think and it might be fun as a slow paced tactical squad command unit where you might be able to control separate units which would be bloody awesome.

I really love this concept and have been simulating this in Cortex Command in its own way. Where you have this large base you must infiltrate and you have a team of specialized or not specialized units that you command and switch between like a squad and move them further into the base like a game of D&amp;D
against the base defenses and its guards. Giving one unit some command to &quot;make him do this and go there&quot; while you switch to another unit and manually control him while the AI handles the other one. Its really fun, has massive gameplay fun and vast replayability factor.]]></description>
		<content:encoded><![CDATA[<p>Besides physics and all that stuff, cortex command is much more than just that. The physics just make it more unpredictable and unique and fun in its way just like any rts game out there.<br />
And the ability to control seperate units of your team can give you infinite possibilities in gameplay and design.</p>
<p>When I first heard about Link-Dead and read some about it, I thought it would work like soldat and team fortress 2 mixed together with a much slower pace and more tactical approach.<br />
But it would still be playable like soldat where you choose your class and do get shit done. And it would be a massive multiplayer where many players with their classes would play together and cooperate to defeat the enemy or win.</p>
<p>As for taking this to a more RTS with the player count reduced dramatically and making it function in a way like Cortex Command&#8230; I say it will work I think and it might be fun as a slow paced tactical squad command unit where you might be able to control separate units which would be bloody awesome.</p>
<p>I really love this concept and have been simulating this in Cortex Command in its own way. Where you have this large base you must infiltrate and you have a team of specialized or not specialized units that you command and switch between like a squad and move them further into the base like a game of D&amp;D<br />
against the base defenses and its guards. Giving one unit some command to &#8220;make him do this and go there&#8221; while you switch to another unit and manually control him while the AI handles the other one. Its really fun, has massive gameplay fun and vast replayability factor.</p>
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	</item>
	<item>
		<title>By: Snow</title>
		<link>https://mm.soldat.pl/news/link-dead-design-note/comment-page-1#comment-114167</link>
		<dc:creator><![CDATA[Snow]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 08:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=611#comment-114167</guid>
		<description><![CDATA[Hmm, I just became a hypocrite. X( I mean&#039;t to say something along the lines of, &quot;I&#039;m confident that you will produce a fine polished work of your vision... BUT&quot;.

Because you&#039;re working so hard on this project, I know it will be something cool, but as said, unless gameplay that is more like Soldat is an option for someone like me, I don&#039;t know how interested I will be in it.]]></description>
		<content:encoded><![CDATA[<p>Hmm, I just became a hypocrite. X( I mean&#8217;t to say something along the lines of, &#8220;I&#8217;m confident that you will produce a fine polished work of your vision&#8230; BUT&#8221;.</p>
<p>Because you&#8217;re working so hard on this project, I know it will be something cool, but as said, unless gameplay that is more like Soldat is an option for someone like me, I don&#8217;t know how interested I will be in it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Snow</title>
		<link>https://mm.soldat.pl/news/link-dead-design-note/comment-page-1#comment-114166</link>
		<dc:creator><![CDATA[Snow]]></dc:creator>
		<pubDate>Mon, 26 Oct 2009 08:35:03 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=611#comment-114166</guid>
		<description><![CDATA[I don&#039;t know. I have mixed feelings now. I&#039;m confident you know what you&#039;re doing. 

However, I fucking hate rts&#039;s. I don&#039;t mind a shooter with some strategy or even a team strategy game, but 1vs1 where the player controls several bots or whatever at a time, isn&#039;t my cup of tea. This is my personal feeling as I prefer a game that is more closer to Soldat. I don&#039;t care if the action is slower - I want a game with stealth. I knew that L-D would involve strategy - but was hoping like I said - that that would be team strategy, where the whole team communicates and works together to gain their objective. Some times I just want to go into a server and &quot;lone wolf&quot;. I&#039;m still helping my team, but not strategizing with them, instead I&#039;m just taking care of enemies and business my own way.

If this is what you want.. go for it. But please PLEASE make the game and engine flexible enough that we can have more Soldat-like 8vs8 or even 16vs16 games of deathmatch, ctf and tactical assault game modes are possible. 

Also, you should be playing games - every day. Why? Because it&#039;s not just gameplay aspects that are important, such as physics, weapons, etc. It&#039;s also player personalities.. how many campers are there in such and such game mode. How do players play in R/S in Soldat vs default mode? Why is ARMA 2 still too much for even the average hard core gamer?

If you aren&#039;t playing games and start distancing yourself from these arenas, even though you are making a game that you know YOU are going to like, I feel the less and less you are going to know how your intended L-D players are going to like your game.

My two cents, take it or leave it. And yes, you will still get your beer when you finish this game.]]></description>
		<content:encoded><![CDATA[<p>I don&#8217;t know. I have mixed feelings now. I&#8217;m confident you know what you&#8217;re doing. </p>
<p>However, I fucking hate rts&#8217;s. I don&#8217;t mind a shooter with some strategy or even a team strategy game, but 1vs1 where the player controls several bots or whatever at a time, isn&#8217;t my cup of tea. This is my personal feeling as I prefer a game that is more closer to Soldat. I don&#8217;t care if the action is slower &#8211; I want a game with stealth. I knew that L-D would involve strategy &#8211; but was hoping like I said &#8211; that that would be team strategy, where the whole team communicates and works together to gain their objective. Some times I just want to go into a server and &#8220;lone wolf&#8221;. I&#8217;m still helping my team, but not strategizing with them, instead I&#8217;m just taking care of enemies and business my own way.</p>
<p>If this is what you want.. go for it. But please PLEASE make the game and engine flexible enough that we can have more Soldat-like 8vs8 or even 16vs16 games of deathmatch, ctf and tactical assault game modes are possible. </p>
<p>Also, you should be playing games &#8211; every day. Why? Because it&#8217;s not just gameplay aspects that are important, such as physics, weapons, etc. It&#8217;s also player personalities.. how many campers are there in such and such game mode. How do players play in R/S in Soldat vs default mode? Why is ARMA 2 still too much for even the average hard core gamer?</p>
<p>If you aren&#8217;t playing games and start distancing yourself from these arenas, even though you are making a game that you know YOU are going to like, I feel the less and less you are going to know how your intended L-D players are going to like your game.</p>
<p>My two cents, take it or leave it. And yes, you will still get your beer when you finish this game.</p>
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	<item>
		<title>By: Anonymous Nuclear Reactor</title>
		<link>https://mm.soldat.pl/news/link-dead-design-note/comment-page-1#comment-114057</link>
		<dc:creator><![CDATA[Anonymous Nuclear Reactor]]></dc:creator>
		<pubDate>Sun, 25 Oct 2009 15:34:29 +0000</pubDate>
		<guid isPermaLink="false">http://mm.soldat.pl/?p=611#comment-114057</guid>
		<description><![CDATA[Only GTA IV for two weeks, huh? Must be bored out of your fucking mind now.]]></description>
		<content:encoded><![CDATA[<p>Only GTA IV for two weeks, huh? Must be bored out of your fucking mind now.</p>
]]></content:encoded>
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